Results 1 to 10 of 11423

Hybrid View

  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kazmarek View Post
    So at the start of Endwalker, my friend (a white mage) and I queued into the Dead Ends. He disconnected on the final boss, right at the start. This was in the time period where if you got disconnected, you'd be waiting an hour+ to get back into the game. So he's gone, the two dps go down. The boss is at roughly 60%. I tell them I think I can do it, and ask for permission. They tell me to go for it, so I did, and I finished the instance.
    This type of clear been possible for a few expansions, but it becomes progressively easier with each successive expansion.

    If you want a more concrete example, take a look at this run from the Dawntrail Media Tour. It might be subjectively stressful for the tank doing that particular solo, because of how many mechanics they get hit by. But it's also clearly not all that difficult. They easily heal themselves up through two vuln stacks. Difficult would mean clean runs only, and having limited healing tools that you had to plan out judiciously. What we have currently flies in the face of skill expression. People used to get genuinely impressed at WAR solos. Now nobody bats an eyelid because of how common it is.

    Speaking generally, nobody wants to sit around and spectate a tank clumsily and slowly solo a boss while getting hit by every mechanic and with multiple vuln stacks up. That clear took 10 minutes from 50% to zero, and there's nothing you could have done as a party to terminate that pull and reset. That's a genuinely terrible situation to be in, and I'm sure you'll have more than a few newer players lose interest if that turns out to be the standard dungeon experience for them.

    I don't think there's a problem with sustain actions existing on tank (assuming that they're designed appropriately), but the balance around them has become progressively more skewed over time, secondary to the defensive powercreep that we've seen across all supports. It just needs to be reined in a bit.
    (19)
    Last edited by Lyth; 06-17-2024 at 02:50 PM.

  2. #2
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Lyth View Post
    This type of clear been possible for a few expansions, but it becomes progressively easier with each successive expansion.

    If you want a more concrete example, take a look at this run from the Dawntrail Media Tour. It might be subjectively stressful for the tank doing that particular solo, because of how many mechanics they get hit by. But it's also clearly not all that difficult. They easily heal themselves up through two vuln stacks. Difficult would mean clean runs only, and having limited healing tools that you had to plan out judiciously. What we have currently flies in the face of skill expression. People used to get genuinely impressed at WAR solos. Now nobody bats an eyelid because of how common it is.

    Speaking generally, nobody wants to sit around and spectate a tank clumsily and slowly solo a boss while getting hit by every mechanic and with multiple vuln stacks up. That clear took 10 minutes from 50% to zero, and there's nothing you could have done as a party to terminate that pull and reset. That's a genuinely terrible situation to be in, and I'm sure you'll have more than a few newer players lose interest if that turns out to be the standard dungeon experience for them.

    I don't think there's a problem with sustain actions existing on tank (assuming that they're designed appropriately), but the balance around them has become progressively more skewed over time, secondary to the defensive powercreep that we've seen across all supports. It just needs to be reined in a bit.
    Following up here, this is an issue that indeed, has gotten worse with time, and will continue to be an issue as tanks get more and more defensive cooldowns.

    I keep mentioning that solo I did, and I think it'll make a good comparision to the video you've posted, showing that this has been happening for a long, long time now. Even when you have someone who is practiced, you can only do the same mechanic set so many times.

    https://www.youtube.com/watch?v=9wn2KlifwWY

    Even at the time, in Shadowbringers, where DRK was defensively at it's absolute weakest, I never felt like I was in any danger whatsoever. And now that solos are becoming more and more commonplace, I feel a lot of that luster has been lost. Note that I am not even that good at this game, average if I'm being generous. The content just isn't threatening.

    Quality is bit low, sorry about that, it's before I got a good computer, but while before I would have looked at this video with a point of pride, showing that I didn't need WAR level sustain to solo, (this was pre-LD change),even though I made mistakes in it, but now I look at it with a bit of contempt for myself. If I had some randoms that all died, would they really enjoy watching me do this encounter all on my own? I'm bored just watching it back again. I know Quetz is pretty easy, but...still.
    (0)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.