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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LalaLumi View Post
    The part about this that irks me, however, and I'm sure I'm going to start an armageddon with this one, is why in the bloody hell the #1 solution to the problem is to give healers MORE dps spells. Like...excuse me? With respect, I think we are missing the entire point here. Dopamine and serotonin (aka: the happy brain chemicals) are released from healers when they make the blue or green HP bars go up - not from making the red bars go down. I understand the sentiment of wanting to "give healers something to do during downtime", but the entire point is that there shouldn't be that much downtime for healers to begin with. Why am I spending 95% of my playtime doing DPS as a healer?
    We absolutely want more to heal and more engaging healing otherwise we are simply a worse caster, we simply view downtime as inevitable and thus want our downtime tools restored as well. That's why tank sustain has been highlighted repeatedly, they are doing our job for us which is an untenable position. They need to restore actually healing AND add a basic damage rotation or I'm not returning to the role, lacking damage spells is only justifiable if we're at that 95-5 split of healing/damage.
    (8)

  2. #2
    Player
    LalaLumi's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    7
    Character
    Lumi Merritt
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    We absolutely want more to heal and more engaging healing otherwise we are simply a worse caster, we simply view downtime as inevitable and thus want our downtime tools restored as well. That's why tank sustain has been highlighted repeatedly, they are doing our job for us which is an untenable position. They need to restore actually healing AND add a basic damage rotation or I'm not returning to the role, lacking damage spells is only justifiable if we're at that 95-5 split of healing/damage.
    Fair. Valid. And I'll concede that you've got a major point.
    (3)
    Make healers relevant again.
    Nerf tank sustain, Increase instances of unavoidable damage, and for the love of everything that is sacred and holy...PLEASE STOP TRYING TO GIVE HEALERS MORE DPS SPELLS.
    If I wanted to spend all my time mashing DPS spells, I would've played a DPS. Give me something to HEAL, PLEASE!!!