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  1. #1
    Player
    MuraBoy's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    46
    Character
    Mura Harusame
    World
    Behemoth
    Main Class
    Astrologian Lv 100
    Agreed
    +1
    (4)

  2. #2
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by aiqa View Post
    Aero gets upgraded to to Aero 2 at level 46, through the Aero Mastery trait.
    Then Aero 2 gets upgraded to Dia at level 72, through the Aero Mastery 2 trait.
    Aero/Aero2 duration was a bit lower in the past. I think 18 seconds, but that is from memory. But it's been 30 seconds for years now.
    The separate Aero was Aero 3, you could stack Aero 2 with 3.

    And yes, Glare spam is an issue. But the 1 extra DoT (Aero 3) we had in the past wouldn't fix that either. And Fluid Aura was hardly ever used, I don't miss that at all. The fix to WHM dps rotations isn't found in the past as far as I'm concerned.
    I wanted SE to rework fluid aura, not remove it. It didn’t make sense that WHM did not have a proper Water DPS spell.

    Y’shtola had one. And she’s a BLM.

    I’d like Dia to have a chance to proc into Glare IV, like how BLM’s old Thunder proc worked. I think that should help the one button spam a little bit.

    Alternatively, you can turn Glare IV into a separate GCD with a 15 to 20 second CD. Aero / Dia’s DoT timer can decrease to a 15 to 20 second range.
    (6)

  3. #3
    Player
    PriklyMena's Avatar
    Join Date
    Dec 2013
    Posts
    5
    Character
    Mukai Suzu
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Please make healers more engaging to play... They are not enjoyable nor do healers want to play them in DF and PUGs because they're all so mind numbingly boring. Every healer has also been streamlined to play the same way, there's very little need to use our GCD heals like Medica2, Aspected Helios, and even Succor when every healer has a massive oGCD healing kit (Sage especially).
    (13)

  4. #4
    Player
    SciWiz's Avatar
    Join Date
    Jul 2022
    Location
    Ul'Dah, 29th of January 2021
    Posts
    8
    Character
    Vika Vilette
    World
    Hyperion
    Main Class
    Summoner Lv 90
    #FFXIVHEALERSTRIKE

    If only so this game gets less and less Casual, because it is far, far beyond "Casual" at this point. I want harder day-to-day content that I can just queue into, not find 7 or so other people after waiting 3 hours in PF (and lord knows if I'll even be able to put up with them) to do just like One Fight. Also because Rekindle (and Lux Solaris, when 7.0 hits) are utterly extraneous, and why does SMN still have Physick?
    (6)

  5. #5
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,284
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Would it be a stretch to say that this "strike" has been ongoing for a few years now? In the dutyfinder, healer is consistently the bottleneck for a queue popping. Bring a tank and your dps? Sit and wait for the heals. Bring a healer? Pops instantly. Hell, you can probably open PF right now and see multiple groups just waiting for someone to come and babysit them while they fumble their way through mechanics that are multiple-years-old at this point. Nobody has wanted to do this job for a long ass time. Only real difference I can see, is lately you get other roles saying they don't need healers either. And then those same people still die in casual content and need a RDM to res them.

    The truly disheartening thing about all this is hoping that less people healing will mean the devs see the metrics and respond to it. Except... through endwalker, healing was the role that kept filling last because everyone hated doing it, and dawntrail was their response to that frustration. I don't think the developers care about how the players feel on this topic. There is no way they don't know. It's not a communication issue at this point. I seriously think that for this specific case, they've heard our frustration and just don't want to roll with it. If anything, they'll see less people healing and think they need to dumb the role down even more to get people to try it again. That's what they did to AST, anyway. Totally ruined my favorite job over multiple expansions until I quit it along with loads of other people, and now look at how they're doing it, removing even more from the job and making it even dumber. I have 0 hope things will get better. Been saying it since shb. It's why I went from playing healer almost exclusively to branching out and enjoying other roles a hell of a lot more. Your average player loves being able to just mash 1 button while watching anime on another screen, and your typical dutyfinder bro will get hit by so much stuff that the excessive healing kits will actually be necessary to keep his dumb ass alive. It all works out. This is probably how the developers' thought process goes.
    (5)
    Last edited by Avoidy; 06-11-2024 at 04:41 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  6. #6
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Avoidy View Post
    Would it be a stretch to say that this "strike" has been ongoing for a few years now? In the dutyfinder, healer is consistently the bottleneck for a queue popping. Bring a tank and your dps? Sit and wait for the heals. Bring a healer? Pops instantly.

    The truly disheartening thing about all this is hoping that less people healing will mean the devs see the metrics and respond to it. Except... through endwalker, healing was the role that kept filling last because everyone hated doing it, and dawntrail was their response to that frustration.
    For the sake of argument, let's suppose that this is all true. Especially the part that what we are seeing now is the dev's response to players refusing to queue up as a healer. What exactly do they hope to accomplish by giving healers even less incentive to play and validating their feelings that the dev team hates them? You know? Like some kind of tyrannical king whose response to pushback as a result of his own faulty policies is anything but compromise; that he sees it as nothing more than insolence that needs be punished?

    If I really felt this way about the dev team, I probably would just quit.
    (14)

  7. #7
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Aravell View Post
    The forums in a nutshell:

    When we say we want healers to be designed better, people tell us that we should just not play healers because they're not designed for us.
    Then when we say "Ok, we'll stop playing healers", people tell us that we're being toxic to the other players by not filling the queues as a healer.

    Funny stuff.
    And if anything from the forums actually does get added or addressed in the game the XIV Devs "gave in to the toxic whiners." Lol.
    (5)

  8. #8
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GrimGale View Post
    Wasn't Aero 2 a cast with a 12 second dot at some point? Separated from regular Aero?
    You might be thinking of how there used to be an AoE version of Aero (I don't recall the exact name of the spell, it might have been Aero II). You couldn't stack the DoT's with your own single-target Aero, though; it functioned similarly to BLM's Thunder in that way.
    (0)

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Showed up on my YT feed we are getting some exposure from Cole Evyx. This is good.

    https://www.youtube.com/watch?v=bpRUXedEZ-M
    (9)

  10. #10
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aiqa View Post
    Aero gets upgraded to to Aero 2 at level 46, through the Aero Mastery trait.
    Then Aero 2 gets upgraded to Dia at level 72, through the Aero Mastery 2 trait.
    Aero/Aero2 duration was a bit lower in the past. I think 18 seconds, but that is from memory.
    Yeah Aero 2 and Aero were separare dots af some point but I don't think these two coexisted as separate dots when Aero 3 was available so it was a mix up for my part.
    (0)

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