Quote Originally Posted by Rehayem View Post
Should MSQ dungeons be easy? I think it's fine because it's about progressing the story, however, we have Duty Support, should then everyone be punished with easy 1 button spam just because someone is scared? Or because they want to feel "relaxed"? Currently what's missing is the "middle ground", not even Savage is fun because it's still the 1 button spam 90% of the time.
I think you are right about the 1-button spam punishment, the middle ground missing.
Those are words I had been thinking about but could not verbalize well, and it was great to be able to encounter this kind of response (different languages have different thought outputs, so it is interesting to notice new things).

Quote Originally Posted by Rehayem View Post
I understand JP playerbase thinks the way healers work now is fine, which is why I'm aware Yoshi-P will ignore this feedback -- because JP playerbase is fine with this. JP community thinks SE caters to Western audience when in fact this is not so -- my experiences playing Asian MMORPGs (especially Korean) has shown that developers have bias towards their own region, ignoring the Western audience completely (example: Aion, TERA, etc). Square Enix is not an exception, and will most likely, in majority of the time, listen only to Japanese playerbase.
I knew EN players would say this.
But JP players often say that the development team only listens to requests from overseas and rarely receives FB from Japan.
Today alone, several of them said this lol.

There is a saying in Japan, "The grass looks beautiful green in the neighbor's house".
They also said that this is exactly the situation right now.