Quote Originally Posted by JanineBeckinsale View Post
Then that's a completely different thing. The blame, if you want to put one on someone, is to be put on the balance/design team, not on the players who are just using their tools.
Well that's what I am saying and that's why I'm posting here. But it doesn't change that it's annoying in the moment. Something being annoying is not the same as blame.
If I'm tanking and see an Excog on me, all I'm thinking is that I'm paired with a smart healer and that I can save my cooldowns for a later time as I want to take advantage of that Excog proc.
You'll never end up using them then, because there literally isn't enough damage in modern dungeons for it to be needed. It's either a tank's or a healer's cooldowns.

And if I'm WHM I just need to be smart about my Bene and be prepared to use it when I know my WAR doesn't have their BW available.
The reality is that by the time the WAR has taken enough damage to need BW again, BW is up again... if it's not, they have Thrill+Equilibrium or Arm's Length. And in DT they got a heal on Vengeance... And if that's not enough, they have a party regen on Shake It Off. Benedication ain't needed at any point. And if somehow they ran out of all these things, which they definitely wouldn't, they have Holm Gang.

Quote Originally Posted by Sesera View Post
My issue comes when the failure isn't tied to the encounter but the person who failed.

Like I remember a run of The Aetherochemical Research Facility where we wiped several times on PA because the healer failed the mechanic. If any one else had failed instead of the healer especially a dps we wouldn't had to restart 5 or more times.
Actually, I've had the healer die in that fight and cleared it. I only need 1 thing: a DPS to survive to help me beat the DPS check. After that, I can clear it regardless of roles.

There is something to be said for the person who failed needing to learn through repetition though. Many runs of that dungeon now have multiple wipes to the last boss, but they learn from it and get better and then clear it. If they don't, we figure out a way to help them survive if we can, or survive for as long as we can. Or we try to do advanced callouts for them.

That's the point though. It's a team effort, and a process of getting better to overcome it. That's one of the appeals of an MMORPG for many people - overcoming a challenge as a team, so I feel bad when there is not at least 1 wipe or multiple near-wipes that were a clutch save.

I'm not saying it should be that hard, it should just make you feel something like Zenos wants to feel. It's ironic we have this Zenos character expressing exactly how many of us feel about some of the story content (or their lack of item level syncs).