


The ignorance of the trolls. If I had a gil everytime a clown shows up, I'd still have 1. Cannot really tell if they're the entire circus right now.

After browsing this thread I just feel bad for the devs lol
I don't think the healer role is the main issue. It's a much broader issue with player skill levels being all over the place. You have high level players who have no problem doing a dungeon without a healer but you also have players who really struggle with even simple dungeon content or players who ask you to "slow down" and pull one pack at a time in a dungeon. If you don't comply things can turn toxic pretty fast which is exactly what the dev's do not want (leads to more tickets, and upset player base). Terrible experiences in dungeons can easily lead to loss in subscribers/player base.
I also think a lot of you see content creators or high skill level players who breeze through content and think "well that isn't right! you shouldn't be able to do that!" meanwhile a lot of you probably can't perform at the same level. Just seeing that something is POSSIBLE doesn't mean that it is broken or imbalanced.
The healing role in particular has the highest variation in skill out of any role. A competent healer can drag a terrible group through content kicking and screaming. A bad healer drags down a group and slows clear rates more than any other role and can be very annoying to the rest of the group (especially when there is often unavoidable raid wide aoe dmg etc).
The issue is player skill. The game needs to teach people better how to play the game and their specific roles. In particular the healing role. Many players who main healer don't even know what a rotation is. Hall of the novice is great but it is not nearly enough and is completely skippable content. Mentor network is often full of misinformation and people just looking to boost their ego and not actually attempt to help other players to learn. The systems to teach players have not been working for a very long time.
I see the changes to tanks and dps having more self-sustain a direct response to this skill gap. It is not a perfect solution but it is easier to implement than to expect the community to self-correct or teach new players how to properly heal. This is not an issue that is fixable over night; it will take a long time. I think the biggest issue with the game during the last two expansions has been the complete lack of midcore content.
Content is either extremely easy or extremely difficult/punishing. Bridging the gap between normal content and Savage content is a much more glaring issue in my opinion and the solution is not clear.




So the devs refuse to update old systems to better teach players how to play healer and offer content to actually bridge the gap between cure 1 spammer and competent healer and instead “fix” the problem by making the healer near redundant and then I’m also supposed to feel sorry for the devs for digging their own hole
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Please ignore the trolls, we have to keep feedback constructive otherwise mods will shut down this thread.






So if the issue is the player skill gap, how does removing fail states fix this in any way?
If a healer is bad and they get carried through content while they're on the floor, they will remain bad. You can't force improvement by taking away friction.
If a healer is failing, the tank should be able to support the healer, yes. But if the healer is dead on the floor, the tank should not be able to survive infinitely, that would be indicative of imbalance in between roles. The tank should be able to survive a while after the healer dies and maybe eke out a win through their own skill, but the tank should not be able to solo 75% of a boss.

You are absolutely right. It does not fix the issue. I think it has been implemented to avoid the issues I described in my original comment i.e. people blaming a healer for wipes in a dungeon.
As someone above pointed out it's much more noticeable when a healer is bad/doesn't cleanse/people die etc. That creates a bad situation for the people in that party because it can often turn toxic. This goes back to much of the player base not knowing how to play their role properly and what is expected of them. Healers are often the target of criticisms in groups even when it was the tank or dps's fault. Adding more self-sustain to others roles alleviates much of the blame that could be directed towards a single player (the healer) because they can contribute to healing and mitigation as well.
Is this better for the game? I am not sure but I know that it is better for new players.



This more or less had been solved by HW, with the introduction of 'easy' and 'very easy' modes, as well as the super Echo you get for every solo duty at every point in the game now that was introduced in StB. It grants a permanent HP regen that becomes more potent at lower total HP%. So, healers don't even need to heal themselves in solo duties, thanks to this, and even DPS that get hit by a bunch of avoidable stuff and don't know about their survival tools do just fine as long as they don't take hits back to back to back.
What is almost universally absent from solo duties are overall enrage DPS checks, like the kind that start counting down from the moment you pull a boss. You only see phase-based ones in solo duties, often constructed in a way that makes it difficult to fail, with the notable exceptions like 4.55's on certain jobs, though again that usually has more to do with a player's gear and the fact that they've yet been tested alone by the game in this way.
Anyways, solo duties can and should be tweaked on a case by case basis, and because they're solo, the devs are free to do as much behind the scenes as they like. There's no reason that 4.0 AST level 61 solo Zenos needs to have the same HP total as level 61 solo SAM Zenos, or that he needs to hit as weakly as he does for 61 solo WAR Zenos. And in all of that, that poor AST only has Combust 2 and Malefic 2 to spam, and buffs to raise their own damage by 6% (I'm sure they totally feel the impact of that, thus reinforcing how much they'll feel the impact of their central mechanic in a party that still might not have any specifically melee or ranged dps to buff for 90% of the game).
They already do this partially for Duty Support NPC scaling. They also irrevocably changed many old encounters so their duty AI could handle it rather than making versions of those encounters for their solo mode. A solo mode that doesn't even allow you to take 1 or 2 friends in case you don't have a group of 4 for some reason, by the way.
There are approaches to complaints that exist that may resolve them without outright removing things, such as the healer role, from the game.

The requirements and observations for healers are from past expansions and cannot be applied to all Dawntrail content at this time.
As a healer, i'm not going to pressure anyone at Square Enix just because a few kids are pouting and there is a possibility that..
Then the "strike" starts at the official release of Dawntrail (which is really convenient, i think), and since it's a protest, it shouldn't affect the game or the players, but people won't go into the content as healers. That contradicts itself so much that it hurts. If there is a call to not play a healer, then someone is trying to boycott the game and the players.
What is the goal of this "strike" that seems to have no end and may have no effect at all? Can you please decide between "strike" and "protest"?
This will probably only lead to people deliberately screwing up the game from now on and then getting reported, making the game experience even worse than all the things some people find bad about the healer class. Congratulations.
Last edited by SamLeens; 06-13-2024 at 01:38 AM.
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