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  1. #1
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,135
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Just because I don't do the EX/Savage/ULT fights doesn't mean my opinion or voice doesn't matter. I am paying the same amount of money as any World First racer.
    I am a casual player, but I enjoy a level of complexity. Which healers have none in the content I am most interested in? This is a problem no other Role in this game has.
    Tanks have fun in all content, so do DPS. But when it comes to Healers all of a sudden only the world first hardcore players are allowed to have fun?

    Healers should be fun at all levels of difficulty. I want to heal, that is why I like to play a healer in all MMOs with a Holy Trinity. I don't need a giant DPS rotation to have fun, just something else to do in the downtime while everyone is capped on heals and the boss is not doing any damage. SB SCH had Dots and pet management.
    I would love to deploy Eos/Selene to aid a certain player who is struggling while I heal and apply DoTs to cheap away at the enemy's health bar.
    Again I am a casual, I don't know about potencies or anything. I just know that Spamming Broil and Art of War when I have nothing to heal is not fun. I play healer because I want to heal, healing is inherently a stressful job since it is your job to watch over other players and ensure their survival, the stress coming from dealing with human error. If I wanted something stress-free, I would have chosen an easy DPS.
    (33)
    ₍ᐢ. .ᐢ₎

  2. #2
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    641
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I feel that, as far as the DPS role is concerned, what makes any given job within it interesting is the HOW they arrive at the damage number. I feel like with healers, there's an added layer, where what is interesting has to come from both the HOW damage is healed, and WHAT TYPE of damage you're dealing with. Only way for the devs to make healing truly interesting, from my perspective at least, would require and upending/overhaul of how damage is dealt/received in this game... And I think that's most likely why they'll never do it. It is a fundamental change which would require a ridiculous amount of content retuning and outright restructuring in a good number of cases.

    I think it's pretty sad that a lot of the arguments made towards "fixing" healers have to do with adding damage options. It really drives the point that roles in this game are, at their root "DPS + [something else]." At the same time, I can't outright dismiss said arguments because with the way things currently work, they're entirely logical considerations to make. It's in the line of thought that goes "healing is boring, so GIVE THEM MORE STUFF TO DO" and that [STUFF] could just well be more buttons with which to deal damage.
    (4)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Hazama999 View Post
    I feel that, as far as the DPS role is concerned, what makes any given job within it interesting is the HOW they arrive at the damage number. I feel like with healers, there's an added layer, where what is interesting has to come from both the HOW damage is healed, and WHAT TYPE of damage you're dealing with. Only way for the devs to make healing truly interesting, from my perspective at least, would require and upending/overhaul of how damage is dealt/received in this game... And I think that's most likely why they'll never do it. It is a fundamental change which would require a ridiculous amount of content retuning and outright restructuring in a good number of cases.

    I think it's pretty sad that a lot of the arguments made towards "fixing" healers have to do with adding damage options. It really drives the point that roles in this game are, at their root "DPS + [something else]." At the same time, I can't outright dismiss said arguments because with the way things currently work, they're entirely logical considerations to make. It's in the line of thought that goes "healing is boring, so GIVE THEM MORE STUFF TO DO" and that [STUFF] could just well be more buttons with which to deal damage.
    It stems from how much more difficult and unrealistic it is to transform the environment for healing into one that allows healer gameplay to thrive in all types of environments while still having basically no real attack options. Because you need healing to take the spotlight for most of the entire fight, which is so drastically unlike how FFXIV is that we'd basically be changing the game entirely. And given how much they want to keep the game very easy for anyone to get through at least the MSQ and other story related forms of content, it just doesn't seem possible to make healers shine on their healing and nothing else. Because even if we can accomplish such a monumental shift to make the healing the star of the show almost always, what do we do about the 10 years of content we already have that doesn't accomplish that?

    A part of the reason why DPS tools are discussed is because having a more dynamic set of attacks to cycle through ensures that no matter how easy the content gets, there's always something for you to interact with rather than be stuck glaring things to death for such long periods of time.
    (8)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  4. #4
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    641
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    A part of the reason why DPS tools are discussed is because having a more dynamic set of attacks to cycle through ensures that no matter how easy the content gets, there's always something for you to interact with rather than be stuck glaring things to death for such long periods of time.
    I am aware of the fundamental change it would require, and that's precisely why I lamented that.

    I understand that giving healers more damage options is the more logical, accessible way of dealing with this, but at the end of the day, it's... just not healing, so ultimately it will never sit quite right with me.
    (3)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  5. #5
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,417
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Also on the topic of tanks, I generally think they should have the ability to be incredibly sturdy, but I think that utilizing self healing to achieve that is a bit misplaced, and overused. I think I would prefer stronger active shielding, and mitigation over self healing.
    (9)

  6. #6
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    901
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    I've read a bunch of japanese posts after a similar thread was made on their forums, and they seem much more split than here (which, for many of us, seems alien). With english forums not being read, while theirs look like they are much more likely to be (judging by their moderation), odds are higher that posting on their forums will yield more results. I use deepl for translation, it does a good job.
    (2)

  7. #7
    Player
    Plushy's Avatar
    Join Date
    Sep 2020
    Posts
    102
    Character
    Karma Astra
    World
    Goblin
    Main Class
    Gladiator Lv 2
    Quote Originally Posted by Teno View Post
    I've read a bunch of japanese posts after a similar thread was made on their forums, and they seem much more split than here (which, for many of us, seems alien). With english forums not being read, while theirs look like they are much more likely to be (judging by their moderation), odds are higher that posting on their forums will yield more results. I use deepl for translation, it does a good job.
    I read some of your posts on the japanese forums and all I have to say is (and I'm not saying this disrespectfully or rudely) I think you need to respect their opinions more and try not to be so aggressive because they don't agree with the NA/EU players as a whole.
    Your wording towards them was really pushy and forced, it sounded like you tried to make them feel silly just because they don't mind the 1 attack and 1 dot.

    If you want people to sympathize with EN players worries about healers you can't bully, push or force your opinions on people and yell or be disrespectful towards them because they don't agree.
    If you want to keep posting on the JP forums please try to be more respectful because most EN players are not going to post there, you're making us seem really aggressive and pushy just because they didn't wholly agree and you'll actually just give the healer strike a negative outlook because then the JP players might think "wow all those westerns are really rude".

    If you can't control your emotions I highly suggest just don't post on the JP forums because you'll just do more harm than good, just think...why would the devs listen to EN players if they're just going to lash out if someone doesn't agree with them?

    If you want to know why they like the current play style, ask them respectfully why do you like it? get their prospective, learn why they like it.
    Please don't say "wow so you like this braindead 1111112111111???? no wonder nothing changes!"
    So again, please respect peoples opinions and especially if you're going to post in foreign section and you don't speak their language.
    (15)
    Last edited by Plushy; 06-13-2024 at 08:46 AM. Reason: Replaced NA with EN=english speakers to include NA/EU

  8. #8
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    391
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    @Teno

    With all due respect. I saw many of your, and others' replies from the EN forum get removed by the JP forum for being rude/disrespectful/etc. and even as I've been reading through a lot of the replies on this thread, I'm seeing the same disrespectful & rude attitudes almost constantly.

    Personally, I'm not on board with this movement as I believe that healers' priority should always be healing, and I disagree fundamentally with the "green dps" idea that some people think should apply to healers. I also heal, and I nearly always find it to be very enjoyable and engaging. Depending on the group, duty you're doing, the experience will vary, but I believe that's an inherent facet of the role, and not just the healer role, any role. I've even seen groups complete content without any Tanks before, just having the party composed of DPS and the healer(s).

    For a large amount of the playerbase healers will be needed and they will be cherished, because a large amount of the playerbase isn't equipped with gear at or near the maximum iLvl along with materia, and they will totally understandably make frequent mistakes while playing (such as standing in AOEs, forgetting a mechanic, etc.) because they're human, and healers are needed for this.

    Also, to go back to that green dps belief for a second, what makes me even more averse to it is the fact that I've seen with my own eyes how much toxicity has sprouted from it.
    It's now become commonplace on this forum/Reddit/etc. to ridicule and frankly, bully other players because they don't agree with the idea that they should be prioritizing DPS if they're not playing a DPS. It's now become commonplace for people to perpetuate the untrue belief that "In Final Fantasy 14, every class is a DPS. If you don't like this, play WoW", even though Yoshida-san, the director of the game, has made it clear in the past that healers aren't really expected to DPS in this game (which, was met with rudeness and callousness by many on Reddit upon learning this) and now, with the changes made in ShB and beyond, the game has made it even more clear that healers aren't dps, which many people are once again responding to with poor attitudes, vitriol, and toxicity.

    I've also witnessed people harassing Tanks should they choose to meld Tenacity, an option the game gives to them, while these individuals condescendingly tell these Tanks they're "bad", and countless other insults because they don't prioritize DPS.

    Please, to anybody reading this, if you decide to go to the JP forum, do not become aggressive or rude towards anybody who holds a different opinion than you. It is absolutely fine for you to have a suggestion about the game, but trying to force it onto others while brushing aside their own feelings and viewpoints about the topic will easily make people upset and uncomfortable.
    (4)
    Last edited by TheForce; 06-16-2024 at 01:18 PM.

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TheForce View Post
    snip
    And you’ll find that people are fine with doing more healing……..but they won’t increase healing requirements. We spend 99% of our time doing DPS because the game gives us nothing else to do and savage DPS checks enforce healers doing like 18% of the raids total damage

    What else are we supposed to do. We’ve asked for more healing and they won’t give it to us. Asking for more complex DPS at least is way easier to implement
    (18)

  10. #10
    Player
    Rozeee's Avatar
    Join Date
    Dec 2022
    Posts
    72
    Character
    Lala Astera
    World
    Sophia
    Main Class
    Warrior Lv 56
    Quote Originally Posted by TheForce View Post

    Personally, I'm not on board with this movement as I believe that healers' priority should always be healing, and I disagree fundamentally with the "green dps" idea that some people think should apply to healers. I also heal, and I nearly always find it to be very enjoyable and engaging. Depending on the group, duty you're doing, the experience will vary, but I believe that's an inherent facet of the role, and not just the healer role, any role. I've even seen groups complete content without any Tanks before, just having the party composed of DPS and the healer(s).

    For a large amount of the playerbase healers will be needed and they will be cherished, because a large amount of the playerbase isn't equipped with gear at or near the maximum iLvl along with materia, and they will totally understandably make frequent mistakes while playing (such as standing in AOEs, forgetting a mechanic, etc.) because they're human, and healers are needed for this.

    Also, to go back to that green dps belief for a second, what makes me even more averse to it is the fact that I've seen with my own eyes how much toxicity has sprouted from it.
    It's now become commonplace on this forum/Reddit/etc. to ridicule and frankly, bully other players because they don't agree with the idea that they should be prioritizing DPS if they're not playing a DPS. It's now become commonplace for people to perpetuate the untrue belief that "In Final Fantasy 14, every class is a DPS. If you don't like this, play WoW", even though Yoshida-san, the director of the game, has made it clear in the past that healers aren't really expected to DPS in this game (which, was met with rudeness and callousness by many on Reddit upon learning this) and now, with the changes made in ShB and beyond, the game has made it even more clear that healers aren't dps, which many people are once again responding to with poor attitudes, vitriol, and toxicity.
    I agree that that people shouldn't be rude in whatever forum they are in, but I disagree with the green DPS point. If healers aren't supposed to DPS then the game shouldn't treat us as if we're supposed to DPS. You cannot pass DPS checks on savage onwards without both healer DPS-ing. I don't personally care about which direction the development team adopts, but to say that this is a "mentality" or an "idea" is not an accurate representation. It's just fact that the game wants us to DPS.
    (18)

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