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  1. #1511
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NegativeS View Post
    For most of my time playing this game, I thought I was alone in thinking that healer gameplay was a little... braindead, for lack of a better word, in the vast majority of content. Pretty much all dungeons boil down to casting your AOE shield/regen, spamming your one attack for the situation, and repeating. The only thing making them exciting while leveling is the prospect of getting new toys as you progress--once you hit max, the appeal quickly fades. I've been a healer/support main in pretty much every MMO I've ever played, and XIV probably has the worst overall experience of them all. Either our kit is too strong for healing to be interesting, the sustain of other classes is too strong for healing to matter, or our DPS """rotation""" is too one note for healers to have any complexity outside of simply healing. Whether it be one of, a combination of, or all of those three reasons, the result is a role that is borderline unplayably dull and certainly not fun or engaging in nearly any situation.

    And to think, I JUST finished leveling all the healers to 90 for DT...

    Oh well, at least I leveled the tanks too.

    #FFXIVHEALERSTRIKE
    Totally agreed.
    (6)

  2. #1512
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by SamLeens View Post
    The conversation was with someone who gave me the feeling that they just want more buttons to press and a rotation. so everything you say doesnt make sense to me and feels out of context.
    For what it's worth, the healer forum does not like the idea of combos for filler dps. That's why short CD skills, procs or DoTs are more popular options there. Really the unifying issue is the fact that "healing downtime" is too extensive and what people absolutely despise is the repetition of the nuke usage.

    That's why you get the "1, 1, 1, 1" thing constantly being critisized.
    (14)

  3. #1513
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    When I found out my main AST was been simplified AGAIN, I just though "I'm out" what even is the point of healing anymore?

    We've been screaming for years for better gameplay and we diluted AGAIN?! DPS all the way now.
    (9)

  4. #1514
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    Just to add, not necessarily on topic, that healer does need..something.

    I did roulette in Ronka and the healer randomly died on the first boss with 80% left hp. Nobody could raise. We still cleared the boss easily, with the DRK able to self sustain the entire fight.

    If this is the case, why can’t we just do roulette with 3 dps instead? If you are going to have a healer role, make them crucial for success.

    Is the logic that, they are afraid of giving healer too much pressure (“if you die, we all die!”)? So instead of pressure, they just make it so it’s not that big a deal to lose a healer?

    The solution is make damage hit hard enough that you can -at best- maybe skirt by about 10-20% of a boss hp bar without a healer. And just give other jobs raise abilities, even if it has a really really long cooldown. Hell give bard/dancer/mech a 5 min cooldown raise even. Let the healer die, but make it crucial to get them back up.

    Some dungeons have bosses hard enough to need a healer..but most do not. Most non dungeon content doesn’t even need a healer (like deep dungeon).

    So, why is that?
    As is, if the tank goes down, you can kinda survive until they get raised, but it’s hard to do 80% of a boss without one. Why not the same for a healer?
    (12)
    Last edited by kaynide; 06-13-2024 at 08:01 PM.

  5. #1515
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Another day, another player who thinks that 'oh those healers are asking for more damage buttons in their rotation, clearly they must be referring to an non-malleable, zero-versatility 123 combo that breaks as soon as you try to heal!'
    I agree with the message, but this thinking that "you can't have combos on healers because healing would break them" is outdated : nowadays most actions don't break combos (just look at WAR), so there is no reason it can't be an option for at least one healer.
    (5)

  6. #1516
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SamLeens View Post
    well, i met the tank without all the def cds in a lvl 90 dungeon. the tank who told me "i dont need def cds. my ilvl is high enough!" pulled wall to wall in the last story dungeon 6.0 min ilvl and the healer was my co heal in zodiark normal. they die sooner or later because the insta heals are gone and they dont survive my cast time. sometimes they even kick me bc they think i let them die on purpose.
    the thing is, and im not a fan of it, the game tells them that its okay to not care about your class. i get it. there should be a place for ppl who run a few dungeons and then log out again and i always try to help. even if my english is really bad and i only know tanks and healer but casuals are a completely different beast and i have the feeling that the ff14 team is not willig to give up on this not-challenging gameplay.
    As an aside, please stop harping on about casuals. The term means nothing, and is used as a synonym for "bad player"... And it seems to be used quite often by people who don't even realise that the whole of today's playerbase could be described as 'casual' by older videogame standards.
    (3)

  7. #1517
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    Do harder content.

    The vast majority of you are calling healing in this game easy because you're comparing it to tanks and DPS in content where enrages don't exist for the DPS to fail and tanks have to go out of their way to die. Yes, healing is boring when you don't have to think. You don't get to practice doing difficult content in alliance raids the way DPS do because your difficulty comes from the content
    We are doing exactly what you suggest which is not doing the easy content anymore. Thank you for your support!

    The point of the strike is to stop doing DF content as a healer, while making an individual choice if we want to heal for a static or not. By the way, I did try savage once, and I was still spamming the same button and realised I would only spam the button more if I tried to get better and aim higher. So I'd rather not schedule my life around a game only to be rewarded with more boring gameplay.
    (9)
    Graphics
    MSQ
    Viper

  8. #1518
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kaynide View Post
    Just to add, not necessarily on topic, that healer does need..something.

    I did roulette in Ronka and the healer randomly died on the first boss with 80% left hp. Nobody could raise. We still cleared the boss easily, with the DRK able to self sustain the entire fight.

    If this is the case, why can’t we just do roulette with 3 dps instead? If you are going to have a healer role, make them crucial for success.

    Is the logic that, they are afraid of giving healer too much pressure (“if you die, we all die!”)? So that if a healer dies it’s not that big a deal?

    The solution is make damage hit hard enough that you can -at best- maybe skirt by about 10-20% of a boss hp bar without a healer. And just give other jobs raise abilities, even if it has a really really long cooldown. He’ll give bard/dancer/mech a 5 min cooldown raise even. Let the healer die, but make it crucial to get them back up.

    Some dungeons have bosses hard enough to need a healer..but most do not. Most non dungeon content doesn’t even need a healer (like deep dungeon).

    So, why is that?
    As is, if the tank goes down, you can kinda survive until they get raised, but it’s hard to do 80% of a boss without one. Why not the same for a healer?
    Soooo this. Just goes to show the roles redundant at this point.
    (13)

  9. #1519
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by DivineP View Post
    Soooo this. Just goes to show the roles redundant at this point.
    Very low challenge on most content, extremely formulaic/scripted design that becomes trivialized once you learn the dance (not even necessary in most dungeons, just recognize the recycled patterns/mechanics), unbalanced role actions/self-mit, stripping of all fail states on jobs and encounters... seems about right.
    A perfect storm of very low challenge, repetitive design, and role and job homogenization.
    I think if you told people some ARR endgame dungeons used to have actual enrages/heal checks that people could fail until they learned them properly and that all roles had to pull their weight in their respective areas, a player that started in ShB might not even be able to conceptualize that. A dungeon that's not criterion having difficulty...?
    (5)

  10. #1520
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Babe I've done over 10000 pugs, when the role I love keeps getting more boring, think somethings wrong. Don't you?
    (2)

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