Results 1 to 10 of 11516

Hybrid View

  1. #1
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    129
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ty_taurus View Post
    -snip-
    The way you and a number of others talk about tank self sustain is as if everybody and their grandmother only plays WAR and that every other tank gets the same favoritism that WAR does when it's clearly not the case. Extra damage options, sure, but I've seen some remarks about things like wanting to take away dps caster rezzes or trying to make tank role as a whole suffer because the devs are paralyzed in how to make all the healers seem unique to themselves. I would also add their reluctance to reintroduce dots after culling the whole swathe of dots doesn't help with the predicament when healers could probably be the ones benefiting from them; especially sage, the "DPS healer".

    But instead this thread has how many pages now? Outside of the infighting or trolls, an outsider looking in would glance at this and see that as a bunch of unhappy healers that either want everything else to burn down, or that some unnamed self important players clearly have an unchecked ego.

    Also, discussing how the 4 healers, outside of their job gauge, should have more of a unique identity brought back to them. One such thing of note that when TP was removed, so too were a number of additional support options (I.E. Mana Shift for dps casters being able to refill a healer's MP or another job, and that one AST card that restored TP). Most of the meta is surrounding around crit and damage, but what else would be an option for any of the healers? Haste? Something that refills a portion of another job's job gauge?

    As for WAR, outside of being the Meteor poster boy job, I think the squenix dev team have a limited scope on what they think of WAR is as being the "barbarian" or "Me hit good me shrug off ouch" and you can see the consequence of it. At least one thought with WAR that could still fit that "Me hit good me shrug big ow" idea that squenix apparently has with it, is changing one of it's sustains into a stacked buff that blocks or intercepts incoming enemy damage up to a number of times. But something or some things that would still give WAR squenix's perceived identity of being that job that's reckless and keeps going
    (3)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Manamaru View Post
    The way you and a number of others talk about tank self sustain is as if everybody and their grandmother only plays WAR and that every other tank gets the same favoritism that WAR does when it's clearly not the case. Extra damage options, sure, but I've seen some remarks about things like wanting to take away dps caster rezzes or trying to make tank role as a whole suffer because the devs are paralyzed in how to make all the healers seem unique to themselves. I would also add their reluctance to reintroduce dots after culling the whole swathe of dots doesn't help with the predicament when healers could probably be the ones benefiting from them; especially sage, the "DPS healer".
    On the contrary... I talk about the DPS aspects of healers all the time as well as different types of utility that can help further individualize each healer by what they bring to the team other than just a difference in play style. I also do not want to take raise spells away from caster DPS. I like that particularly because revival is not a consistently needed tool, but can potentially be needed in any battle. The only critique I really have of caster DPS raise is Red Mage's ability to cast it instantly every time whereas healers can't do that. Healers should still be the better choice to raise with, but casters can help when the healer dies, or needs help raising. That's like 90% completely fine in my book.

    I'm just saying that if we are trying to reinforce a trinity system, we need to do so proportional to the content we are engaging in--all the content we are engaging in. Not just savage, not just dungeons, not just alliance raids, not just field ops... everything.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.