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  1. #2241
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moonjava View Post
    Some people like dealing damage, some people like big funny number (me among them), but I've encountered plenty of healers who seem wholly uninterested in doing DPS and who could easily feel overwhelmed by more complex DPS rotations. Giving feedback is fine, but there are a lot of people in this thread demanding that SE capitulate to their preferences without justifying that demand or giving any reason why the benefits of doing so would outweigh the risks.
    I've been seeing this direction of arguments not only from you, but from others as well. It aims to reignite the flames between the two factions of healers. While there are still green-DPS, and heals only healers cemented in their ways, the dev's direction has united them because now neither of them are enjoying the healer role. While one side would still like to see more damage options, and the other would like more punishing content, both of them are easily replaced in duties by a tank, and to a certain extent DPS jobs as well. Sorry, but this angle isn't going to work. Not under the current status quo, which is only going to get worse come DT.

    The two factions of healers have shown that they are willing to compromise with each other and meet somewhere in the middle. Now is as opportune a time as ever for the dev team to make the proper changes to make this role fun for most of those who like to play it. It's time for them to give back some of the ground they've taken.
    (15)

  2. #2242
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Moonjava View Post
    Two can play at this game- a lot of people have zero issues, they don't want to see anything changed, complainers be damned, that's what our sub should be paying for.
    ok and a lot of people had zero issues with healer gameplay in hw/sb so what's ur point
    (20)

  3. #2243
    Player
    nekomir's Avatar
    Join Date
    Jan 2022
    Posts
    606
    Character
    Yuuta Nekomir
    World
    Pandaemonium
    Main Class
    Botanist Lv 100
    Quote Originally Posted by BelleStarlily View Post
    snip
    i play ultimates and criterion and etc, hell i'm going to play as healer in my static in next static. i find fun in there but in casual content? can get extremely boring unless a lot of people starts making mistakes.
    what, healers should not to get to enjoy in casual content as much as dps or tanks?
    (9)

  4. #2244
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TheDustyOne View Post
    They "asked for feedback" when they gutted Kaiten off of SAM, and they gutted PLD back in 6.3 with far less feedback than this. They take feedback on every aspect of the game, but apparently not healers? Make it make sense.
    When did I say you can't give feedback? Give all the feedback you like- if SE agrees and implements the changes you want, then congrats.

    Quote Originally Posted by TheDustyOne View Post
    Hence why your arguments are pointless, they're literally circles. You're here only to antagonise and stir the pot without adding anything meaningful.
    I really don't know how much more clearly I can state my question, but I'll try again. There are two options here:
    1. SE changes nothing. People who are happy with the current state of healers stay happy, people who are upset stay upset.
    2. SE reworks all healers according to the demands in this thread. Some people who are currently happy with healers become upset, some people who are upset become happy. Some who are currently happy/upset stay that way.

    Since we have no way of knowing whether more people would prefer healers to change or stay the same, all we can consider is the relative workloads involved. #1 costs SE nothing; #2 requires significant investment and will come at the cost of other work. What, then, is the justification for demanding SE go with #2?
    (2)

  5. #2245
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,091
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Is it that wrong to ask for a little bit more enjoyment for healers? I'd like to press more than 1-1-1 in my normal roulettes.
    I sadly do not have the time to do harder content. I'm not a healer main, but I do play all roles. And I do see a need of change for healer kits, especially for easier content.

    Quote Originally Posted by localareanetwork View Post
    It's not and I agree with the premise that the buttons should be more interesting and enjoyable to play. I just don't think making dungeons harder to heal is the way to go about it.
    edit: sorry I didnt mean to quote you, but yes there are multiple ways to tackle this
    (1)
    Last edited by xbahax92; 06-15-2024 at 03:37 PM.

  6. #2246
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post
    I've been seeing this direction of arguments not only from you, but from others as well. It aims to reignite the flames between the two factions of healers. While there are still green-DPS, and heals only healers cemented in their ways, the dev's direction has united them because now neither of them are enjoying the healer role. While one side would still like to see more damage options, and the other would like more punishing content, both of them are easily replaced in duties by a tank, and to a certain extent DPS jobs as well. Sorry, but this angle isn't going to work. Not under the current status quo, which is only going to get worse come DT.

    The two factions of healers have shown that they are willing to compromise with each other and meet somewhere in the middle. Now is as opportune a time as ever for the dev team to make the proper changes to make this role fun for most of those who like to play it. It's time for them to give back some of the ground they've taken.
    I really don't care what direction healers take- that's not my point. I'm looking at this from a cost/benefit perspective. Let's say currently, X players are upset with the state of healers and want them to change, and Y players really love the state of healers and would be upset by any change. SE cannot truly know the relative values of X and Y. The options are invest 0 resources and have X upset players, or invest a significant amount of resources and have Y upset players. Without significant evidence that X >>>> Y, I fail to see why SE should invest in a rework.

    I understand the point of this "strike" is to try to give SE that evidence that X >>>> Y. But demands like this:

    Quote Originally Posted by Gemina View Post
    Now is as opportune a time as ever for the dev team to make the proper changes to make this role fun for most of those who like to play it. It's time for them to give back some of the ground they've taken.
    ...are unjustified until that evidence appears.
    (1)
    Last edited by Moonjava; 06-15-2024 at 03:33 PM.

  7. #2247
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    256
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xbahax92 View Post
    Is it that wrong to ask for a little bit more enjoyment for healers? I'd like to press more than 1-1-1 in my normal roulettes.
    I sadly do not have the time to do harder content. I'm not a healer main, but I do play all roles. And I do see a need of change for healer kits, especially for easier content.
    It's not and I agree with the premise that the buttons should be more interesting and enjoyable to play. I just don't think making dungeons harder to heal is the way to go about it.
    (2)

  8. #2248
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Moonjava View Post
    When did I say you can't give feedback? Give all the feedback you like- if SE agrees and implements the changes you want, then congrats.

    I really don't know how much more clearly I can state my question, but I'll try again. There are two options here:
    1. SE changes nothing. People who are happy with the current state of healers stay happy, people who are upset stay upset.
    2. SE reworks all healers according to the demands in this thread. Some people who are currently happy with healers become upset, some people who are upset become happy. Some who are currently happy/upset stay that way.

    Since we have no way of knowing whether more people would prefer healers to change or stay the same, all we can consider is the relative workloads involved. #1 costs SE nothing; #2 requires significant investment and will come at the cost of other work. What, then, is the justification for demanding SE go with #2?
    Just want to state that this is a false dichotomy. There are many options SE could take. One (but not the only) is make a healer that appeals to HW players, another for Stormblood, and another in the current form. There's no reason for every healer to feel and play so similary. They make the most people happy by diversifing their healers, not going all in on a single design.

    Changing nothing is ensuring more bad publicity. The longer and more popular the movement grows the less new healers join and the less players coping on the role stay making the in-game experience worse overall.
    (21)

  9. #2249
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by OliviaLugria View Post
    Just want to state that this is a false dichotomy. There are many options SE could take. One (but not the only) is make a healer that appeals to HW players, another for Stormblood, and another in the current form. There's no reason for every healer to feel and play so similary. They make the most people happy by diversifing their healers, not going all in on a single design.
    I fail to see how it's a false dichotomy- SE can either make changes or not. With the sheer size of the playerbase, any change SE makes is going to upset some portion of it. They literally cannot satisfy everyone. They can try to maximize the number of satisfied players, but I think it's clear that that's been their driving philosophy for some time now, hence them smoothing and arguably oversimplifying the game, and it's pissed a lot of people off. So when any change you make will piss people off, the only choice is whether or not to make any changes.

    (Also, your example would be a balancing nightmare and infeasible for several reasons, but I understand it's just an example and the specifics are besides the point.)

    Quote Originally Posted by OliviaLugria View Post
    Changing nothing is ensuring more bad publicity. The longer and more popular the movement grows the less new healers join and the less players coping on the role stay making the in-game experience worse overall.
    Making big changes is just as likely to generate bad publicity (see: the removal of Kaiten). I also think you're severely overestimating the size & impact of this thread relative to the size of the playerbase.
    (2)

  10. #2250
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Average healer gameplay.

    https://youtu.be/gKYlxoSAdI8?t=22
    (5)

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