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  1. #2671
    Player
    Varipanda's Avatar
    Join Date
    Jun 2024
    Posts
    6
    Character
    Alvari Locke
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    As a beginner healer I think the leveling dungeon difficulty is actually perfect and I think any more difficulty in dungeons might turn off people who aren't particularly confident in the role.
    This may just be a self call out of how bad a healer I am but I think this game should not just be for those who are experienced and I am aware im not some giga healer but in the same vein I have played every class , and i have done a few savages while current so I have the game basics down.
    I have just finished levelling Astro through Shb and EW leveling dungeons and I let the tank drop a fair bit due to being a bit new and trying to balance the card and dps buttons with the heals.The Idea of tanks being nigh unkillable only really applies to 'good' tanks. over the past 2 weeks I've even had warriors with blood-whetting go from 100%-0% in the space of a couple of malifics while I scream at my screen for them to just press any button due to just not using any of their buttons on w2w's ( or a few where ive blown all CD's trying to keep them up and ive had to resort to benefic spam and then getting yelled at for not healing enough). with the difficulty of dungeons being firmly in the realm of casual content i think a good tank should be able to do it without a healer , just like a good healer should be able to keep a party up without a tank and there isnt really a problem there.

    I haven't healed a savage but my wife was our healer and it looked pretty stressful( way more than warrior anyways) and as far as im aware the drama that kicked this off was Xeems cleared a leveling dungeon with no healer .

    Im really not sure what the drama is about .
    is it specifically about talented healers not being engaged enough in levelling dungeons ?
    not enough dps options ?
    community opinion of healers ?
    (2)

  2. #2672
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by PercibelTheren View Post
    Literally nobody is asking to deal more damage than a DPS. People are asking for more damage BUTTONS, so that we have something to do besides mindless Glare/Malefic/Broil/Dosis spam.
    Once again, one of my thoughts and ideas on how this could be resolved has been glossed over and not even discussed so people can continue arguing with eachother, Thats why i believe your cause is doomed because all thats wanted in here is an echochamber to complain about SE and Yoshi P and no Dev will or should take this thread seriously in it's current state.

    I would suggest going the 2 tier spell route like in WoW with "Holy Shock" for example, can do moderate damage to an enemy or heal an ally for a greater value, my only concern with this is FFXIV has considerable UI lag and more often than not you will damage an enemy instead of targetting an ally for heal knocking in you GCD, I alrdy see this happening with SGE when using the oGCD heal when switching from attacking to healing, it doesnt happen often but i have to slow myself down in order to not end up healing myself instead of my intended target.
    (1)

  3. #2673
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Varipanda View Post
    As a beginner healer I think the leveling dungeon difficulty is actually perfect and I think any more difficulty in dungeons might turn off people who aren't particularly confident in the role.
    This may just be a self call out of how bad a healer I am but I think this game should not just be for those who are experienced and I am aware im not some giga healer but in the same vein I have played every class , and i have done a few savages while current so I have the game basics down.
    I have just finished levelling Astro through Shb and EW leveling dungeons and I let the tank drop a fair bit due to being a bit new and trying to balance the card and dps buttons with the heals.The Idea of tanks being nigh unkillable only really applies to 'good' tanks. over the past 2 weeks I've even had warriors with blood-whetting go from 100%-0% in the space of a couple of malifics while I scream at my screen for them to just press any button due to just not using any of their buttons on w2w's ( or a few where ive blown all CD's trying to keep them up and ive had to resort to benefic spam and then getting yelled at for not healing enough). with the difficulty of dungeons being firmly in the realm of casual content i think a good tank should be able to do it without a healer , just like a good healer should be able to keep a party up without a tank and there isnt really a problem there.

    I haven't healed a savage but my wife was our healer and it looked pretty stressful( way more than warrior anyways) and as far as im aware the drama that kicked this off was Xeems cleared a leveling dungeon with no healer .

    Im really not sure what the drama is about .
    is it specifically about talented healers not being engaged enough in levelling dungeons ?
    not enough dps options ?
    community opinion of healers ?
    You'll never get good as a healer if you aren't pushed at all and so far the game hasn't pushed you at all. We aren't saying levelling dungeons need to be savage raids but they do need to be incredibly hard to do without a healer ideally impossible because theyre redundant if they aren't necessary, its just a weak dps. This is a trinty MMO all jobs should be required for current content if you don't want that play a different MMO.
    (15)

  4. #2674
    Player
    Varipanda's Avatar
    Join Date
    Jun 2024
    Posts
    6
    Character
    Alvari Locke
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    B) is the system that wow goes with for healers and its absolutely awful . it turns you into less of a reactive healer and more of HPS just following a rotation to get maximum healing output at all time . which granted makes for some decent healing mechanics but really makes you just a dps where health go up instead of down.
    C) only really works if you give tanks back some sort of other mechanic because again you are reducing the class to a DPS . Vampiric tanks have always been a thing in MMO's otherwise there is very little you can actually do with the mit system.as a WAR , yes we could probably go with a nerf on blood-whetting and survive but PLD needs to really screw up their rotation to get any real use out of clemency and both really lose a lot of their usefulness outside of casual content
    (1)

  5. #2675
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Varipanda View Post
    As a beginner healer I think the leveling dungeon difficulty is actually perfect and I think any more difficulty in dungeons might turn off people who aren't particularly confident in the role.
    This may just be a self call out of how bad a healer I am but I think this game should not just be for those who are experienced and I am aware im not some giga healer but in the same vein I have played every class , and i have done a few savages while current so I have the game basics down.
    I have just finished levelling Astro through Shb and EW leveling dungeons and I let the tank drop a fair bit due to being a bit new and trying to balance the card and dps buttons with the heals.The Idea of tanks being nigh unkillable only really applies to 'good' tanks. over the past 2 weeks I've even had warriors with blood-whetting go from 100%-0% in the space of a couple of malifics while I scream at my screen for them to just press any button due to just not using any of their buttons on w2w's ( or a few where ive blown all CD's trying to keep them up and ive had to resort to benefic spam and then getting yelled at for not healing enough). with the difficulty of dungeons being firmly in the realm of casual content i think a good tank should be able to do it without a healer , just like a good healer should be able to keep a party up without a tank and there isnt really a problem there.

    I haven't healed a savage but my wife was our healer and it looked pretty stressful( way more than warrior anyways) and as far as im aware the drama that kicked this off was Xeems cleared a leveling dungeon with no healer .

    Im really not sure what the drama is about .
    is it specifically about talented healers not being engaged enough in levelling dungeons ?
    not enough dps options ?
    community opinion of healers ?
    Someone earlier made a good comment, so maybe it'll give you an idea. To quote:

    Quote Originally Posted by Rozeee View Post
    You will eventually become better at the game, good enough to challenge harder content and to handle chaotic situation. You being better will either prevent the chaos in the first place or the content you challenge would not allow for this chaos (more bodycheck). The better you get the less fun you will have in this role. I PF a lot and if I had to guess the percentage of runs where I genuinely felt like a healer it would be 1 out of 50. Try to imagine yourself 3-4 years down the line, having healed multiple tiers/expansion. Would you still want this rotation?

    You can see for yourself and try doing easier content relative to your skill level. Bring healer to map runs/dungeon runs. Are you genuinely okay with things staying the same just so that it is more accessible to newer players who will eventually fall off the role anyway?
    (11)

  6. #2676
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ramiee View Post
    You'll never get good as a healer if you aren't pushed at all and so far the game hasn't pushed you at all. We aren't saying levelling dungeons need to be savage raids but they do need to be incredibly hard to do without a healer ideally impossible because theyre redundant if they aren't necessary, its just a weak dps. This is a trinty MMO all jobs should be required for current content if you don't want that play a different MMO.
    That's the thing tho, when something's been pushing players, they have said that it's too difficult so SE has made it easier.
    Not just specific to a job, but in general as well.
    Dungeons has been nerfed, missions has been nerfed.
    Fights in general have almost everything marked out so you don't miss anything.
    We even have system in place during some missions that if you fail you can retry it but can select an easier mode.
    (3)

  7. #2677
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    I think SE just needs to acknowledge that a one-fits-all-solution is not really feasible if they want to cover the entire difficulty spectrum of their content with one kit.

    That's why I think trying to fit safety mechanics into a kit is the wrong way. Imo it would be better to include safety measures in specific content such as party-wide rez (just as an example - there can be more/other things) for normal mode but not harder content etc.
    (5)

  8. #2678
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,037
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Varipanda View Post
    B) is the system that wow goes with for healers and its absolutely awful . it turns you into less of a reactive healer and more of HPS just following a rotation to get maximum healing output at all time . which granted makes for some decent healing mechanics but really makes you just a dps where health go up instead of down.
    C) only really works if you give tanks back some sort of other mechanic because again you are reducing the class to a DPS . Vampiric tanks have always been a thing in MMO's otherwise there is very little you can actually do with the mit system.as a WAR , yes we could probably go with a nerf on blood-whetting and survive but PLD needs to really screw up their rotation to get any real use out of clemency and both really lose a lot of their usefulness outside of casual content
    Nobody is talking about Clemency, that actually requires you to trade damage for it's healing.
    Paladin gets a free 1000 cure potency over 12 seconds roughly every 30 seconds, free 1600 cure potency every 60 seconds during it's Req phase and another free 400 cure potency roughly every 15 seconds.

    And vampiric tanks in other MMO's usually either require precise timing, certain conditions or a tradeoff. Blood Death Knight for example heals for 25% of the damage taken within the last 5 seconds with Death Strike and it costs you class resource, so you can't just use it whenever.

    Warrior had a restriction like that in Shadowbringers, Nascent Flash healed you for 50% of the damage you dealt during it's duration, making your healing output dependent on your damage output. In Endwalker it doesn't, making the healing from Bloodwhetting a completely free 1600 cure potency every 25 seconds, as long as you can rub two brain cells together to press any weaponskill.
    (12)

  9. #2679
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Varipanda View Post
    I've even had warriors with blood-whetting go from 100%-0% in the space of a couple of malifics while I scream at my screen for them to just press any button due to just not using any of their buttons on w2w's ( or a few where ive blown all CD's trying to keep them up and ive had to resort to benefic spam and then getting yelled at for not healing enough)
    So here's the thing, this is a consequence of how easy casual content is. You usually can just carry a near mitless tank (Raw Intuition alone was probably actually enough for the last however many levels) which leads directly to tanks never learning how to mit.

    As you've seen, this attitude is deeply toxic but it also hasn't been prevented even with the extremely low bar, we paradoxically need to raise the bar so it's clear that not mitigating isn't going to work.
    (6)

  10. #2680
    Player
    Varipanda's Avatar
    Join Date
    Jun 2024
    Posts
    6
    Character
    Alvari Locke
    World
    Brynhildr
    Main Class
    Gunbreaker Lv 90
    I have been more pushed levelling astro than I have any other classes in dungeons, I have also played a lot of MMO's and usually there is some wacky mischief that you can pull like no healer runs. I think there is a bit of confusion here with my point on dungeons . Dungeons being part of the MSQ SHOULD be the lowest common denominator for difficulty which they are and that means at that difficulty they should be essentially role agnostic if the players are good enough . but the community has responded by just saying ' Well I'll wall to wall then ' so there is a very difficult balance now you can
    A) up the difficulty of all packs disallowing wall to walls from now on and the forums explode from that one decision.
    B) Balance damage for the very best tanks to still be able to wall to wall but your average tank being unable to but culturally it will still be the standard because if Xeems can do it so can I will lead to the absolute curse of getting that one awful gun-breaker who was carried by a god tier white mage that one time.
    c) remove all self heal skills from tanks , making them essentially shit dps with rampart seeing as they've already removed emnity
    D) increase the difficulty of Dps rotations where you get the inevitable backlash of ' Im a healer not a dps'

    I think the real solution is keep leveling dungeons as they are but normalize a higher level of play required in anything outside of the MSQ.which they've kind of already said they are doing.
    (0)

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