I started the game as a healer un 2013. I main healer, to this day. And it's boring, no matter the content. Even savages and ultimates are boring once your team is comfortable.
Healing has been boring since Stormblood to me (WHM main lol), SGE felt nice at the beginning, but three hours later, the fun was gone, because all of my hotbars are exactly the same between all healers.
During EW savage prog, I was beyond annoyed at all the "fake" peaks of difficulty for healers. Oh you're stepping into the poison? Take a dot that 2HKO anyone, so even the healers can't compensate. Oh you got 7 people alive out of 8 ? Too bad, no amount of shielding can protect you. Tankbusters? Don't worry, we got enough mitigation and self-heal to literally not have a scratch. Everyone died but you did your job? Sorry but you also need the DPS and the tanks to shield and mitigate, because the healers aren't enough.
It's like, we're too weak, and weirdly too powerful at the same time.
I remember being very careful during T13 prog back then (or even T7/9!), how timing was really important for heals, because one GCD too much and you could become the target, and one GCD less and the tank could die ─ and let's not forget about stance dancing. That's when I felt like healing was more important ; now it feels like being a cheap DPS with a green icon being present for mechanics only.
There is something fundamentally wrong with these jobs if people are hoping for noobs dying on repeat during alliance raid so they can have "a little bit" of fun. It's not like I want to take the fun away from those who are satisfied, but I also deserve to have fun with the jobs I (used to) love.
We have four healers in the game one of them can have the 1111 button spam and everyone else can have a better dps rotation. This another problem with the game making every job appeal to everyone for no real good reason. Its how DRK started to become WAR because DRK took MP usage and had oGCD focus as well as less self sustainability but now people who came over from WAR but like DRK because it looks cool to them want to make it into WAR ruining it for the core players. You can make a million excuses I can make a million excuses my opinion wont change as people have tried to change it for 5 years and all have failed.when we are talking about what is enjoyable in a game and what not (and that is the main focus of the discussion). That will always be a discussion about subjective things for the most part. For example that healers press only 1 gcd button for the majority of their rotation is an objective fact but that it is boring or bad that that is subjective. Something subjective a lot of people understandably agree with but it doesn't change the fact that is subjective and that some people can feel different about it as well (that is just an example though to illustrate that point). and because it is about something subjective their opinion is as valid as anyone else's.
If they want the game casual make duty support casual, make an easy healer job, make a easy tank job and dps and so on. There are over 20 jobs in this game make some of them hard for people who want to be pushed.
Oh my god Marcia, just because people didn't drop their pants in excitement over your suggestion of "What if FFXIV had Holy Shock?" doesn't mean it's an "echo chamber".Once again, one of my thoughts and ideas on how this could be resolved has been glossed over and not even discussed so people can continue arguing with eachother, Thats why i believe your cause is doomed because all thats wanted in here is an echochamber to complain about SE and Yoshi P and no Dev will or should take this thread seriously in it's current state.
There's this recurring theme here of people who pop-in with uninspired arguments (that have already been addressed 88938912 times) or totally-lukewarm ideas, and then seem to take it deeply-personally if no one really engages with it.
Well, no one's engaging with it because it's not really contributing anything very interesting. This is like being mad at everyone else in the room, and vowing vengeance, because your icebreaker didn't work and people kept having the conversations that they were already having before you arrived.
Like I get it, you think that your own insights, quips, criticisms, and ideas are absolutely amazing, and you're anticipating everyone else agreeing with you, or praising you, or whatever, and then you get super-steamed when everyone's like, "Oh okay, yeah, I guess" and then keeps going, and you don't get the Likes you want, or... something.
And that's when the fist-shaking and assertions of pointlessness and threats of how everything is "doomed" and lamenting the "state" of the thread and other bizarro concern-trolling / pearl-clutching begin.
Look — like 200 pages ago, someone from JP came over and expressed their doubts about this method, but then listened, engaged, admitted that they share some of the concerns, disagreed with other concerns, and then finally said they couldn't keep up with all the replies, and bowed-out.
No one attacked them, people engaged with them, and there was plenty of "That's fine, we'll agree to disagree". People here obviously have no problem discussing things openly, and accepting that not everyone agrees 100%, when it feels like there's actually a productive discussion occurring.
I think that what you want to call an "echo chamber" actually just means "No one is paying attention to me because I'm not saying anything very interesting, and that makes me mad".
Also to add to above, not everyone is immediately ready to engage with every reply here lmao.
Anyway holy shock sounds neat I guess as a concept. If healers could alternatively use their oGcds for heal or harm with the sacrifice of putting it on cooldown/using job gauge would open up the class for more decision making than what it currently has.
I'm not sure if it'd entirely solve the problem, but atleast I'd be able to see the pretty effects more often. Plus, the idea of say, fairy tethering to a enemy for a like 15 second dot sounds kind of funny.
That would give the fairy more use than just being a heal drone and you actually get to interact with it, also thank you for a civil response.Also to add to above, not everyone is immediately ready to engage with every reply here lmao.
Anyway holy shock sounds neat I guess as a concept. If healers could alternatively use their oGcds for heal or harm with the sacrifice of putting it on cooldown/using job gauge would open up the class for more decision making than what it currently has.
I'm not sure if it'd entirely solve the problem, but atleast I'd be able to see the pretty effects more often. Plus, the idea of say, fairy tethering to a enemy for a like 15 second dot sounds kind of funny.
and with all of that I agree, more variety and options would be a good thing and wording it like that is not something I have any issue with as well. Even though it would have been nice if you included something in your response that would at least be on the points I was talking about (because nothing I personally talked about with you was about how the game should be and only about how dismissive something else you said was in my opinion), so it feels like you are not really engaging with what I am sayingWe have four healers in the game one of them can have the 1111 button spam and everyone else can have a better dps rotation. This another problem with the game making every job appeal to everyone for no real good reason. Its how DRK started to become WAR because DRK took MP usage and had oGCD focus as well as less self sustainability but now people who came over from WAR but like DRK because it looks cool to them want to make it into WAR ruining it for the core players. You can make a million excuses I can make a million excuses my opinion wont change as people have tried to change it for 5 years and all have failed.
If they want the game casual make duty support casual, make an easy healer job, make a easy tank job and dps and so on. There are over 20 jobs in this game make some of them hard for people who want to be pushed.
It'd run the issue of the fairy being preoccupied and therfore unable to be issues other actions but I see what you mean , Sch has always , as far as I remember, always had more fairy Guage than what they know what to do with.
Though , while a idea, it'd require a pretty huge overhaul to all the healers more than I think is within the developers scope. It would (in my opinon) be easier to just make healers more HPS focused , which thankfully theyre more than equipped to handle , with fights that compliment it. Good example that's been mentioned plenty is barbariccia EX, just that but as a baseline of what to expect so that healers aren't just pressing 1 outside of very minimal downtime.
Since , bottom-line, we just want to have the ability to keep busy in some engaging way
I get that I play healer on and off, my biggest concern with going more HPS is the UI lag, but im guess im almost out of posts for the day all the best!It'd run the issue of the fairy being preoccupied and therfore unable to be issues other actions but I see what you mean , Sch has always , as far as I remember, always had more fairy Guage than what they know what to do with.
Though , while a idea, it'd require a pretty huge overhaul to all the healers more than I think is within the developers scope. It would (in my opinon) be easier to just make healers more HPS focused , which thankfully theyre more than equipped to handle , with fights that compliment it. Good example that's been mentioned plenty is barbariccia EX, just that but as a baseline of what to expect so that healers aren't just pressing 1 outside of very minimal downtime.
Since , bottom-line, we just want to have the ability to keep busy in some engaging way
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