
Originally Posted by
ForsakenRoe
Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!' Though, this is the first time I've seen it taken to the next extreme of 'a 123456 combo'. We've been over it many times, even in this very thread, that a 123 'combo' is a Physical Damage thing, and should remain on the Tanks/Melee/MCH. Rather, 'X Ready' procs, and separate CDs ala Sonic Break/Goring Blade, along with DOT durations to create a 'soft CD', is a much more sensible option.
Here's an example. WHM has it's DOT reduced to 12s duration (press every 5th GCD) and it gets a new button 'Banish' with a 15s CD (press every 6th GCD). Nothing else. If you are doing your rotation, and it's time to go Glare, Glare, Banish, Dia, Glare, but oh no you have to heal after the second Glare (where the Banish is), then it doesn't matter that you're about to do your rotation, it doesn't break anything. You'd just go 'Heal', Banish, Dia, Glare Glare. Or perhaps, Dia, then Banish, depending on potencies. But the point is, you'd be able to simply delay one or the other (or both) to prioritize healing, without having some sort of hard 123 combo that breaks if you even look at a different hotbar button.
If someone is going to go 'I don't want to interrupt my 'rotation'' as a healer, they're already going to do so now, with the current 'rotation'. If they're that parse-hungry that they're willing to ignore the primary responsibility of their role, giving them a more complex rotation isn't going to make them 'more parse-hungry'
As an aside, I've had multiple times where tanks in Abyssos said 'I'm not using Mitigation on this TB, it's during my 6min burst with potion. I'm going to just Invuln it'. And then left us healers to clean up a DOT that was ticking for like 35k+ damage per tick, because it snapshotted the 'absolutely zero mitigation used' on the TB. Despite this, saying 'screw my primary responsibility of mitigating damage, I'm going to push damage for my parse', Tanks don't seem to get punished by SE with 'well they're clearly trying to be too greedy and it's causing friction between players. Better delete Shadowbringer/PrimalRend/the other damage buttons'. No, in fact, they only ever seem to get even more.