#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
I feel like the fundamental issue, especially in more casual content, isn't with healers but with combat design in general. It's just boring and unengaging. This might be a me issue but I feel like content ranges from easy and boring to very difficult and boring. It's all way too static. At least healing forces me to multitask, which is why I prefer it over DPS or Tank jobs. Of course that also goes out the window in easy content because there's nothing to multitask.
Pretty sure many healer mains here fit that criteria perfectly. I think they will agree with OP on that point though.
While I had been at odds with them in the past, our disagreement stems from how we percieve the issues and how it should be addressed. However, we share the same sentiment that there is something wrong in healer design and it's getting worse over the expansions.
From my own experience, it's not true. Most of my clears have higher overheal rate than my cohealer and I can still get clears with a nice paint on my shoulder even though I always wear non BIS gear due to my laziness. This is coming from someone who never farm Savage content to git gud as I rarely have clear record more than 8, as my achievement shows.Unless you are playing in the most optimal setting (most aren't) and are overgeared for the content (applies to Savage, at which point it's not about job design it's about ilvl bruteforcing) then you are straining your cohealer because they are for sure doing GCD healing which you yourself seem to prefer.
You don't need to be hyper-optimized in healers to start ignoring healing GCDs, so do your cohealers.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
I'm sorry but having to press one attack skill for 90% of the encounter while sporadically playing a heal to deal with a scripted attack is not the same boat the other classes are in.
Class homogenisation is a big problem across the board and nobody is denying that other classes are affected too (look at all the negative reactions regarding DT job identities and their 8.0 plans on this forum) but you just can't pretend that there is no difference in average engagement between healer kits and e.g., dps kits.
(To be fair, I know that tanks aren't happy either but fixing healers would also force them to address tanks at least partially, since the latters' extensive mit and healing tools are a part of the healer problem. And at least they got a little more to do than we do.)
Even in normal content I still have more fun on DPS because I get to press pretty much all my buttons if I want to, esp. if I try to give myself a little challenge to optimise my rotation. The harder the fight the more challenging it becomes to keep pressing all buttons perfectly. But since my rotation is more or less self-contained I can also use a tryhard min-maxed rotation on a dungeon boss and it will have a positive effect --> the boss dies faster.
Do I need to perfect my mudra burst mini game on Nin on random boss number 28? No, but it's still more satisfying than spamming 1.
As a healer I am really only engaged when others are bad. Our job is mostly reactive (or anticipating) to what bosses and players do. But if they don't take much damage then this renders parts of our kit useless.
Unlike a DPS, who can always use their kit for better outcomes, there is no positive effect if I use healing skills when not needed. Sure, I can use both earthly star and macrocosmos together just to feel something, but their overhealing does nothing. It doesn't speed up the fight or benefit the party.
This point has been mentioned before several times but it really can't be repeated enough: healers are the class that gets more boring the better everyone gets.
We are literally the "inverse fun" job.
Compare this to a DPS who gets more fun the better they (and everyone else) get. Optimising DPS means striving to execute your rotation perfectly while dealing with mechanics of varying difficulty, which works even better when you are not dead, i.e., your healers and tanks play well.
And to people who say "go play savage or ultimate": Naturally, harder content will always be more fun (for those who seek gameplay challenges) than normal content.
But healers shouldn't have to play savage+ just to get on the same level of fun as other classes.
(And even in the case of savage+, raiders often report that the one button spam and boring healing scenarios are still a problem for many, once groups have got the fight down.
Someone in this or another thread cynically called healer a prog job.)
In normal content our fun relative to that of other classes is lower (even if other classes are bored too).
We should have the same level of fun (or lack thereof :’P ) as other classes in all kinds of content.
Saying it should be normal for an entire role to have an even worse time in the majority of content because, hey, at least you can potentially find some fun in the limited amount of (very) hard content makes no sense.
(Also keep in mind that hard content requires a lot of time and commitment that not everyone may have. FF14 is pretty much all or nothing in this regard because there is no real midcore content.
Also, sometimes you just want to jump into a roulette or a normal raid to have some light, casual fun.)
I've been fed up with how they've ruined healers for years. Sign me up.
So what's your contribution? You're just here to be dismissive, which is just inane. You're exuding an "against us" vibe... so yeah, antagonizing people here will bring out that with/against us feeling, because it's clear you're very much against it.
See, I've done All MSQ since ... oh Haukke, as Healer, because back during release 2.0 there was no roulette. You either had to find people standing outside the dungeon or just click the duty and wait, sometimes as long as an hour for a queue to pop. Meanwhile, Healer queue was instant. So was tank queue.
All the roulettes wound up doing is getting people who don't want to play healer, to play healer and tank, to complain about how boring healing is because it's not a DPS, or complain about tanking not doing enough damage. For the last few years though, the roulette's have generally looked like "needs tank" except for alliance raid which is the only queue that ever switches to "needs healer" and "needs DPS", all the rest of the queues will alternate between tank and healer, and never DPS.
2.0 MSQ stuff, even the solo stuff, was miserable as a healer. Absolutely awful. Because the game designed the MSQ to be played as DPS. The healer and tank would not have these DPS stances for those solo duties if that was not the case. When they finally did away with Cleric stance, it stopped being "extremely miserable" but you're still looking at 5-10 times longer to do solo stuff, and good grief are the solo Zenos fights tedious.
The entire reason I leveled scholar/summoner was so I would have the option to switch to summoner IF the content was too hard to do as healer, owing to how the MSQ was in 2.0. I've never "needed to" but the option was always on the table.
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