
I gotchu, friend.I love the replies Kazmarek me and you would get along well, personally having a tank like a warrior or pally makes it easier for me to actually dps and just watch the damage dealers that stand in boom cuz it stresses me out when i have to oh shite heal an almost dead damage dealer but peeps gonna peep right




It sounds like as a Gladiator main you don't actually like healing others that much. I don't think healing should be balanced around such players.I love the replies Kazmarek me and you would get along well, personally having a tank like a warrior or pally makes it easier for me to actually dps and just watch the damage dealers that stand in boom cuz it stresses me out when i have to oh shite heal an almost dead damage dealer but peeps gonna peep right
I personally love first timers/new players the most as they actually give me something to watch out for.

i am not a pally main i dont know why it says that lol i am almost always on my scholar or whm

ok changed the job , honestly never got that deeply into what my class looked like when posting but whatever its fixed now




To those who should say healers should heal, I ask, heal what? For comparison let's look at what the number of casts look like in the hardest content in FF14 versus in WoW since it's the closest MMO in theme/general gameplay.
FFXIV:
WoW:
For context, the DPS spells in the latter are: Smite, Shadow Word Pain, Holy Fire. Otherwise the top 5 spells are straight heals with Purify in 6th (Esuna)
It's pretty clear to me that FF14 does not want you to heal.




Yup. Part of the issue is XIV's encounter design in general. As is, healing is the afterthought on a role called 'Healer'.To those who should say healers should heal, I ask, heal what? For comparison let's look at what the number of casts look like in the hardest content in FF14 versus in WoW since it's the closest MMO in theme/general gameplay.
FFXIV:
WoW:
For context, the DPS spells in the latter are: Smite, Shadow Word Pain, Holy Fire. Otherwise the top 5 spells are straight heals with Purify in 6th (Esuna)
It's pretty clear to me that FF14 does not want you to heal.
Wow I had no idea this was an issue?? I love playing healer and I have to admit the only times I am happy to have a warrior being so damn invincible is when I play scholar because I'm kinda bad at it and I always feel like I'm not healing enough X)
Anyways, just popping in to say that, I started out with this thread completely oblivious to the issue (I mean not completely since I noticed how much tanks were starting to just... sustain themselves without help but I just didn't pay much attention to it) and after reading everyone's argument I have to say it's pretty clear that the only solution is to reestablish some kind of balance between the tank and healers. It makes the most sense. I started this thread very neutral on this idea, even thinking to myself (gosh, a strike is a bit much isn't it? what seems to be the problem?) but now I completely understand.... I feel less and less like my role matters when I'm in dungeons. But healer SHOULD be needed I mean that's what they're all about!
If warriors have too many healing spells then what are healers for?? Why are we playing?
But yea, adding more spells to healer is not the solution since they seem to self-heal more than I'm able to heal them anyways.(maybe I'd like just one good healing spell for sch other than physics lol)
And making the mobs hit harder isn't a solution either for squishy DPS's or healer that might get agro or miss a mechanic.
It's just like you guys said, balance in roles. Even in PVP games there is always updates to reestablish balance between characters/roles it's inevitable. It's no surprise that sometimes job get unbalanced, but we shouldn't let them be just because "me as a warrior main, am happy with things as they are" of course you are! You're not the one getting the sort end of the stick here. And I am positive one or two less self-heal spell isn't going to take away your fun.
I understand this probably doesn't come from a direction of "let's make warrior OP" but more of a "people need to be able to clear out the game solo as well even if it's an mmorpg" because yes, some people play as solo as they can even on MMO's, lol. But it need some tweaking that is for sure!
I don't know if a strike is the solution but I support you guys <3
Last edited by Lutin; 06-15-2024 at 08:18 AM. Reason: spacing and typos



I'll be honest. I don't think they are even trying to.
It is sad, but I truly feel they are building the game focused around damage to such a point that it makes everything else nonimportant. And all Jobs in the game feel it. Healers the most since their damage spells are few and yet that is what you press a majority of the time. Tanks feel it too, but to a lesser extent since they do have a DPS-adjacent rotation. While the DPS role will feel it the less, but with some exceptions depending on the specific role (like melee will feel it the least while ranged will feel it the most).
The entire battle design is made with DPS in mind and they NEED to bring Tank and Healer into the discussion.
₍ᐢ. .ᐢ₎
Personally I am kind of split in my opinion on tanks. Because I kind of like the fact that it is not an automatic or very likely wipe if I die as healer (because that doesn't happen when a tank or dps dies as well, usually you can still continue). But I think it is not optimal if warriors can heal as much as they do without having to compensate for it somewhere else.
I wonder if giving them a damage down for specific healing actions would be a solution? (or a damage up they can only keep up by not using the healing actions). Like that they wouldn't lose the play style or the possibility to save a run, but it would come at the cost of some dps.
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