If they do anything it will be weaken self healing and sustain. But that is pointless if oGCDS are not in turn weakned as well. OGCD are too powerful and add to the problem.So the strike has made game journos news: https://www.thegamer.com/final-fanta...trail-changes/
Let's hope the sentiment continues to spread to the point it SE decides to do something about it.
And more importantly, let's hope that if they do decide on something, that we don't have to wait until DT is over to do it.
Supporter here !
In fact, I've begun my own healerstrike since patch 6.1.
The only time I put my healer gloves back since then was to play Alexander savage (yes) with my static, because in this raid, I actually have to heal lol.
Retired healer
oh bless your little cotton socks, honey i'm from the south this is exactly how i talk in real life. and i only get sweeter the more rude and nasty people are to me. ^-^ my gramma always said to kill 'em with kindness.
now don't you have somethin' better to do than get all riled up over my linguistic syntax?
You can read a JP players thoughts just in the very same thread, though I know it's draining to read every post in here.I mean unless the Japanese forum is in agreement with you all then I doubt much will change. I don’t play healer anymore and haven’t for a while but I do understand the issues and concerns. But I really don’t think the forum is as big a voice as it once was so I think it will fall on deaf ears.
Tonaka-san did a great job, honestly. It was a very interesting read!
And ofcourse there is a JP thread in the JP section, which would require an auto translator to follow their discussion.
Last edited by xbahax92; 06-14-2024 at 06:01 AM.
I like how he acknowledges that people sign up as healers to heal, but says people shouldn't expect to heal outside of high end content, and also says FF14 wasn't designed to have a lot of heals.
And also seems to imply that healers are designed to be boring in casual content
Last edited by Rolder50; 06-14-2024 at 06:02 AM. Reason: grammar
Player
Not to Mention the GCD healing hasn't seen an upgrade since release outside of a minor potency adjustment. Like I would love to see a Curaga/Curaga II and even Medica I be upgraded to Medica IIIIt’s only “bad” because we have such a surplus of OGCD healing that invalidates the need of GCD healing, that using GCD healing is largely a sign of poor resource management. The problem isn’t exactly “the GCD heal is bad,” but more “why are you running out of other heals so quickly?”
If the distribution of resources were more balanced like HW or even SB (though SB was where OGCDs started getting a little aggressive), then GCD heals wouldn’t be viewed so negatively. It doesn’t help either that we also don’t get any really noteworthy GCD heals. We have Medica, we have Medica II, and we have Succor… that’s it across all healers—some variation of those three.
Posted almost 4 years ago but the feedback was not listened to.
There's been many threads here and around the internet with legitimate criticism of the way Healers have been destroyed in shadowbringers and endwalker has not improved things despite sage's introduction.
1. Lack of engaging gameplay from constant Glare/Broil/Malefic/Dosis spam. There is no skill ceiling or depth
2. The level of damage needed to heal in all content is far too low, avoidable, infrequent and scripted
3. The level of healing output in both healers and other roles is far too strong for most encounters
4. The healers are too homogenised and have lost what made them unique with nothing in return. The pure/barrier split is meaningless.
5. Healers have no decision making and very little synergy within their own jobs
6. Healer's actions are bloated with dependant, outdated or functionally useless buttons that have survived pruning when other more valuable skills have been lost
7. Levelling healers is terrible with missing rewards in job quests and skills learned later in spite of previous versions being at lower levels.
8. There are clear signs of nobody with anything more than minimal healer experience designing or testing the healing role and this is causing damage
9. Healer glamour options are far too biased in favour of robes and feminine styles.
10. The "Pure Healer" concept that was explored in Stormblood and forced upon all healers now is extremely unpopular and is unsuitable for FF14's combat system, lore and community
We don't hate you Square enix, but the last 5 years have been horrific for healers and we want this to end.
Your attitude of "Go play ultimate" is utterly tone deaf and rude and you need to change this course if you want to stop bleeding healers. "We can't think of anything to do with scholar" was also incredibly dismissive when we spent years giving you feedback.
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MSQ
Viper
Repeating the same, dumb, trite, repetitive, pedestrian arguments. If this guy has said anything fresh or made any good counterpoint or supportive argument let me know.more youtube coverage, this time from Kaiyoko Star: https://www.youtube.com/watch?v=LRahNdDGM1E
Like "dungeons are casual content"... ok, please stand in line, 54235908092385 other people have said it before you.
Did these people ever play in HW when it was far, far harder to play healerless in dungeons?
I didn't see this but thanks for basically telling me nothing was noteworthy in that video.So far in his video he says:
- Yoshi P promises individuality therefore there will be
- Taking WAR's bloodwhetting would strip it out of its individuality, so SE must balance around it
- He doesn't care that dungeons can be cleared without healers, because (apparently) high end content isn't affected
- You signed up as healer, therefore you shouldn't expect a bigger DPS rotation like actual DPS roles; however he still finds it valid to ask for more, but it's still not your job to DPS more
- If you, as healer, want a full-on rotation, go play DPS
- He agrees Cleric Stance was great and rewarding
- Just because TOP was cleared without healers doesn't mean it's valid
- Healers need to be ready to heal when necessary, and their rotation should remain basic
- "The individuality is the way you play the job and how each functions differently between each of them"
- He doesn't agree casual content (aka dungeons) should have any heals check because he doesn't want to feel any pressure because he just wants to get in and get out. Having heal checks in casual content will cause people to fail said content
- "Healers that complain about this don't do that content that's actually hard" timestamp
- You need to get into high end content to see actual healing stuff
- "This person (referring to Gemina) has never played in a static that's high end because people will work together to reduce the amount of healing needed"
- He argues if they reduce oGCD heals and add more needed healing, people will get annoyed they need to stop and cast heal because you'll be barraged by mechanics
- FFXIV was never meant to be designed where lots of heals are needed (one comment in his chat says "they want wow type of healing")
- Because people always tried to sneak more damage in, SE essentially started moving away from heals to mitigation based system
- He reiterates that healers had more stuff to do back in ARR, HW and SB (aside from Cleric Stance, SCH's Shadow Flare, Miasma 2, WHM's Aero 2, etc)
- He compared WoW and FFXIV to be in similar in terms of raiding, but not so much in casual content. If you want to be a healer that heals more, you should play a MMO that provides that instead of FFXIV
- He admits himself that if he had a WAR in his savage party, he didn't feel needed as a healer, any other tank was ok
- "I go into healer with the mindset I don't wanna heal" timestamp
I stopped at hour 1:06 because I got tired, but here are some snippits that caught my attention. In the last one it sounds like he should switch to DPS if he wanna DPS more.
And this idea that "healers that complain about this don't do that content that's actually hard" needs to die because 80% of the players in this game primarily play normal mode content. The game should be fun in normal mode content.
I love how the goalpost back in ShB/early EW was that people complaining about healers are toxic elitists who want the game to become too hard.
And then you now have people saying these healer mains that are dissatisfied are actually noob casuals who don't do any hard content.
Nice goalpost shifting.
And even then, as someone who had multiple tiers of 99 percentiles on healer and finished rank 4 at the highest, healing gameplay has unquestionably declined in high end content as well, because the glut of free oGCDs have removed player skill expression when it comes to healing efficiency optimization. You barely need to fuse together a few neurons now to reach 0 GCD healing on most Savage fights. You barely need to think about movement or slidecasting. And the atrociously asinine design philosophy of using body checks to inflate the difficulty of Ultimates and Savages has meant that triage as a valuable progression skill is worth half a penny, if even that. If making a mistake means everyone dies, do you even need the healer to try to fix anything? All this means that at the high end, healer gameplay has declined greatly as well.
Finally, this streamer/Youtuber hasn't even healed at all during HW/SB, and not even during Shadowbringers. Literally WTF would he know about what good healer gameplay looks like.
Last edited by HighlanderClone; 06-14-2024 at 06:21 AM.
I support the strike. Healers abilitys should be built into a damage rotation, with big party wide healing to make them thier own jobs.
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