Soooo this. Just goes to show the roles redundant at this point.Just to add, not necessarily on topic, that healer does need..something.
I did roulette in Ronka and the healer randomly died on the first boss with 80% left hp. Nobody could raise. We still cleared the boss easily, with the DRK able to self sustain the entire fight.
If this is the case, why can’t we just do roulette with 3 dps instead? If you are going to have a healer role, make them crucial for success.
Is the logic that, they are afraid of giving healer too much pressure (“if you die, we all die!”)? So that if a healer dies it’s not that big a deal?
The solution is make damage hit hard enough that you can -at best- maybe skirt by about 10-20% of a boss hp bar without a healer. And just give other jobs raise abilities, even if it has a really really long cooldown. He’ll give bard/dancer/mech a 5 min cooldown raise even. Let the healer die, but make it crucial to get them back up.
Some dungeons have bosses hard enough to need a healer..but most do not. Most non dungeon content doesn’t even need a healer (like deep dungeon).
So, why is that?
As is, if the tank goes down, you can kinda survive until they get raised, but it’s hard to do 80% of a boss without one. Why not the same for a healer?
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

