Page 299 of 1120 FirstFirst ... 199 249 289 297 298 299 300 301 309 349 399 799 ... LastLast
Results 2,981 to 2,990 of 11192
  1. #2981
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Edmund_Blackadder View Post
    Exactly, xD
    It can't change though because it's part of the job identity.
    After all, the first thing we all think when we see some viking or berserker themed class is ''Oh now that's a healer alright''.
    You know, like Conan the barbarian and Atilla the hun. Renowned for their ability to heal themselves and their allies.
    (10)

  2. #2982
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    -snip-
    Idunno...

    But seeing how people keep bringing up that SE has ignored feedback for years just makes me think in different directions.
    And one of those, the 'worse case scenario' I suppose for Healers in general, is that SE just don't see those feedback as needed changes.
    That just maybe FFXIV is constructed in a way that everyone should be able to play every job without the fear or worry of getting alienated if they mess something up, so they are designing them to be super-easy to use for most/all content.
    Games that share the same original genre can all play differently when it comes to difficulties, playstyles and so on.
    So maybe FFXIV is just one on the easier side of them all.
    And perhaps that's why Yoshi said that if people want to experience more challenge they should play savage/ultimate, since they are for those who wants to get away from the (super)casual content.

    Edit:

    I forgot to mention.
    But we've already seen how the games content has more and more been adjusted for a lower skill ceiling.
    We've had dungeons and quests nerfed because people have complained that they were too difficult.
    We even have a couple of quests that if you fail them you can retry them in an 'Easy Mode' setting.
    Which just adds to that 'worse case scenario' theory.
    As for when people are actually faced with something a bit more challenging, instead of overcoming it through personal growth when it comes to gameplay, they've complained instead.
    (3)
    Last edited by Evergrey; 06-17-2024 at 05:48 PM.

  3. #2983
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,701
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    Idunno...

    But seeing how people keep bringing up that SE has ignored feedback for years just makes me think in different directions.
    And one of those, the 'worse case scenario' I suppose for Healers in general, is that SE just don't see those feedback as needed changes.
    That just maybe FFXIV is constructed in a way that everyone should be able to play every job without the fear or worry of getting alienated if they mess something up, so they are designing them to be super-easy to use for most/all content.
    Games that share the same original genre can all play differently when it comes to difficulties, playstyles and so on.
    So maybe FFXIV is just one on the easier side of them all.
    And perhaps that's why Yoshi said that if people want to experience more challenge they should play savage/ultimate, since they are for those who wants to get away from the (super)casual content.
    If we can play all jobs why are healers so much easier

    Like if 111113111111 is giving you heart palpitations then PCT is going to eat you alive

    Why are healers uniquely “dummified” compared to the other roles
    (16)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #2984
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    126
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Evergrey View Post
    -snip-
    Well barely anything, if anything at all, is going to change for this expansion because they already let it slip they're saying "please look forward to 8.0".

    To partially quote myself from earlier:
    Quote Originally Posted by Manamaru View Post
    Also, discussing how the 4 healers, outside of their job gauge, should have more of a unique identity brought back to them. One such thing of note that when TP was removed, so too were a number of additional support options (I.E. Mana Shift for dps casters being able to refill a healer's MP or another job, and that one AST card that restored TP). Most of the meta is surrounding around crit and damage, but what else would be an option for any of the healers? Haste? Something that refills a portion of another job's job gauge?

    As for WAR, outside of being the Meteor poster boy job, I think the squenix dev team have a limited scope on what they think of WAR is as being the "barbarian" or "Me hit good me shrug off ouch" and you can see the consequence of it. At least one thought with WAR that could still fit that "Me hit good me shrug big ow" idea that squenix apparently has with it, is changing one of it's sustains into a stacked buff that blocks or intercepts incoming enemy damage up to a number of times. But something or some things that would still give WAR squenix's perceived identity of being that job that's reckless and keeps going
    I also think even though Squenix has been actively have a severe allergic reaction to DOTs, that healers should be given OGCD DOTS to play with while also trying to refigure out each of the healers' own identities outside of the "pure healer" "shield healer" description.
    (2)

  5. #2985
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    That just maybe FFXIV is constructed in a way that everyone should be able to play every job without the fear or worry of getting alienated if they mess something up.
    I mean, how can I not feel alienated when I'm stuck in a dungeon for 15-20min, dead on the floor, looking at a tank, in green leveling stuff of 4 lvl under the boss's one btw, soloing more than 80% of a dungeon boss? All of this, while I cannot even leave this hell because you cannot leave an instance while in battle state.
    (17)
    Healer? What do you even need one for?

  6. #2986
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If we can play all jobs why are healers so much easier

    Like if 111113111111 is giving you heart palpitations then PCT is going to eat you alive

    Why are healers uniquely “dummified” compared to the other roles
    Idunno.. I didn't make them.
    But as I've talked about earlier a couple of times, is that to me the Healers toolkit is designed around fights going bad.
    But since the combat is so scripted and everythings more or less marked out, it leaves very little for errors to happen in a fight.
    So there's little to nothing for a healer to use said toolkit on.
    Regardless it's there for those cases it 'might' be needed.

    Healers years ago complained that they didn't want to DPS, so (I guess) SE reduced the attacks healers had to appease the Healer population.
    But without any challenging combat there's not much to use the healings that is left.
    (0)

  7. #2987
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Manamaru View Post
    Well barely anything, if anything at all, is going to change for this expansion because they already let it slip they're saying "please look forward to 8.0".

    To partially quote myself from earlier:


    I also think even though Squenix has been actively have a severe allergic reaction to DOTs, that healers should be given OGCD DOTS to play with while also trying to refigure out each of the healers' own identities outside of the "pure healer" "shield healer" description.
    Yet again, I can't say for certain.
    But my personal beliefs are that jobs lost more and more of their personalities due to how in endgame content, META always arrises and with that prefered and less prefered jobs with it.
    So to remove the obstacle of jobs getting turned down for content they made them more and more the same, so regardless of content each and everyone of them would be valid.
    I can't think of another good reason as to why otherwise.
    Personally I'd love to see more unique personalities for each job, not just by appearance, but what skills actually do.
    (0)
    Last edited by Evergrey; 06-17-2024 at 05:31 PM. Reason: corrected spelling

  8. #2988
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    I mean, how can I not feel alienated when I'm stuck in a dungeon for 15-20min, dead on the floor, looking at a tank, in green leveling stuff of 4 lvl under the boss's one btw, soloing more than 80% of a dungeon boss? All of this, while I cannot even leave this hell because you cannot leave an instance while in battle state.
    I know, it's not an ideal situation.
    I miss the ARR days when a dungeon run required a little bit of planning before each pull.
    Like how Sleep spells was still utilized and all that.
    Being careful of wandering patrols as fighting 2 groups of enemies at a time could end badly real quick.

    The runs was a lot slower than today sure, but because things had to be taken slowly that also meant that things could go real bad and that implies that tanks and healers still had a very vital roll to play.
    (2)

  9. #2989
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Hellebore_Ghrian View Post
    I mean, how can I not feel alienated when I'm stuck in a dungeon for 15-20min, dead on the floor, looking at a tank, in green leveling stuff of 4 lvl under the boss's one btw, soloing more than 80% of a dungeon boss? All of this, while I cannot even leave this hell because you cannot leave an instance while in battle state.
    I just remembered something..
    Why can't we use Phoenix Down's while in combat?
    It can still be a [Unique] item, so can only carry 1 at a time.
    But it might've been useful in this situation.
    Accidents happen, they always can.
    But so if a Healer accidently dies first due to whatever reason. Then at least a DPS could use the item to get the healer back up again.
    It still has a "cast timer" to use and it's limited so it's not like they can ress multiple times during a fight.
    But it could help if a Healer dies in a situation where there are no one else around who can revive someone.
    (3)

  10. #2990
    Player
    Edmund_Blackadder's Avatar
    Join Date
    May 2024
    Posts
    88
    Character
    Lux Shadowheart
    World
    Raiden
    Main Class
    Paladin Lv 99
    Quote Originally Posted by Evergrey View Post
    I just remembered something..
    Why can't we use Phoenix Down's while in combat?
    Counter intuitive by design - it would only further dilute the role of a healer or a job that brings the unique ability to raise comrades in combat when the are downed. Furthermore it trivializes content - boss kills 2/3 members of the raid/party its okay we will just stack downs and rotate people to raise the dead. Why bring a healer or a RDM or a SMN? Just stack DPS and tanks = profit.
    (1)

Page 299 of 1120 FirstFirst ... 199 249 289 297 298 299 300 301 309 349 399 799 ... LastLast