well it doesn't start until the launch of dawntrail, which is july 2nd... or did you not read the OP?
remember, reading is fun, and an important part of understanding what's going on.
well it doesn't start until the launch of dawntrail, which is july 2nd... or did you not read the OP?
remember, reading is fun, and an important part of understanding what's going on.
I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.
#FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
Frontlines Guide: https://oliguide.carrd.co/
If people could read, we wouldn't have to constantly explain and re-explain what those of us with complaints on healer design actually want.
It's pretty simple really, downtime needs to be more interesting than 12111 spam, we need enough incoming damage to feel necessary (so more than what we have now, but not enough to completely annihilate unskilled healers), and for the jobs to feel unique in their playstyle.
Of course, that won't stop people from straw-manning the position into wanting us to have 20-button DPS rotations, or thinking that we want to do as much damage as a DPS, or thinking that healing as a utility should be exclusive to healers.
It's tiring, and this strike is honestly a long time coming, I'm surprised it didn't happen mid-late ShB. I just want old SCH back; a handful of DoTs and Bane, is that really so much to ask?
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