Especially on top of Phoenix's HoT.I'm not really sure why they thought SMN needed that fat AoE heal on Solar Bahamut.
The nature of their rotation means you don't have much control over when you can use it but it's still enough to practically invalidate some weaker sources of raidwide damage that happen while it's active.
I just wanted to bring up the fact that even if you feel the devs don't care about user articulated feedback through forum/social media posts no matter how much support it has, they have confirmed several times in the past that they DO see and take into account feedback via their own in-game monitoring and statistics. If this strike was successful and enough people stopped playing healer, even having no awareness of the strike effort, they would be forced take notice when they see huge lines going down in whatever little graphs they're looking at on their side.
I think you really missed the point of my post. I'm not suggesting anyone "try to influence the metrics." You should just stop playing healer because they're garbage and the metrics will show a change regardless. If enough people do that the devs will eventually notice via feedback they have confirmed in the past they actually look at and act on. There is no better timing to stop playing healer than now and forever until they're actually fun again.While true, I feel like for that doing it at the expansion launch where 2 new dps jobs are introduced is a bad timing to try to influence the metrics. Because the first assumption would be that a lot of people are changing because of the introduction of 2 new dps jobs. Of course it could still show in the data somehow if people switch to other jobs than the 2 new ones but if square enix has already the assumption that more people will switch to dps because of the new jobs it would make it more likely that they don't look at the data in more detail. An expansion launch brings back a lot of people that didn't play for a while as well. It is in my opinion really the worst timing to try to change the metrics in a way to show that a change is needed. (the strike can be useful in other ways though, but I feel like in terms of changing in the metrics in the short term it will likely not be very productive at this point in time)
It is a good timing to generate discussion though
Last edited by Len_; 06-15-2024 at 10:50 PM. Reason: I hit my limit
The "more dps buttons" isn't a hardcore raider demand though. It's more of a midcore demand if you will. I've done both, I don't consider myself to be an excellent player. But even in high end content the amount of healing downtime makes your filler rotation really prevalent. This fact doesn't really change depending on your skill level.
Getting one extra button (or a meaningful interaction) to break the nuke spam monotony is the probably the friendliest solution to everybody. It doesn't add more healing stress and you don't really have to do perfect dps as a healer to complete content. (You don't even have to do perfect dps as a dps to complete most content.) It doesn't affect less skilled players but it does give veteran players something interesting to optimize around in all content.
Last edited by GrimGale; 06-15-2024 at 10:54 PM.
I wouldn’t even say it’s a hardcore vs midcore solution, just a pragmatic one. Increasing healing requires enough to resolve the problems with healer design without touching DPS would require basically an entire rework of encounter design and healer tools at the same time, and would also not address any existing content, leaving a schism where damage goes from being almost nonexistent to suddenly extremely heavy. Even disregarding the casual experience, it would take a massive amount of work that isn’t realistic. Increasing healing needed a little more over time is one thing, but that won’t be enough to offset Glare spam.The "more dps buttons" isn't a hardocre raider demand though. It's more of a midcore demand if you will. I've done both, I don't consider myself to be an excellent player. But in high end content the amount of healing downtime makes your filler rotation really prevalent. This fact doesn't really change depending on your skill level.
Getting one extra button (or a meaningful interaction) to break the nuke spam monotony is the probably the friendliest solution to everybody. It doesn't add more healing stress and you don't really have to do perfect dps as a healer to complete content. (You don't even have to do perfect dps as a dps to complete most content.) It doesn't affect less skilled players but it does give veteran players something interesting to optimize around in all content.
It’s just not a realistic expectation, thus improving healer DPS tools makes far more sense, especially in the short term. Something they can do for Dawntrail is simply make the attacks we already have available more often, or restore/rework older attacks to fit into the new kits. This is an easy, fast solution that allows healing to be less monotonous right now.
While true, I feel like for that doing it at the expansion launch where 2 new dps jobs are introduced is a bad timing to try to influence the metrics. Because the first assumption would be that a lot of people are changing because of the introduction of 2 new dps jobs. Of course it could still show in the data somehow if people switch to other jobs than the 2 new ones but if square enix has already the assumption that more people will switch to dps because of the new jobs it would make it more likely that they don't look at the data in more detail. An expansion launch brings back a lot of people that didn't play for a while as well. It is in my opinion really the worst timing to try to change the metrics in a way to show that a change is needed. (the strike can be useful in other ways though, but I feel like in terms of changing in the metrics in the short term it will likely not be very productive at this point in time)I just wanted to bring up the fact that even if you feel the devs don't care about user articulated feedback through forum/social media posts no matter how much support it has, they have confirmed several times in the past that they DO see and take into account feedback via their own in-game monitoring and statistics. If this strike was successful and enough people stopped playing healer, even having no awareness of the strike effort, they would be forced take notice when they see huge lines going down in whatever little graphs they're looking at on their side.
It is a good timing to generate discussion though
for main healers you did ask for this, you whined scholar and white mage to be less buttons he gave you less buttons. its also why my scholar sits forever lvl 61 cause i step back into it and was like nope even sage is just as boring most of its "attacks" are shit but because i like shield healing I'd rather play sage over scholar
I would like to tack one more point onto this. There are also a lot of dissatisfied players who don't use the forums. My FC has a lot of healer mains and pretty much all of them are some degree of unhappy with current healer design. They complain about it in FC chat or on Discord, they just don't post here.People keep bringing up this point and it's really just manipulating the numbers to favour your position.
So 1.4m or so players are playing the game, yes? How many of those regularly engage with the healer role? And how many of those who engage with the healer role are in opposition to the changes proposed here? THAT is the group of people that you can use for your argument, because that is the group that would be affected if healers change.
John Reaper isn't affected whether healers change or don't change, he's still able to play his job and will not care. So it's disingenuous to use the lump sum of the playerbase to boost your position.
Like I said before, claiming the support of the nebulous majority just weakens your argument as neither side can claim to speak for all players.
Unless you are going to poll literally your whole playerbase, the best you can hope for in terms of feedback is a representative sample.
true, if it is just about stopping playing healer you are right. But I thought you were talking about the collective action of a lot of people doing it together at the same time to send a message (the strike). At least I understood the wording "If this strike was successful" like that. But if understood you wrong and you don't mean the strike and only stopping to play healer in general then I apologise and you can ignore my response.
I think you really missed the point of my post. I'm not suggesting anyone "try to influence the metrics." You should just stop playing healer because they're garbage and the metrics will show a change regardless. If enough people do that the devs will eventually notice via feedback they have confirmed in the past they actually look at and act on. There is no better timing to stop playing healer than now and forever until they're actually fun again.
wont they be like: 'oh all the healers suddenly want to play other jobs.... that means we did an amazing job with tanks and dps'
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