Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    Vhoxz's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Vhoxz Cloudsword
    World
    Odin
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Menty View Post
    As someone who mains heals, all of these things that people are wanting feels like such a double edge sword. This is my bad hot takes and im fine with them being bad hot takes.


    -Healers need more dps buttons:

    Personally for me i disagree, my job is a healer, not a dps. Im here to make sure i keep all my special little dps who like to greed and eat AoEs alive, not focus on a dps rotation. if i wanted a dps rotation or a complex dps output, id go play dps. not healer. in almost every game, a healers job is to heal first, dps second or not at all.


    -Improve fights:

    Sure, this is a good way. I some what can agree on the fights needing to improve. however, this has been an issue in every game that has the holy trinity, and group play. Thing is, healers are needed heavily at first to prog and fix mistakes. Slowly it becomes a point where they some what arnt really needed as much. People dont clip AoEs, or stand where they shouldnt making healing less needed. But this also goes back to above statement of being a double edge sword. Improve fights, then i will have to focus more on healing, which makes them more interactive/complex dps buttons obsolete and unneeded because i need to focus on keeping people alive instead of worrying about my dps rotation.


    -Remove heals from dps and tanks:

    This kinda ties into fight designs and again if they made fights more complex well ima need these tanks and dps to have SOME way to keep their self alive. Prime example is dungeons. Because what if i make a mistake? What if i stand some where get hit with doom or w.e the other variant is, or i just make too many mistakes because i dont know the fight and croak. They need to be punished and have to dump the fight? That dosnt seem fair to me. Do i think some of these tools need to be toned down a bit? yes. but not outright removed because then they would be getting punished for my mistakes and thats just not a good time for anyone because im going to make mistakes.




    No matter what gets done, healer will always be a double edge sword.
    Here's a wild idea. If someone makes (a big) mistake, the group wipes. Yes even in a dungeon, not every situation should be recoverable.
    (25)

  2. #2
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    me when my team based game has us pass or fail as a team,

    the tank should die if the healer is down and the healer should die if the tank is down. That's how a trinity works you don't just keep functioning.

    If your partner refuses to partner, there's a vote kick button nestled in the party UI and you only get slapped on the wrist if you straight up just leave.
    (11)

  3. #3
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    I dunno, it sounds like y'all just like being miserable at this point and won't be happy until everybody's as miserable as you. I don't know how "if you're not happy, stop playing" is an "L take" but if you genuinely think that, then god help you because nothing else will.
    (5)

  4. #4
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kazmarek View Post
    I dunno, it sounds like y'all just like being miserable at this point and won't be happy until everybody's as miserable as you. I don't know how "if you're not happy, stop playing" is an "L take" but if you genuinely think that, then god help you because nothing else will.
    Sounds like you're "just to angry" to leave this thread. Thanks for the bump though! (Not that it was needed).

    Still waiting on those end-game trials that scholars are soloing, by the way.
    (20)
    Last edited by ZephyrMenodora; 06-18-2024 at 03:20 AM. Reason: Typo

  5. #5
    Player
    Ennrael's Avatar
    Join Date
    Jul 2020
    Posts
    7
    Character
    Eylion Grenn
    World
    Ragnarok
    Main Class
    Scholar Lv 84
    I've decided to join the conversation to share my personal experience as a main healer. Please understand that what follows is strictly based on my personal feelings and experiences. My intention is not to criticize or disrespect the developers or players in tank and DPS roles, but merely to share my journey in hopes that it may shed some light on ongoing issues and perhaps resonate with others. I realize my message might quickly be lost in the shuffle, but I believe it's worth a shot.

    Why do I play Healer? I chose this role for several reasons:

    • Every fight is unique when you're a healer. You can never predict which teammate will fall or get hit by a mechanic.
    • The feeling of being useful, of being able to support my friends.
    • The promise that if you improve and play well, you can keep the team alive even in extreme conditions. I recall memorable moments in blind raids where, as a healer, we managed to pull off heroic feats and snatch victory at the last moment with a well-timed series of resurrections.

    However, I find that two of these reasons are rarely present in the current healer gameplay.

    I've also witnessed the massive buffs to tanks, seeing my heals become unnecessary or watching a Warrior solo a dungeon boss. While this might have been intended to encourage more tank players, making them overpowered doesn't seem to solve the problem. In dungeon dailies, there's still a high demand for tanks. Why? Because only a minority of players want that responsibility, a symptom I've seen in many games, even in different genres like Overwatch. I believe it would be interesting to explore why players choose to play tanks and develop mechanics that highlight the essence of tanking. Since this shift, I feel useless and sense that healers are undervalued, which is unfortunate.

    As for Savage, my experience hasn't been a good one. To give some extra context, although I've played most healing classes, I particularly fell in love with the Sage for its aesthetics, concept, lore, and weaponry. I've tackled Savage in early Pandæmonium only. Starting with the positives, I've enjoyed the boss mechanics and mastering the subtleties of my class until I was able to understand it deeply. On the downside:
    (11)

  6. #6
    Player
    Ennrael's Avatar
    Join Date
    Jul 2020
    Posts
    7
    Character
    Eylion Grenn
    World
    Ragnarok
    Main Class
    Scholar Lv 84
    • The idea of splitting healers into regen and shield categories, and having the entire group contribute to damage mitigation, sounds good on paper. However, in practice, as a Sage, I felt like a second-rate healer, with fewer tools to save the group in case of emergencies compared to an Astrologian. I was limited to setting up barriers, DPSing, and occasionally healing to support the main healer. I've tried playing Astrologian and White Mage, but their styles don't resonate with me, and it's heartbreaking to be unable to play a healing class that suits my style because it feels more like a mitigation class rather than a healing one.
    • Regarding damage mitigation, it's incredibly disheartening to realize that no matter how well you play your healing class, if a DPS or Tank fails to apply their mitigation correctly, the team will wipe anyway. Since this effect is subtle, it often feels like it's your fault. While promoting teamwork is positive, ideally, each role should have its clear purpose: DPS should focus on dealing damage, tanks on protecting the group (maybe it should be them with the shields/mitigation skills), and healers on team survival (perhaps with more buffs to enhance team DPS/Speed/Whatever could be a fun buff).

    The issue with Savages is that perfection is required from everyone, which rarely (though not never) leaves room for healers to help their fellow teammates in case of mistakes and it's part of the fun of being a healer: being able to help others.

    Lastly, I understand other healers desire for activities between heals, and I agree to it in some extent. However, I do hope it won't come to give us huge DPS-like tedious rotations.
    (10)
    Last edited by Ennrael; 06-18-2024 at 06:08 AM.

  7. #7
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Vhoxz View Post
    Here's a wild idea. If someone makes (a big) mistake, the group wipes. Yes even in a dungeon, not every situation should be recoverable.
    Man, now I'm sad. I don't even remember when I last had a full dungeon wipe. They used to be commonplace when I started playing this game.
    (11)
    Graphics
    MSQ
    Viper

  8. #8
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Reinha View Post
    Man, now I'm sad. I don't even remember when I last had a full dungeon wipe. They used to be commonplace when I started playing this game.
    I got two wipes from two different healers while leveling my Ninja in Stone Vigil earlier this year. Healer just simply was out of it/ not paying attention. It takes a REALLY bad healer to wipe, and also a lower level dungeon given the higher level ones are too easy.
    (12)

  9. #9
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,035
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ZephyrMenodora View Post
    I got two wipes from two different healers while leveling my Ninja in Stone Vigil earlier this year. Healer just simply was out of it/ not paying attention. It takes a REALLY bad healer to wipe, and also a lower level dungeon given the higher level ones are too easy.
    Stone Vigil can be fairly brutal if the tank pulls big. Ice sprites got hands and healers don't really have their big healing tools yet. I've seen quite a few wipes there.
    (7)

  10. #10
    Player
    Meerkats's Avatar
    Join Date
    Apr 2015
    Posts
    15
    Character
    Meerkats Comparthe
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by PercibelTheren View Post
    Stone Vigil can be fairly brutal if the tank pulls big. Ice sprites got hands and healers don't really have their big healing tools yet. I've seen quite a few wipes there.
    stone vigil and aurum vale most dangerous dungeons in the game
    (5)

Page 1 of 2 1 2 LastLast