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  1. #2311
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrimGale View Post
    Actually, giving Healers more filler options is probably the easiest solution since it doesn't require content to be changed or adapted to deal higher damage. It is also the most "noob" friendly of the two options.

    Your main role as a healer is still to heal, so giving you more to do after you've completed that objective doesn't change the baseline complexity of the role. New healers can still focus on healing and more experienced healers can divert their attention to the secondary part of their kit.

    You can also get a more interesting filler gameplay without adding any buttons, just by making the skills passively interact with each other so that there is another layer of decision making in your moment to moment button presses. (Which is what the "more dps buttons" crowd really wants)

    And about how people know how easy or hard content is going to be, well we've been here before. Twice already, in fact. Back in ShB and then EW.
    I don't know. I'm a casual player who uses the PF for Savage, and even in reclear groups where everyone has killed the boss 15 times before, it was always chaos. I can't imagine how you could be bored as a healer. And giving healers even more damage buttons, one way or another, could make things even worse.
    Also, my brain doesn't work as fast as it should and it takes me longer to implement things. If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage. I know this is a "me" problem, but it's the main reason I'm questioning all of this.
    (2)

  2. #2312
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rozeee View Post
    We know 2 expansions
    but isn't that on the same level as "Two people with blue eyes were mean to me. From now on, all people with blue eyes are mean"? I don't want to make fun of it, but is the generalization helpful after it happened twice?
    (0)

  3. #2313
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Flay_wind View Post
    Dead Ends specifically has somewhat involved bosses, especially the second one. A lot of Epxert dungeons bosses have 2-3 very easy attacks and that's it. Like Alzadaal's Legacy's first and second bosses spend a lot of timing doing the same attacks with very slight variations.
    For all the difficulty of Dead Ends, last time I ran it was a WAR solo (I was DPS). Mechanics can be difficult and simultaneously demand no heals from the healer, I was living without the healer myself until a mech clipped me.

    If that's the direction they want to continue in I'll be sure to carefully manage my hammer motifs but I'm not playing healer.
    (4)

  4. #2314
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SamLeens View Post
    but isn't that on the same level as "Two people with blue eyes were mean to me. From now on, all people with blue eyes are mean"? I don't want to make fun of it, but is the generalization helpful after it happened twice?
    You run into more people than you do FFXIV expansions, 2 expansions is half the total
    (13)

  5. #2315
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    353
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SamLeens View Post
    but isn't that on the same level as "Two people with blue eyes were mean to me. From now on, all people with blue eyes are mean"? I don't want to make fun of it, but is the generalization helpful after it happened twice?
    The balance of "who can heal how much without losing dps" has shifted away from healers towards other classes to much already. Making all roles required, or at the very least the optimal choice, in all team content again (so also dungeons) by just content balancing would require impossibly strict balancing, and the removal of gear progression. So waiting for releases of future dungeons/trial/raids is not needed. This strike isn't a reaction to just DT. For me (and I think many others) it was the last drop when DT didn't seem to improve the healer situation, but in stead seems to double down on diluting the healer role.
    (7)

  6. #2316
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm not really sure why they thought SMN needed that fat AoE heal on Solar Bahamut.

    The nature of their rotation means you don't have much control over when you can use it but it's still enough to practically invalidate some weaker sources of raidwide damage that happen while it's active.
    (5)

  7. #2317
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by SamLeens View Post
    I don't know. I'm a casual player who uses the PF for Savage, and even in reclear groups where everyone has killed the boss 15 times before, it was always chaos. I can't imagine how you could be bored as a healer. And giving healers even more damage buttons, one way or another, could make things even worse.
    Also, my brain doesn't work as fast as it should and it takes me longer to implement things. If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage. I know this is a "me" problem, but it's the main reason I'm questioning all of this.
    You will eventually become better at the game, good enough to challenge harder content and to handle chaotic situation. You being better will either prevent the chaos in the first place or the content you challenge would not allow for this chaos (more bodycheck). The better you get the less fun you will have in this role. I PF a lot and if I had to guess the percentage of runs where I genuinely felt like a healer it would be 1 out of 50. Try to imagine yourself 3-4 years down the line, having healed multiple tiers/expansion. Would you still want this rotation?

    You can see for yourself and try doing easier content relative to your skill level. Bring healer to map runs/dungeon runs. Are you genuinely okay with things staying the same just so that it is more accessible to newer players who will eventually fall off the role anyway?
    (14)

  8. #2318
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by SamLeens View Post
    If you want something different, just play with only half of your healing skills and remove most of your insta heals, or just use only all the upgraded versions of the skills you had in heavensward. Its an option, right?!
    Can I get all the Heavensward damage spells back too? Including for Sage, just add as many spells as Scholar had?
    (14)

  9. #2319
    Player
    JamsC's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Jamer'a Yhoung
    World
    Gilgamesh
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ty_taurus View Post
    Can I get all the Heavensward damage spells back too? Including for Sage, just add as many spells as Scholar had?
    And things like Virus, Disable, and the HW cards on AST as well please
    (7)

  10. #2320
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,003
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by SamLeens View Post
    I don't know. I'm a casual player who uses the PF for Savage, and even in reclear groups where everyone has killed the boss 15 times before, it was always chaos. I can't imagine how you could be bored as a healer. And giving healers even more damage buttons, one way or another, could make things even worse.
    Also, my brain doesn't work as fast as it should and it takes me longer to implement things. If hardcore raiders demand this change, it might be too much for people like me and result in me no longer being able to play this class in Savage. I know this is a "me" problem, but it's the main reason I'm questioning all of this.
    I completely feel you re: the my brain doesn't work as fast part. I relate to it a lot. It makes it harder to process and as a result learn how to manage the chaos of very hard content.

    But I think one major problem here is the fact that there is no way to gradually transition into harder content because FF completely lacks any kind of reasonable midcore content.

    We can't slowly increase our difficulty step by step to get used to harder gameplay situations and learn at a pace that accomodates us.

    You have to go from roulettes you can breeze through most of the time to fights so difficult (for newcomers) and packed with mechanics (sometimes happening at the same time) that it's completely overwhelming.
    Roulettes can be cleared in 15 minutes, progging savage takes weeks if I understand it correctly. The gap here is insane.

    For hardcore raiders they may be a routine, but if this is unfamiliar to you it takes a considerable amount of time to get used to it.

    If something is too hard and too far above your current skill level it's a lot harder to pick it up and can become demoralising real quick. Things are happening so fast, you can't process and track everything all at once and have no time to properly familiarise yourself with your kit, to test its ins and outs.

    I really wish they had a better difficulty distribution across their content.
    I think this would make it possible to have more complex kits because you could get to know them in gradually more difficult situations without being overwhelmed.
    (13)
    Last edited by Loggos; 06-15-2024 at 10:18 PM.

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