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  1. #1391
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Every time I come back to this thread I see a couple of people saying this won't do anything or you won't be missed or I'll play healer instead then like a hive mind.
    Then still talk on here about how useless a strike is. Lol.

    You get real mixed signals with how you seem to try and convince these people this strike is pointless and they should just continue to play healer then say this strike won't do anything. Almost as if you know that healer sucks but you don't want long queues as a DPS. Lol.
    (19)

  2. #1392
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by chozobo View Post
    Just want to jump in and say thank you for the amount of entertainment reading this absolutely mental thread has brought me.
    (20)

  3. #1393
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Aravell View Post
    I don't see why people use this argument so much. So what if people don't do hard content? It's precisely the casual content that's being hit hardest by this issue, it's so easy to drop the healer for casual dungeons.

    Also, stop saying that only sweaty world racers can pull it off. Literally anyone can 1T3D dungeons as long as the tank has enough brain capacity to press their multitude of heals.
    It's an insincere argument anyway. The amount of healing required on most Savage/Extreme floors is quite low after the first two weeks (and, in the first Savage floors, also during the first weeks), especially with a SGE in the party.
    The party about "3 world racers" is also irrelevant, they were playing dreadfully (clearly 4fun gaming, they were collecting vulns... and it still worked out lol).
    (10)

  4. #1394
    Player
    Print_Screen's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Print Screen
    World
    Odin
    Main Class
    Ninja Lv 94
    I can't really join the strike, since I already quit healing in ShB. You have my support though; the reason I stopped back then is the same as why you're stopping now.
    (19)

  5. #1395
    Player
    Pandurah's Avatar
    Join Date
    Jan 2015
    Posts
    89
    Character
    Luma Deahaart
    World
    Lich
    Main Class
    Scholar Lv 100
    Quote Originally Posted by chozobo View Post
    snip snap
    Thank you for bumping the thread. Sour attitude or not, it counts as a view. Enjoy your queues, I guess
    (6)

  6. #1396
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Devs need to be asked this:
    If tanks and dps can heal themsleves to full hp in a dungeon or raid? What purpose does a healer serve?
    Raise those that somehow manage to die, full stop.
    (2)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #1397
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Causal healers supporting this movement
    : you don’t do all content, so you don’t know what you’re talking about

    Healers that cleared every savage content and even ultimate
    : you don’t know how casuals heal. The game has to be accessible to anyone
    (23)

  8. #1398
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Allegor View Post
    Raise those that somehow manage to die, full stop.
    That's what Red Mage and Summoner are for.
    (5)

  9. #1399
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Considering you can heal casual content with Cure 2 and Media only, can we please stop the debate over catering to the lowest common denominator and accessibility issues that don't exist.
    (8)

  10. #1400
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Allegor View Post
    -snip-
    I saw your signature quote and I pretty much agree with what you said there.

    Content that has in the past required the player to focus and contribute more was flooded with comments about how it was "too hard".
    Anyone remember the dungeon The Steps of Faith when it first came out?
    The group had to not only fight the mobs, but also stay focused on executing mechanics or else it was most likely a wipe.
    People complained that it was "impossible", how they practically got gatekeeped from progressing into the new expansion since they couldn't clear it, so SE nerfed it.
    It wasn't impossible nor really that difficult, just required players to do their jobs.

    FFXIV dungeons aren't designed to be challenging anymore.
    They are designed to be stress free with the appearance of imminent danger so that everyone can play comfortably.
    Sadly, I honestly think that the root of the Tank/Healer issues lies with the players, who made it so SE took measures to make content and jobs easier to play.
    Players, at least the vocal ones didn't want challenging content or difficult jobs, they just wanted to be able to play without having to feel stressed.
    Probably calling people who told them to "just learn to play the game" as elitists as well.

    Wall-to-wall pulls wasn't the norm either.
    But after years and high item levels people started pushing the limits and pulled more and more.
    And in the end that became a norm that stressed a lot of tanks and healers.
    So SE started designing the dungeons where wall-to-wall pulls at least to me feels like an intended design.
    And how to make such pulls more comfortable to handle as a tank/healer?
    Give self heals.
    That way the tank can feel that they don't have to die if the healer isn't pressing those heal buttons, and the healer won't have to feel stressed since the tank can take off some burden from the healer.

    People keep complaining that SE isn't listening.
    But SE has listened and I honestly think that this is the consequences of SE listening to people in the past.
    Instead of people taking the time and effort to learn the game they were playing they complained so the game got shaped more into their skill level.
    Because "I want to play this game, not some other game."

    Edit:

    Then we got the quest in EW with the infamous body-swap.
    I didn't even realise it had a timer until probably half had ticked by.
    So I had to literally fight against the clock and even so I made it first try.
    That mission also got nerfed within the first couple of weeks if I'm not mistaken.
    People complained that it was too stressfull, that they couldn't clear it.
    Which proofs that if SE would decide to "suddenly" make things more difficult, put more responsibility on certain jobs people wouldn't be able to handle it since up to now things has been easier and players haven't gotten to learn along the way how to deal with more difficult gameplay.
    So it saddens me to say but I think that this is a problem that has gone for too long that people can't adapt to more personal job responsibility or harder content.

    I know I sound harsh and all that.
    But this is my honest thought of why things are as they are when it comes to certain jobs and how simplistic they are gamewise.
    I wish the game could become more difficult, not absurdly so, ofc.
    But so that players at least could improve and overcome the content they are facing, instead of having it served with mitten gloves.
    Where each job would feel more meaningful with their designed roles.

    Another edit:

    Ofc, it's not just the people who couldn't handle the stress but also those who could inflict said stress.
    "Why are you so slow? Pull more mobs!"
    "Why are you going so fast? I can't keep up with the healing!"
    "Why didn't you heal me? Learn how to heal!"
    "We died because you didn't hold the aggro! Learn how to tank before entering a duty!"


    Ofc, these are exaggerated. But I can pretty much promise that a tank or healer have at some point had someone mention something when doing a duty.
    At least during the earlier years.
    (4)
    Last edited by Evergrey; 06-13-2024 at 12:51 PM. Reason: lots of edits due to spelling etc.

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