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  1. #1
    Player
    Varipanda's Avatar
    Join Date
    Jun 2024
    Posts
    6
    Character
    Alvari Locke
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    I have been more pushed levelling astro than I have any other classes in dungeons, I have also played a lot of MMO's and usually there is some wacky mischief that you can pull like no healer runs. I think there is a bit of confusion here with my point on dungeons . Dungeons being part of the MSQ SHOULD be the lowest common denominator for difficulty which they are and that means at that difficulty they should be essentially role agnostic if the players are good enough . but the community has responded by just saying ' Well I'll wall to wall then ' so there is a very difficult balance now you can
    A) up the difficulty of all packs disallowing wall to walls from now on and the forums explode from that one decision.
    B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
    c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
    D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'

    I think the real solution is keep leveling dungeons as they are but normalize a higher level of play required in anything outside of the MSQ.which they've kind of already said they are doing.
    (0)

  2. #2
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Varipanda View Post
    A) up the difficulty of all packs disallowing wall to walls from now on and the forums explode from that one decision.
    Sadly this wouldn't work, people don't like spending more time in a dungeon than they have to so if you make it so they can't go wall to wall pulls anymore you'll get Tank, Healer and DPS players complaining to make the difficulty lower again.

    B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
    Balance will never be fully achieved, no game can do this there will always be a meta no matter how hard you try to balance things without complete homogenization.

    c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
    Then you'll have a Tank strike which will accomplish nothing, there is probably alrdy less Tanks than Healers actively participating in the role.

    D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'
    This I can absolutely get behind, more buttons doesnt necessarily mean better, but more complex thought provoking rotations would absolutely work better across all jobs, but in the end most players will go meta and min max anyway, look at WoW as a prime example.
    (0)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Varipanda View Post
    I think the real solution is keep leveling dungeons as they are but normalize a higher level of play required in anything outside of the MSQ.which they've kind of already said they are doing.
    honestly, I would believe that when it happens. Yoshi also said that we were meant to be healers, not dps... well, in 7 we certainly arent really healers.. think one of the tanks has a better regen than I do, and certainly not dps either.

    so what they say and what gets delivered is...unreliable.
    (11)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Varipanda View Post
    I have been more pushed levelling astro than I have any other classes in dungeons, I have also played a lot of MMO's and usually there is some wacky mischief that you can pull like no healer runs. I think there is a bit of confusion here with my point on dungeons . Dungeons being part of the MSQ SHOULD be the lowest common denominator for difficulty which they are and that means at that difficulty they should be essentially role agnostic if the players are good enough . but the community has responded by just saying ' Well I'll wall to wall then ' so there is a very difficult balance now you can
    A) up the difficulty of all packs disallowing wall to walls from now on and the forums explode from that one decision.
    B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
    c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
    D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'

    I think the real solution is keep leveling dungeons as they are but normalize a higher level of play required in anything outside of the MSQ.which they've kind of already said they are doing.
    There's a lot of point in your post, however, let me start with- you're levelling your AST. In this game, healing is harder when you're levelling, and easier as you gain experience and skills.

    Regarding your specific points

    A) wouldn't do, I would not block W2W, I would be more interested in more innovative dungeon paths, or randomizing them - so more like criterion
    B) No, and going back to your original post- tanks should be able to cycle their basic skills. (If I can do it on a tank, anyone can do it). People need to hit their buttons (DPS included), the bar is not that high.
    C)No one has asked for "all" self-heals to be removed, more of an adjustment
    D) You're talking about "difficulty", that's very subjective. Keep in mind however that want can be "difficult" at level 30 may not be difficult after several hundred hours, or at level 100.
    (5)

  5. #5
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    356
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kathryn View Post
    I get that I play healer on and off, my biggest concern with going more HPS is the UI lag, but im guess im almost out of posts for the day all the best!
    Partly agreed. Increasing incoming damage, just so healer can actually fulfill their healer role, isn't always a good way forward. That makes it far more difficult to reactively heal, which can by fine for some content but probably not so much for the story dungeons. That is why I prefer mostly lowering heals from non-healer roles, over mostly increasing incoming damage.
    (1)