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  1. #3501
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by CerusSerenade View Post
    Gonna post this again. Tanks suffer from the same "unnecessary" existence as healers.

    https://www.youtube.com/watch?v=f4O4JGCC0g4

    It's a leveling dungeon. It's not an extreme, it's not savage, it's not a criterion dungeon, it's the peak of casual content. You're over-fixating.
    The lack of a tank is very apparent when someone literally dies and they have to dip into GCD heals just to keep the survivors alive, this is objectively not the preferred way to clear the dungeon, you have not presented "the scenario where you want the healer but no tank."

    the issues we talk about (Broil gaming, bloated oGCDs, tank self sustain) are also still true in Savage or Ultimate so... the one hyper-fixating is you
    (2)

  2. #3502
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Illydth View Post
    Re-read my posts, it's not about if it's POSSIBLE to do content without a certain class...of course it's POSSIBLE. It's about what is the best way to do content. There are 2 pillars: Success Rate and Efficiency. Tanks and DPS classes contribute to both Success Rate and Efficiency while healer classes do not contribute to Efficiency, only success rate...thus as content ease increases need for one role in the game decreases while that is not the same for other roles. THat's a design problem.
    That's not what you quoted the first time, hence my confusion. Perhaps you'll do better to be more accurate in what post you're responding to in the future.

    Again, this is a leveling dungeon, the most casual of casual content, and has always been possible to complete with sub-optimal or unorthodox parties. Basing an argument about performance in a leveling dungeon is foolish.

    As to your argument, again, having 3 dps and a tank, or 3 dps and a healer have about the same level of success AND efficiency. The problem really isn't with the classes, but with the dungeon itself being easy, which brings me back to my original point. You're arguing about dungeons being too easy.

    On the side, "the best way to do content" is going to ultimately be subjective, as how people value that differs drastically.
    (0)

  3. #3503
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    The lack of a tank is very apparent when someone literally dies and they have to dip into GCD heals just to keep the survivors alive, this is objectively not the preferred way to clear the dungeon, you have not presented "the scenario where you want the healer but no tank."

    the issues we talk about (Broil gaming, bloated oGCDs, tank self sustain) are also still true in Savage or Ultimate so... the one hyper-fixating is you
    I already said that wanting a more involved damage dealing kit is valid, you're arguing with and insulting me for agreeing with you on that point. Perhaps you should take a break from the internet.

    As for a healer having to dip into resources when there isn't tank, what do you think the Warrior or any other tank does when they don't have a healer?
    (0)

  4. #3504
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Illydth View Post
    Re-read my posts, it's not about if it's POSSIBLE to do content without a certain class...of course it's POSSIBLE. It's about what is the best way to do content. There are 2 pillars: Success Rate and Efficiency. Tanks and DPS classes contribute to both Success Rate and Efficiency while healer classes do not contribute to Efficiency, only success rate...thus as content ease increases need for one role in the game decreases while that is not the same for other roles. THat's a design problem.
    Then the easiest way I could think of to fix that is giving healers a lot more ally buffs so they can be more of a force multiplier.
    (2)

  5. #3505
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Healers either need more heal checks or they should have buffs they throw out to party members all the time when they aren't healing and don't need to contribute to a DPS check.

    But the game is kinda stuck in it's ways.
    (0)

  6. #3506
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CerusSerenade View Post
    As for a healer having to dip into resources when there isn't tank, what do you think the Warrior or any other tank does when they don't have a healer?
    Healers dip into healer resources... so Tanks would dip into Tank resources. Mitigation.
    (3)

  7. #3507
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aiqa View Post
    Is "strike" really such a difficult concept to understand. A strike looks to affect things without quitting (either your job or a game).

    And you can't decide of the strike is going to do anything or not, that is up to the devs. Why would anyone believe your predictions?
    because they ccan do nothing about it and youre still giving them money, youre still playing the game, in content where skill doesnt matter anyways like df people will just switch to healer for the roulette anyways

    DF might matter, because thats where healing can be hard, but again, how many people witll switch just from lack of competition

    when union mmembers have a strike at work they dont go to work , when theres a boycott for a company they dont buy their products

    Quote Originally Posted by GangWeed View Post
    Regardless of what freecure enjoyers will say, one button rotations are stupid as hell and all the healers need some sort of rework to their dps kits. 5 dot scholar was peak healer design
    im inclined to agree but i doubt thatll ever com back unless they fix the buff/debuff limit
    (0)

  8. #3508
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Niroken View Post
    Healers dip into healer resources... so Tanks would dip into Tank resources. Mitigation.
    Yes, that's the point I'm making. Arguing that healers have to dip into resources when the tank dies is silly when a tank does the exact same thing.
    (0)

  9. #3509
    Player
    ClayyLmao's Avatar
    Join Date
    Nov 2023
    Posts
    62
    Character
    Ibara Hazuki
    World
    Excalibur
    Main Class
    Warrior Lv 100
    So assuming the strike succeeds and RDM and SMN lose Res and Heals, and tanks lose self healing, are you healers willing to accept that wipes and deaths will solely land on your shoulders and be grounds for dismissal from duties?
    (6)

  10. #3510
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ClayyLmao View Post
    So assuming the strike succeeds and RDM and SMN lose Res and Heals, and tanks lose self healing
    BLU: MY TIME HAS COME
    (1)

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