Quote Originally Posted by Nanananami773 View Post
The current healer will be designed so that people who are just starting out, very casual players, can easily understand what they are doing and accept it rather easily.
I think its a good point.
Of course, not everything is good, and I feel obliged to say that the part that is aimed at the core players, the part that you ENs are appealing to here, is not good enough (just my personal opinion).

My English is also poor, so I apologize.
It's perfectly fine if healers are easy on early levels, but should they be this easy and boring at max level? I don't think so. This game needs different levels of challenge, right now there's nothing that allows healers to heal more. It's not even about more DPS options - no - it's about having healers do more than just spam 1 button for 90% of the time.

Should MSQ dungeons be easy? I think it's fine because it's about progressing the story, however, we have Duty Support, should then everyone be punished with easy 1 button spam just because someone is scared? Or because they want to feel "relaxed"? Currently what's missing is the "middle ground", not even Savage is fun because it's still the 1 button spam 90% of the time.

I understand JP playerbase thinks the way healers work now is fine, which is why I'm aware Yoshi-P will ignore this feedback -- because JP playerbase is fine with this. JP community thinks SE caters to Western audience when in fact this is not so -- my experiences playing Asian MMORPGs (especially Korean) has shown that developers have bias towards their own region, ignoring the Western audience completely (example: Aion, TERA, etc). Square Enix is not an exception, and will most likely, in majority of the time, listen only to Japanese playerbase.