That was straight off the too of my head btw. That's how much I heal.![]()

Malefic is still 1.5sec. That never changed.
All other healers got 1.5sec Broil/Glare/Dosis.
It was actually an improvement because it allowed healers to do their jobs with ogcd heals when needed without breaking their DPS stride.
The negative consequence is that it highlights the flaw of the 1-damage button even more than before.




Something that I've mentioned long time ago: I have mixed feeling about the Trashologification of the healers. In hindsight, it makes sense from the standpoint of "because it allows us to make use of our overabundant oGCD that they've been drowning us with since past couple expansions."
However by doing so, they've also eliminated another vestige and opportunity that (may) make each healer gameplay feels 'different', such as:
- WHM's lilies were more valued back in ShB vs early 6.0 because they were used for healing, weaving, and/or mobility. Come EW 6.0 they became something that we try to avoid because filler at 1.5s just devalues the last two points in addition to the lack of Afflatus Misery potency adjustment (although to be frank, I did not see this as much of an issue personally). They should've focused on improving the interactivity of the gauge & maybe add more lily spells (Hello, Afflatus Purgation) instead of adding bunch of random actions here and there that shares nothing but its similarity in lily-esque VFX yet doesn't interact with the gauge at all lmao.
- SCH is a debatable case considering many of their powerful actions are oGCDs. However, one could argue Ruin II and Energy Drain both served exactly for that purpose back in ShB. Come 6.0 EW, it should've been a good opportunity to reintroduce multiple options of DoTs. Say give a 21s dps gain DoT with 1.5s cast time (i.e. Miasma III) and a 12s dps neutral/situational dps gain DoT with instant cast (i.e. Bio III or IV). Suddenly, you now have way more weaving spaces without deleting the 2.5s cast time - it could've been an opportunity to introduce a personal job mechanic that uses those DoT ticks as well or add back Deployment Bane to spread those DoTs! But here we are...
- AST can remain 1.5s cast time. Speaking from personal experience, their 1.5s cast time felt distinct enough to me that everytime I zone in as one back in ShB, I can say "Oh right I play an AST now". It should've been their perk, not to be given willy nilly to everybody else.
Last edited by Rein_eon_Osborne; 06-16-2024 at 03:55 AM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Oh its fine chick, I'll just level mine in pvp as I do all the jobs I dislike. Many don't know the switch method anyway in pvp.Something to consider regarding healers being unnecessary is that we are approaching a new expansion where many people in this very thread and the rest of the game will encounter the time wasting tank effect at some point or another. The fact it's observable and the team has done nothing about this behavior is pretty incredible when you think about it.![]()
WHM was 2.5 it got changed to match the 2 min meta.Malefic is still 1.5sec. That never changed.
All other healers got 1.5sec Broil/Glare/Dosis.
It was actually an improvement because it allowed healers to do their jobs with ogcd heals when needed without breaking their DPS stride.
The negative consequence is that it highlights the flaw of the 1-damage button even more than before.
https://www.reddit.com/r/ffxiv/comme...cast_time_for/Malefic is still 1.5sec. That never changed.
All other healers got 1.5sec Broil/Glare/Dosis.
It was actually an improvement because it allowed healers to do their jobs with ogcd heals when needed without breaking their DPS stride.
The negative consequence is that it highlights the flaw of the 1-damage button even more than before.
There you go.![]()

Not sure what point you’re getting at. It was in EW that those times were reduced.
Live Letter LXVI: 攻撃魔法の詠唱時間を短縮
“Cast time for offensive spells will be reduced”




The audacity to go over to another region's thread specifically to try and trash talk and invalidate players from your own region in a foreign language to the people you are speaking to speaks volumes about your character, or lack-there-of.
Unhealthy obsession much?
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
Wow that is absolutely incredibly rude toward not just this post, but the JP forum...to interrupt their conversation and not even try to convey your thoughts in their language while bringing rude
and untruthful remarks to debate over there. I am absolutely speechless. I question some people sometimes, this thread has been quite civil...and to call it whining is...childish to say the least.
If you don't like what's being discussed, you don't need to chime in...but please don't go out of your way to interrupt a foreign forum with your own personal complaints. You can ask for their opinion on the matter, but please remember you are playing by their rules and customs.
Last edited by Katish; 06-16-2024 at 04:21 AM.
#FFXIVHEALERSTRIKE
1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
4: Pure & Shield means nothing and having any combination of the two is just overkill.



This went from simple trolling to me genuinely wondering just how mentally unwell these people are.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


