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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by SamLeens View Post
    now you think its smart to give a healer a rota. why should a class that works on demand have a fixed rota when the dmg intake is not a fixed rota? And i mean the other 3 or 7 ppl in your party that spontaneously might die or need healing. why do i need the "oh no. dont get hurt. dont die! im in my 1, 2, 3, 4, 5, 6 rotation! i dont have time for that! Other healer, do something!" and the other healer will tell you that they dont wanna interrupt their rotation either.
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!' Though, this is the first time I've seen it taken to the next extreme of 'a 123456 combo'. We've been over it many times, even in this very thread, that a 123 'combo' is a Physical Damage thing, and should remain on the Tanks/Melee/MCH. Rather, 'X Ready' procs, and separate CDs ala Sonic Break/Goring Blade, along with DOT durations to create a 'soft CD', is a much more sensible option.

    Here's an example. WHM has it's DOT reduced to 12s duration (press every 5th GCD) and it gets a new button 'Banish' with a 15s CD (press every 6th GCD). Nothing else. If you are doing your rotation, and it's time to go Glare, Glare, Banish, Dia, Glare, but oh no you have to heal after the second Glare (where the Banish is), then it doesn't matter that you're about to do your rotation, it doesn't break anything. You'd just go 'Heal', Banish, Dia, Glare Glare. Or perhaps, Dia, then Banish, depending on potencies. But the point is, you'd be able to simply delay one or the other (or both) to prioritize healing, without having some sort of hard 123 combo that breaks if you even look at a different hotbar button.

    If someone is going to go 'I don't want to interrupt my 'rotation'' as a healer, they're already going to do so now, with the current 'rotation'. If they're that parse-hungry that they're willing to ignore the primary responsibility of their role, giving them a more complex rotation isn't going to make them 'more parse-hungry'

    As an aside, I've had multiple times where tanks in Abyssos said 'I'm not using Mitigation on this TB, it's during my 6min burst with potion. I'm going to just Invuln it'. And then left us healers to clean up a DOT that was ticking for like 35k+ damage per tick, because it snapshotted the 'absolutely zero mitigation used' on the TB. Despite this, saying 'screw my primary responsibility of mitigating damage, I'm going to push damage for my parse', Tanks don't seem to get punished by SE with 'well they're clearly trying to be too greedy and it's causing friction between players. Better delete Shadowbringer/PrimalRend/the other damage buttons'. No, in fact, they only ever seem to get even more.
    (24)
    Last edited by ForsakenRoe; 06-13-2024 at 06:44 PM.

  2. #2
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!' Though, this is the first time I've seen it taken to the next extreme of 'a 123456 combo'. We've been over it many times, even in this very thread, that a 123 'combo' is a Physical Damage thing, and should remain on the Tanks/Melee/MCH. Rather, 'X Ready' procs, and separate CDs ala Sonic Break/Goring Blade, along with DOT durations to create a 'soft CD', is a much more sensible option.

    Here's an example. WHM has it's DOT reduced to 12s duration (press every 5th GCD) and it gets a new button 'Banish' with a 15s CD (press every 6th GCD). Nothing else. If you are doing your rotation, and it's time to go Glare, Glare, Banish, Dia, Glare, but oh no you have to heal after the second Glare (where the Banish is), then it doesn't matter that you're about to do your rotation, it doesn't break anything. You'd just go 'Heal', Banish, Dia, Glare Glare. Or perhaps, Dia, then Banish, depending on potencies. But the point is, you'd be able to simply delay one or the other (or both) to prioritize healing, without having some sort of hard 123 combo that breaks if you even look at a different hotbar button.

    If someone is going to go 'I don't want to interrupt my 'rotation'' as a healer, they're already going to do so now, with the current 'rotation'. If they're that parse-hungry that they're willing to ignore the primary responsibility of their role, giving them a more complex rotation isn't going to make them 'more parse-hungry'

    As an aside, I've had multiple times where tanks in Abyssos said 'I'm not using Mitigation on this TB, it's during my 6min burst with potion. I'm going to just Invuln it'. And then left us healers to clean up a DOT that was ticking for like 35k+ damage per tick, because it snapshotted the 'absolutely zero mitigation used' on the TB. Despite this, saying 'screw my primary responsibility of mitigating damage, I'm going to push damage for my parse', Tanks don't seem to get punished by SE with 'well they're clearly trying to be too greedy and it's causing friction between players. Better delete Shadowbringer/PrimalRend/the other damage buttons'. No, in fact, they only ever seem to get even more.
    The conversation was with someone who gave me the feeling that they just want more buttons to press and a rotation. so everything you say doesnt make sense to me and feels out of context.
    (1)

  3. #3
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SamLeens View Post
    The conversation was with someone who gave me the feeling that they just want more buttons to press and a rotation. so everything you say doesnt make sense to me and feels out of context.
    For what it's worth, the healer forum does not like the idea of combos for filler dps. That's why short CD skills, procs or DoTs are more popular options there. Really the unifying issue is the fact that "healing downtime" is too extensive and what people absolutely despise is the repetition of the nuke usage.

    That's why you get the "1, 1, 1, 1" thing constantly being critisized.
    (14)

  4. #4
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrimGale View Post
    For what it's worth, the healer forum does not like the idea of combos for filler dps. That's why short CD skills, procs or DoTs are more popular options there. Really the unifying issue is the fact that "healing downtime" is too extensive and what people absolutely despise is the repetition of the nuke usage.

    That's why you get the "1, 1, 1, 1" thing constantly being critisized.
    Thank you very much for the clarification. Helps me a lot to understand it better.
    (5)

  5. #5
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    421
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!'
    I agree with the message, but this thinking that "you can't have combos on healers because healing would break them" is outdated : nowadays most actions don't break combos (just look at WAR), so there is no reason it can't be an option for at least one healer.
    (5)