
Originally Posted by
NegativeS
For most of my time playing this game, I thought I was alone in thinking that healer gameplay was a little... braindead, for lack of a better word, in the vast majority of content. Pretty much all dungeons boil down to casting your AOE shield/regen, spamming your one attack for the situation, and repeating. The only thing making them exciting while leveling is the prospect of getting new toys as you progress--once you hit max, the appeal quickly fades. I've been a healer/support main in pretty much every MMO I've ever played, and XIV probably has the worst overall experience of them all. Either our kit is too strong for healing to be interesting, the sustain of other classes is too strong for healing to matter, or our DPS """rotation""" is too one note for healers to have any complexity outside of simply healing. Whether it be one of, a combination of, or all of those three reasons, the result is a role that is borderline unplayably dull and certainly not fun or engaging in nearly any situation.
And to think, I JUST finished leveling all the healers to 90 for DT...
Oh well, at least I leveled the tanks too.
#FFXIVHEALERSTRIKE