But it wasn’t the core identity back in heavensward and stormblood. Or before in arr kinda strange that people say it now is after they made it op.I do think WAR's sustain is overpowered but Raw Intuition and Bloodwhetting are also the core identity of the job and what makes warrior so much fun.
As a WHM main (who also plays WAR), I do think they need to keep the ability but tone it down the potency a little or increase the cool down time.
Maybe there needs to be a debuff or other mechanic to decrease DPS or increaae physical/manage vulnerability after use so it's not just a no thought action that completely ignores the need for any healing. After all warrior is supposed to be sort of a berserker so it makes sense there is so punishment for going all in for a period of time.
Overall I do think jobs need some self sustainability. Especially for when not in party but any sustainability should come at some form of cost if the team isn't willing to cut back on potency or cool downs.
Pure coincidence I’m sure
100% agree and the core identity of jobs should and do change over time.
Though, with warrior the change has seen a ton of praise and I'd hate healer woes to take away from other players experience. Especially with the increasing mindset of healers aren't needed. And yes, at the same time healers shouldn't be forced to suffer to make other roles happy either.
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