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  1. #1
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Falkyron View Post
    There are a lot of issue with healers right now, but using that Xenos video as an example is not the right call.
    If you have a contender for the best warrior tank in the world cycling defensive cooldowns, and a team of savage raiding streamers, and you're going into an early-expansion story dungeon, then you don't need a healer. The reasoning is that people doing their jobs this well are rewarded by allowing the healer to DPS for the entire dungeon, and having the healer as a safety net rather than a necessity.
    He himself said he was playing like garbage and anyone can do this, if mouse clicking their abilities and slotting decimate mid dungeon is skillful play we still have a problem.

    I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic.
    (9)

  2. #2
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    He himself said he was playing like garbage and anyone can do this, if mouse clicking their abilities and slotting decimate mid dungeon is skillful play we still have a problem.

    I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic.
    Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player.

    You claim it shouldn't, but the only way that works is if you actively try to keep out or punish low skill players to rectify the sheer difference in performance.
    (0)

  3. #3
    Player
    Illydth's Avatar
    Join Date
    Jun 2024
    Location
    Gredania
    Posts
    7
    Character
    Dapilene Roycroft
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by CerusSerenade View Post
    Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player.

    You claim it shouldn't, but the only way that works is if you actively try to keep out or punish low skill players to rectify the sheer difference in performance.
    Are you actually arguing that an entire role SHOULD be made obsolete simply because there are skilled players in the group? Understand your statement: Roles are supposed to have clear identities...your argument is that the healing role should NOT have a clear identity from the DPS role or Tank role assuming that the players in that role have enough skill?

    If that's so, were is my threat acquisition button or my 100% Equivalent Red DPS? Are you telling me that I'm not doing the same damage a rogue is doign because i'm not pressing my buttons fast enough?
    (2)

  4. #4
    Player CerusSerenade's Avatar
    Join Date
    May 2019
    Posts
    275
    Character
    Phelsarn Lumerais
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Illydth View Post
    Are you actually arguing that an entire role SHOULD be made obsolete simply because there are skilled players in the group? Understand your statement: Roles are supposed to have clear identities...your argument is that the healing role should NOT have a clear identity from the DPS role or Tank role assuming that the players in that role have enough skill?

    If that's so, were is my threat acquisition button or my 100% Equivalent Red DPS? Are you telling me that I'm not doing the same damage a rogue is doign because i'm not pressing my buttons fast enough?
    Where did I say that I think roles SHOULD be obsolete? I said: "Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player."

    If your irate state of mind is hampering your ability to read or discuss this honestly perhaps you should go outside for a while.
    (0)

  5. #5
    Player
    Illydth's Avatar
    Join Date
    Jun 2024
    Location
    Gredania
    Posts
    7
    Character
    Dapilene Roycroft
    World
    Gilgamesh
    Main Class
    Sage Lv 90
    Quote Originally Posted by CerusSerenade View Post
    Where did I say that I think roles SHOULD be obsolete? I said: "Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player."

    If your irate state of mind is hampering your ability to read or discuss this honestly perhaps you should go outside for a while.
    If you aren't arguing that classes SHOULD be obsolete, what was your response intended for? The post you jumped in on stated "I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic." - and you choose to post a contrairian response.

    I don't thikn i'm deluded in assuming your post is in disagreement with that statement since you posted in disagreement with that statement. How else would you like this thread to take your response to "I don't think skillful play should render one of your party members obsolete?"

    Or are you going to nit-pick the words "party member" instead of "class" or "role"?
    (1)
    Last edited by Illydth; 06-19-2024 at 04:59 AM.

  6. #6
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    96
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by Illydth View Post
    Roles are supposed to have clear identities...your argument is that the healing role should NOT have a clear identity from the DPS role or Tank role assuming that the players in that role have enough skill?
    .....-looks at post-......-looks at strike-.....-looks back at post-......-looks back at strike-.....


    (1)

  7. #7
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CerusSerenade View Post
    Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player.

    You claim it shouldn't, but the only way that works is if you actively try to keep out or punish low skill players to rectify the sheer difference in performance.
    That is why an effective trinity system need pretty extreme differences in performance in the unique qualities of roles. So healers needs to do most heals by far, a tank needs to mitigate most damage by far, and a dps needs to do most damage by far. If the heals from healers do 4 times more HPS on a tank then the tank's selfheals, even in the situation that works best for tank selfheals, there is a lot of room to lower difficulty while still requiring all roles for do the content optimally.

    And dungeons have a rather clever dynamic difficulty. The pulls are the part that requires most healing and mitigation. If a few of the most casual healers can't keep a tank alive during the biggest pulls... well nobody is forcing you to do double pulls.
    (3)

  8. #8
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    My favorite take away from xeno's vid was that 1T3D was easily doable for normal players.

    I hope to see a mass of pfs for 1T3D so we can all benefit from faster runs and less ques.
    (8)