Hot take, they should draw inspo from PvP. Give everyone strong self heals, rework all the healers to have a mostly DPS kit, and move toward freeform compositions where all the players can play whatever and it works. DRS is peak combat design.

Hot take, they should draw inspo from PvP. Give everyone strong self heals, rework all the healers to have a mostly DPS kit, and move toward freeform compositions where all the players can play whatever and it works. DRS is peak combat design.

dear gods no. Anything but this.
They applied a single pvp system to the entirety of PvP. which was the WORST decision they could've made. Frontlines, (while still entertaining at times, when there's none of the premades from the PvP discord running their BS) has suffered imo because of it. CC PvP mechanics should have stayed locked to CC. They old PvP system could've been kept. instead all they did was "frontline" their new PvP system into all forms of PvP. (pun intended)
I do not want them treating our roles like the PvP balancing system. Gods no.
I mostly disagree with giving everyone else more self sustain, but I do strongly agree with using PVP job design as inspiration to elaborate healer offensive capabilities. Like let SCH buff Biolysis, and spread it with Deployment Tactics. Give AST Double Cast, and build a DPS rotation around it. It's great that they gave WHM a dash, but give it Seraph Strike! Yes, turn SGE into a green DPS.
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