
Originally Posted by
Al4th
Hi. I'm a Japanese player.
I'm not perfect at speaking English, so I'm using a translation tool. Sorry if the sentences are incorrect.
Also, please understand that this is my personal opinion, not the consensus of Japanese healers.
First of all, when I looked at the JP forum, I was very surprised to see so many complaints about healers.
Of course, I'm not saying that there are no complaints, but the problem discussed in Japan is mainly that "the identity of the four healer jobs is lost."
I don't see many complaints about WAR and PLD having separate healing abilities and therefore losing the role of healers.
(There are sometimes complaints that spamming one attack skill is boring, but it doesn't seem to be considered such a big problem)
Hardcore players are always thinking about optimizing oGCD heals in Extreme, Savage, and Ultimate, and using the GCD gained by doing so for as many attacks as possible to ensure that they can defeat the enemy.
I also play Extreme, Savage, and Ultimate, and I generally agree with hardcore players.
Also, some players fear failure if the role of healer becomes important. This is a tendency often seen in people who play DF Roulette casually, and it is a mindset that many Japanese people have.
Such people have no qualms about spending GCD on healing, and always prioritize fully filling other players' health. They believe that by doing so, they are fulfilling their role as a healer.
Therefore, I feel that there are few Japanese players who think that "healer's job is being taken away."
However, few people deny the issue raised here. If there is content that increases the difficulty of healing and makes the healer role more rewarding, there are players who want to try it.
It has to be content that is difficult for any healer job. For example, there was a time when there was a widespread tendency not to want to use WHM in RF or PF because AST's Macro Cosmos is most effective in the third circle (Savage), but I don't think that's a good thing. I don't want to see healer jobs that can't be performed well eliminated due to the individual characteristics of the healer job.
If these problems are solved, I would like the mechanism to make the healer role more rewarding, and I feel the same way.
Sorry if it's hard to read.
Thank you.