That would give the fairy more use than just being a heal drone and you actually get to interact with it, also thank you for a civil response.Also to add to above, not everyone is immediately ready to engage with every reply here lmao.
Anyway holy shock sounds neat I guess as a concept. If healers could alternatively use their oGcds for heal or harm with the sacrifice of putting it on cooldown/using job gauge would open up the class for more decision making than what it currently has.
I'm not sure if it'd entirely solve the problem, but atleast I'd be able to see the pretty effects more often. Plus, the idea of say, fairy tethering to a enemy for a like 15 second dot sounds kind of funny.
It'd run the issue of the fairy being preoccupied and therfore unable to be issues other actions but I see what you mean , Sch has always , as far as I remember, always had more fairy Guage than what they know what to do with.
Though , while a idea, it'd require a pretty huge overhaul to all the healers more than I think is within the developers scope. It would (in my opinon) be easier to just make healers more HPS focused , which thankfully theyre more than equipped to handle , with fights that compliment it. Good example that's been mentioned plenty is barbariccia EX, just that but as a baseline of what to expect so that healers aren't just pressing 1 outside of very minimal downtime.
Since , bottom-line, we just want to have the ability to keep busy in some engaging way
I get that I play healer on and off, my biggest concern with going more HPS is the UI lag, but im guess im almost out of posts for the day all the best!It'd run the issue of the fairy being preoccupied and therfore unable to be issues other actions but I see what you mean , Sch has always , as far as I remember, always had more fairy Guage than what they know what to do with.
Though , while a idea, it'd require a pretty huge overhaul to all the healers more than I think is within the developers scope. It would (in my opinon) be easier to just make healers more HPS focused , which thankfully theyre more than equipped to handle , with fights that compliment it. Good example that's been mentioned plenty is barbariccia EX, just that but as a baseline of what to expect so that healers aren't just pressing 1 outside of very minimal downtime.
Since , bottom-line, we just want to have the ability to keep busy in some engaging way
Oh right the ui lag!
Valid concern but, using Barb as a guide post again, I don't think that was a major concern? I may be wrong, it's been a long time since I've done barb
To add, I'm not saying I want Xiv to be WoW. It'd be nice as its own mmo to blend the two together but they're different games appealing to different audiences, which is fine. We don't need super sharp UI, 1.5 or less gcds, a busy screen, etc. Just interactivity, engagement and ultimately, fun. They succeed on this very well with dps, Tanks as well to a slightly smaller extent. Only reason I say HPS is because it's something healers are already very good at, and would require the least change as it already exists in game although, only occasionally.
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