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  1. #1
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Ask a SCH main what seraphism is and they will tell you “ugly spreadlo amplifier”
    "Ugly global whispering dawn spreadlo amplifier"
    (2)

  2. #2
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    The ignorance of the trolls. If I had a gil everytime a clown shows up, I'd still have 1. Cannot really tell if they're the entire circus right now.
    (3)

  3. #3
    Player
    Rayplicant's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Misty Pancake
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    After browsing this thread I just feel bad for the devs lol

    I don't think the healer role is the main issue. It's a much broader issue with player skill levels being all over the place. You have high level players who have no problem doing a dungeon without a healer but you also have players who really struggle with even simple dungeon content or players who ask you to "slow down" and pull one pack at a time in a dungeon. If you don't comply things can turn toxic pretty fast which is exactly what the dev's do not want (leads to more tickets, and upset player base). Terrible experiences in dungeons can easily lead to loss in subscribers/player base.

    I also think a lot of you see content creators or high skill level players who breeze through content and think "well that isn't right! you shouldn't be able to do that!" meanwhile a lot of you probably can't perform at the same level. Just seeing that something is POSSIBLE doesn't mean that it is broken or imbalanced.

    The healing role in particular has the highest variation in skill out of any role. A competent healer can drag a terrible group through content kicking and screaming. A bad healer drags down a group and slows clear rates more than any other role and can be very annoying to the rest of the group (especially when there is often unavoidable raid wide aoe dmg etc).

    The issue is player skill. The game needs to teach people better how to play the game and their specific roles. In particular the healing role. Many players who main healer don't even know what a rotation is. Hall of the novice is great but it is not nearly enough and is completely skippable content. Mentor network is often full of misinformation and people just looking to boost their ego and not actually attempt to help other players to learn. The systems to teach players have not been working for a very long time.

    I see the changes to tanks and dps having more self-sustain a direct response to this skill gap. It is not a perfect solution but it is easier to implement than to expect the community to self-correct or teach new players how to properly heal. This is not an issue that is fixable over night; it will take a long time. I think the biggest issue with the game during the last two expansions has been the complete lack of midcore content.

    Content is either extremely easy or extremely difficult/punishing. Bridging the gap between normal content and Savage content is a much more glaring issue in my opinion and the solution is not clear.
    (6)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rayplicant View Post
    After browsing this thread I just feel bad for the devs lol

    I don't think the healer role is the main issue. It's a much broader issue with player skill levels being all over the place. You have high level players who have no problem doing a dungeon without a healer but you also have players who really struggle with even simple dungeon content or players who ask you to "slow down" and pull one pack at a time in a dungeon. If you don't comply things can turn toxic pretty fast which is exactly what the dev's do not want (leads to more tickets, and upset player base). Terrible experiences in dungeons can easily lead to loss in subscribers/player base.

    I also think a lot of you see content creators or high skill level players who breeze through content and think "well that isn't right! you shouldn't be able to do that!" meanwhile a lot of you probably can't perform at the same level. Just seeing that something is POSSIBLE doesn't mean that it is broken or imbalanced.

    The healing role in particular has the highest variation in skill out of any role. A competent healer can drag a terrible group through content kicking and screaming. A bad healer drags down a group and slows clear rates more than any other role and can be very annoying to the rest of the group (especially when there is often unavoidable raid wide aoe dmg etc).

    The issue is player skill. The game needs to teach people better how to play the game and their specific roles. In particular the healing role. Many players who main healer don't even know what a rotation is. Hall of the novice is great but it is not nearly enough and is completely skippable content. Mentor network is often full of misinformation and people just looking to boost their ego and not actually attempt to help other players to learn. The systems to teach players have not been working for a very long time.

    I see the changes to tanks and dps having more self-sustain a direct response to this skill gap. It is not a perfect solution but it is easier to implement than to expect the community to self-correct or teach new players how to properly heal. This is not an issue that is fixable over night; it will take a long time. I think the biggest issue with the game during the last two expansions has been the complete lack of midcore content.

    Content is either extremely easy or extremely difficult/punishing. Bridging the gap between normal content and Savage content is a much more glaring issue in my opinion and the solution is not clear.
    So the devs refuse to update old systems to better teach players how to play healer and offer content to actually bridge the gap between cure 1 spammer and competent healer and instead “fix” the problem by making the healer near redundant and then I’m also supposed to feel sorry for the devs for digging their own hole
    (28)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Please ignore the trolls, we have to keep feedback constructive otherwise mods will shut down this thread.
    (6)

  6. #6
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Bun_Vivant View Post
    I doubt it. For one thing, every job has to be able to clear the solo content of the MSQ in a reasonable amount of time and with only a modest level of skill.
    This is literally what Brilliant Conviction does. We don't need the tank kit to solo dungeons to get through the solo fights at the end of ARR and healers don't need to match melee DPS damage output to get through that one Endwalker DPS check with the stupid orbs.
    (3)

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rayplicant View Post
    The issue is player skill.
    So if the issue is the player skill gap, how does removing fail states fix this in any way?

    If a healer is bad and they get carried through content while they're on the floor, they will remain bad. You can't force improvement by taking away friction.

    If a healer is failing, the tank should be able to support the healer, yes. But if the healer is dead on the floor, the tank should not be able to survive infinitely, that would be indicative of imbalance in between roles. The tank should be able to survive a while after the healer dies and maybe eke out a win through their own skill, but the tank should not be able to solo 75% of a boss.
    (19)

  8. #8
    Player
    Rayplicant's Avatar
    Join Date
    May 2019
    Posts
    22
    Character
    Misty Pancake
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    So if the issue is the player skill gap, how does removing fail states fix this in any way?

    If a healer is bad and they get carried through content while they're on the floor, they will remain bad. You can't force improvement by taking away friction.
    You are absolutely right. It does not fix the issue. I think it has been implemented to avoid the issues I described in my original comment i.e. people blaming a healer for wipes in a dungeon.

    As someone above pointed out it's much more noticeable when a healer is bad/doesn't cleanse/people die etc. That creates a bad situation for the people in that party because it can often turn toxic. This goes back to much of the player base not knowing how to play their role properly and what is expected of them. Healers are often the target of criticisms in groups even when it was the tank or dps's fault. Adding more self-sustain to others roles alleviates much of the blame that could be directed towards a single player (the healer) because they can contribute to healing and mitigation as well.

    Is this better for the game? I am not sure but I know that it is better for new players.
    (0)

  9. #9
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Bun_Vivant View Post
    I doubt it. For one thing, every job has to be able to clear the solo content of the MSQ in a reasonable amount of time and with only a modest level of skill. So "tanks" and "healers" need to have decent DPS, and DPS needs some survivability. Unless you want the kit for a job to change radically when you enter multi-player content, this inescapably leads to the roles of the trinity becoming less distinct.
    This more or less had been solved by HW, with the introduction of 'easy' and 'very easy' modes, as well as the super Echo you get for every solo duty at every point in the game now that was introduced in StB. It grants a permanent HP regen that becomes more potent at lower total HP%. So, healers don't even need to heal themselves in solo duties, thanks to this, and even DPS that get hit by a bunch of avoidable stuff and don't know about their survival tools do just fine as long as they don't take hits back to back to back.

    What is almost universally absent from solo duties are overall enrage DPS checks, like the kind that start counting down from the moment you pull a boss. You only see phase-based ones in solo duties, often constructed in a way that makes it difficult to fail, with the notable exceptions like 4.55's on certain jobs, though again that usually has more to do with a player's gear and the fact that they've yet been tested alone by the game in this way.

    Anyways, solo duties can and should be tweaked on a case by case basis, and because they're solo, the devs are free to do as much behind the scenes as they like. There's no reason that 4.0 AST level 61 solo Zenos needs to have the same HP total as level 61 solo SAM Zenos, or that he needs to hit as weakly as he does for 61 solo WAR Zenos. And in all of that, that poor AST only has Combust 2 and Malefic 2 to spam, and buffs to raise their own damage by 6% (I'm sure they totally feel the impact of that, thus reinforcing how much they'll feel the impact of their central mechanic in a party that still might not have any specifically melee or ranged dps to buff for 90% of the game).

    They already do this partially for Duty Support NPC scaling. They also irrevocably changed many old encounters so their duty AI could handle it rather than making versions of those encounters for their solo mode. A solo mode that doesn't even allow you to take 1 or 2 friends in case you don't have a group of 4 for some reason, by the way.

    There are approaches to complaints that exist that may resolve them without outright removing things, such as the healer role, from the game.
    (3)

  10. #10
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    The requirements and observations for healers are from past expansions and cannot be applied to all Dawntrail content at this time.
    As a healer, i'm not going to pressure anyone at Square Enix just because a few kids are pouting and there is a possibility that..

    Then the "strike" starts at the official release of Dawntrail (which is really convenient, i think), and since it's a protest, it shouldn't affect the game or the players, but people won't go into the content as healers. That contradicts itself so much that it hurts. If there is a call to not play a healer, then someone is trying to boycott the game and the players.

    What is the goal of this "strike" that seems to have no end and may have no effect at all? Can you please decide between "strike" and "protest"?

    This will probably only lead to people deliberately screwing up the game from now on and then getting reported, making the game experience even worse than all the things some people find bad about the healer class. Congratulations.
    (2)
    Last edited by SamLeens; 06-13-2024 at 01:38 AM.

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