
Originally Posted by
Menty
As someone who mains heals, all of these things that people are wanting feels like such a double edge sword. This is my bad hot takes and im fine with them being bad hot takes.
-Healers need more dps buttons:
Personally for me i disagree, my job is a healer, not a dps. Im here to make sure i keep all my special little dps who like to greed and eat AoEs alive, not focus on a dps rotation. if i wanted a dps rotation or a complex dps output, id go play dps. not healer. in almost every game, a healers job is to heal first, dps second or not at all.
-Improve fights:
Sure, this is a good way. I some what can agree on the fights needing to improve. however, this has been an issue in every game that has the holy trinity, and group play. Thing is, healers are needed heavily at first to prog and fix mistakes. Slowly it becomes a point where they some what arnt really needed as much. People dont clip AoEs, or stand where they shouldnt making healing less needed. But this also goes back to above statement of being a double edge sword. Improve fights, then i will have to focus more on healing, which makes them more interactive/complex dps buttons obsolete and unneeded because i need to focus on keeping people alive instead of worrying about my dps rotation.
-Remove heals from dps and tanks:
This kinda ties into fight designs and again if they made fights more complex well ima need these tanks and dps to have SOME way to keep their self alive. Prime example is dungeons. Because what if i make a mistake? What if i stand some where get hit with doom or w.e the other variant is, or i just make too many mistakes because i dont know the fight and croak. They need to be punished and have to dump the fight? That dosnt seem fair to me. Do i think some of these tools need to be toned down a bit? yes. but not outright removed because then they would be getting punished for my mistakes and thats just not a good time for anyone because im going to make mistakes.
No matter what gets done, healer will always be a double edge sword.