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  1. #1
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Merunari View Post
    There's something so incredibly frustrating about people citing that healers don't need a more engaging DPS rotation because they're healers first and that's what their primary job should be and say that if healers want to heal more, they should play harder content (raids, savages) where parties actively work together to minimize the amount of healing that needs to be done.

    So once you've minimized that healing, where exactly does that leave us? Oh, right. Back at square one with our lack of engaging DPS rotation to make up for not needing to heal.

    You can't design encounters around requiring healer DPS and then also say that healers should be focusing on healing instead when a) there's very little to nothing to heal and b) the encounters themselves literally want us to DPS, regardless of what Yoshi-P himself may say on the matter (ie that healers don't need to worry about DPSing). If you're going to design encounters around requiring healer DPS, healers should have a more engaging DPS rotation. That's really all there is to it.
    There will always be differences on opinions about what the ideal healer gameplay is. And those can be perfectly valid regardless of what group content those players engage in. Savage and ultimate content doesn't have a monopoly on using heals, I am fairly sure there are far more people using healers in roulette content than there are healers doing savage/ultimate content. Seeing repeated demands to run savage/ultimate content before someone can complain about how WAR tanks are completely invalidating healers in dungeon is probably at least frustrating to many people.

    And FF encounters can most certainly be designed for far more engaging healing. They aren't designed that way at the moment but that in itself a valid prove that encounters can't be designed in a different way.

    Claiming your opinion is "all there is to it" for an ongoing disagreement, is dismissive to the point of being insulting to people with different opinion. I encourage you to think about your own frustration some more, and how you can avoid to being the source of that in other people.
    (5)

  2. #2
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    I think it's time that action like this is a necessity. I will take part and absolutely support the goals here.

    I've mained healer (SCH more specifically) since 2.0 and the gulf in the game I played to the game I play now is unbelievable. It's likely a boomer take, I'm aware, but it does pretty much hit on the problems people have.

    Thinking back to my 2.0 T12 coil runs, where me and my co-healer were THE reason why we made it through a fight, all while I had limitless options to optimise my play through aetherflow management, aggro management (much more involved), mp management (much more involved), Cleric Stance management, more interesting AoE (aetherflow bane and shadowflare/sacred soil optimisation) and single target DPS kit (multi-dots and Cleric switching). I had my strengths and weaknesses, as did my co-healer. If the WHM ever went down, it was a gargantuan effort to heal heavy AOE situations as 2.0 SCH - and that's actually okay. These days, every healer has shields, heals, mitigation, regen, heal buffs, etc. - all oGCD and readily available.

    There were absolutely aspects that needed modernisation and it's a plausible rose-tinted goggles situation, but I think right up until ShB we had a good thing going. The aggro changes, mp changes, and erosion of our kits into an amorphous oGCD healing blob has taken so much away from content.

    Glad this is getting some serious traction and I hope the devs properly give this the attention it deserves, because if nothing changes we'll have been in this healer malaise for more than half the game's lifespan by 8.0's launch.

    EDIT: Further optimisation in manual Embrace healing on your hotbar as a skill can be cited, as I certainly did a lot of pet macroing to keep them alive.

    In regards to kit bloat, SCH's oGCD kit at 50 was - Lustrate, Sacred Soil, Whispering Dawn and Fey Covenant (using Eos). Is it even worth checking how absurd it is now? 12 at a conservative count, leaving a few out that aren't specifically healing boosts. Crazy.
    (25)
    Last edited by Ritsugamesh; 06-14-2024 at 07:31 AM.

  3. #3
    Player
    JamsC's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Jamer'a Yhoung
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    I think it's time that action like this is a necessity. I will take part and absolutely support the goals here.

    I've mained healer (SCH more specifically) since 2.0 and the gulf in the game I played to the game I play now is unbelievable. It's likely a boomer take, I'm aware, but it does pretty much hit on the problems people have.

    Thinking back to my 2.0 T12 coil runs, where me and my co-healer were THE reason why we made it through a fight, all while I had limitless options to optimise my play through aetherflow management, aggro management (much more involved), mp management (much more involved), Cleric Stance management, more interesting AoE (aetherflow bane and shadowflare/sacred soil optimisation) and single target DPS kit (multi-dots and Cleric switching). I had my strengths and weaknesses, as did my co-healer. If the WHM ever went down, it was a gargantuan effort to heal heavy AOE situations as 2.0 SCH - and that's actually okay. These days, every healer has shields, heals, mitigation, regen, heal buffs, etc. - all oGCD and readily available.

    There were absolutely aspects that needed modernisation and it's a plausible rose-tinted goggles situation, but I think right up until ShB we had a good thing going. The aggro changes, mp changes, and erosion of our kits into an amorphous oGCD healing blob has taken so much away from content.

    Glad this is getting some serious traction and I hope the devs properly give this the attention it deserves, because if nothing changes we'll have been in this healer malaise for more than half the game's lifespan by 8.0's launch.
    Such good memories I wish we could have healing gameplay of that depth again.
    (10)

  4. #4
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Morr_Ar View Post
    Given that Healers have the shortest queues by far, there really aren't lots more to replace them. Healers represent 25% of the group in most content but they are nowhere close to 25% of the overall player population. Given that Healers represent the main bottleneck in forming DF groups, any hit to their participation, even a minor one, has a disproportionate effect on queue times. Especially if those same Healers who are striking switch to other roles and add their numbers to the roles trying to get through the bottleneck.
    "Tank in need,"
    look inside,
    healer instant pop,

    don't forget everyone being drawn to PIC and VPR irregardless of what they normally play or what the forums say because that's what expansion launches look like.
    (19)

  5. #5
    Player
    wezzco's Avatar
    Join Date
    May 2024
    Posts
    2
    Character
    Wes Kimaris
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    They need to do something about the disparity between casual healing and ultimate healing.

    DPSs feel like a natural progression, when learning new abilities and introducing them to your opener, rotation, etc.

    But Healers are the complete opposite, you gain so many tools that are absolutely not needed in current casual content, and don't have an "opener" for you to practice with every instance. But then, when you step into harder content, they require a lot more management.
    (17)
    Last edited by wezzco; 06-14-2024 at 07:54 AM.

  6. #6
    Player
    Anatha's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Ana Nuann
    World
    Jenova
    Main Class
    Summoner Lv 100
    Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.

    Those two things are not compatible.

    This is ridiculous.
    (2)

  7. #7
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Anatha View Post
    Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.

    Those two things are not compatible.

    This is ridiculous.
    If duty queues would take a hit from the lack of healers, seeing how healers aren't needed for dungeons people will just start putting up Party Finders for 1 tank and 3 dps to clear said dungeons and then move on with the MSQ.
    (9)
    Last edited by Evergrey; 06-14-2024 at 07:56 AM. Reason: spelling error

  8. #8
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,517
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Anatha View Post
    Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.

    Those two things are not compatible.

    This is ridiculous.
    The two things are entirely compatible, due to DF still 'requiring' one healer to be in the queue to cause a 'pop' for a Duty. It's the healer's presence that is required, not their HPS output. If the healers don't queue as healers, then the DF pops less often. If a player is in a dungeon or raid as a healer, they absolutely should heal, and facilitate completion of the duty. But the point is to just not queue as a healer in the first place, instead by queueing as Tank or DPS the queues would be even longer.

    Players would have options to avoid the inconvenience this might cause, be that by using Trusts (but they're slower than players), playing with friends/FC members (which then means someone has to suck up playing on a healer), or playing a healer themselves to take advantage of the fast queues. That's the funny thing about this strike, most strikes deprive someone of a service entirely (eg the trains stop running completely). Here, there's alternatives, but the alternatives suck compared to regular service.
    (28)

  9. #9
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,032
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    ...or playing a healer themselves to take advantage of the fast queues. That's the funny thing about this strike, most strikes deprive someone of a service entirely (eg the trains stop running completely). Here, there's alternatives, but the alternatives suck compared to regular service. Here, there's alternatives, but the alternatives suck compared to regular service.
    Yep whenever somebody says we are holding other people "hostage" by "depriving" them of a healer there is such a simple answer to it: just play healer yourself.

    What is that? You don't want to? Why not? It's not fun to you? By your unwillingness to play one you are, by that logic, depriving the community, of a healer, as well.


    So why do you get to make that decision for yourself but when we do the same we are somehow denying the community something, as if touching and liking healer at some point in our lives now somehow binds us to a duty to be of service to the rest of the player base and ensure they have fast queue times.

    "I wouldn't play a healer to ease the burden on queue times but if you don't play one you are holding the community hostage" is peak entitlement.

    Being a healer is not a part of our DNA.
    It is a role we like(d) for fun in a video game and we can move on from it any time, for any amount of time and in any capacity we want.

    That's literally just us choosing how to engage in our hobby in the way that is the most fun for us.
    (29)
    Last edited by Loggos; 06-14-2024 at 08:45 AM.

  10. #10
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    Quote Originally Posted by Anatha View Post
    Keep seeing people here insist healers are useless, and yet the entire idea of this is attempting to hold everyone else hostage by not healing.

    Those two things are not compatible.

    This is ridiculous.
    It is compatible. We are not required by the game's MECHANICS or DESIGN for the majority of content, as has been proven time and time again. We are, however, required only by the game's enforcement of the trinity through the duty finder - a feature that facilitates the running of most content. The strikes hits on that second part by enacting the first part. It's quite clever, really.
    (13)

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