Quote Originally Posted by Pip_Chick View Post
I was talking to a healer friend about this and they mentioned the main problem is that our kit has very little depth and synergy. With a lot of our skills feeling disjointed and not interacting with one another.
They put forward the idea of a healing rotation. A more in-depth way to engage with your kit. Buttons proc-ing other, more powerful buttons that would couple with another third button. This would all be a mix of healing and mitigation with some debuffing/buffing added for extra incentive. A bit more in-depth like the DPS rotation.

I don't know if this has already been thought of or not, just wanted to add their voice to this since they don't come to the Forum.
It is very cringe to quote yourself, but I wanted to add this:

How about giving a healing rotation on par with a DPS rotation in terms of depth? Press 1 button which will make another in a combo light up, that could be a stronger heal with an attack added when combo-ed right and could end with another choice of 2 buttons, a strong heal with either a buff or a debuff depending on the button pressed. Making the kit more engaging while adding some decision-making could lead to interesting gameplay and solve a lot of the issues. All the while doing a lot of healing and sprinkling some nice effects onto it!
Originally, I thought this was how SGE would play. A bit disappointed when I picked it up and saw it was more of the same...