Quote Originally Posted by Moonjava View Post
Some people like dealing damage, some people like big funny number (me among them), but I've encountered plenty of healers who seem wholly uninterested in doing DPS and who could easily feel overwhelmed by more complex DPS rotations. Giving feedback is fine, but there are a lot of people in this thread demanding that SE capitulate to their preferences without justifying that demand or giving any reason why the benefits of doing so would outweigh the risks.
I've been seeing this direction of arguments not only from you, but from others as well. It aims to reignite the flames between the two factions of healers. While there are still green-DPS, and heals only healers cemented in their ways, the dev's direction has united them because now neither of them are enjoying the healer role. While one side would still like to see more damage options, and the other would like more punishing content, both of them are easily replaced in duties by a tank, and to a certain extent DPS jobs as well. Sorry, but this angle isn't going to work. Not under the current status quo, which is only going to get worse come DT.

The two factions of healers have shown that they are willing to compromise with each other and meet somewhere in the middle. Now is as opportune a time as ever for the dev team to make the proper changes to make this role fun for most of those who like to play it. It's time for them to give back some of the ground they've taken.