Quote Originally Posted by TheDustyOne View Post
The same is again true in reverse; anecdotally I can only say that queue times got "better" for healers when ShB launched, which indicated that less people were playing healers compared to when I started in SB.

People like dealing damage, they like seeing big funny numbers, there's already plenty of memes around WHM screaming "BLOOD FOR THE BLOOD LILY!" people were excited at the concept of SGE being the "deal damage to heal" healer, so the inclusion of extra damage options would be exciting for people. And those that don't care for extra damage because "healers should be for healing" can just do what they do now and ignore them, even if they should know better.
The situation doesn't truly go both ways, though, not from SE's perspective. Leaving things as-is is free; doing huge reworks of four jobs is very expensive, both in money and time. Reworking four jobs as immediately as most folks in this thread seem to be demanding will mean other content has to get postponed or cut- SE is not going to suddenly give CBU3 a budget increase to go hire a bunch more devs to work on job reworks just because one forum thread gained some traction (not that that would be logistically feasible anyway). And to your anecdote, ShB introduced one tank and one DPS job, so there would've been more people queuing as those roles, hence shorter queue times for healers. I'd be willing to bet that played a much bigger role in short healer queues than general satisfaction with playing healer, but there's no way of actually knowing.

Some people like dealing damage, some people like big funny number (me among them), but I've encountered plenty of healers who seem wholly uninterested in doing DPS and who could easily feel overwhelmed by more complex DPS rotations. Giving feedback is fine, but there are a lot of people in this thread demanding that SE capitulate to their preferences without justifying that demand or giving any reason why the benefits of doing so would outweigh the risks.