I was furious to see that some domes (Sch/Sag) were giving hots...Yes! I would love if different jobs within the same role had different purposes. Let WHM be the "big instant heals" healer and AST be the "mostly HoT and delayed healer", for example. Not to the point that one of them is not viable in certain content, but to the point that jobs don't constantly step on each other's toes.
I've only ever had one trollish healer, they threatened to not heal me if I kept pulling (I was playing MNK and was literally beside the Tank on every pull) so I told them that refusing to heal out of spite was a reportable offense, which I don't even know if it's tru but it shut them up. Here's the sad truth about this whole healer strike; 99% of healers are perfectly fine and realize that the rest of the playerbase wants them DPSing so that everyone can finish their roulettes, or their clears as fast as possible because they respect other people's time. Then you have this tiny, vocal minority that actually want everything to be way harder and take up more of everyone's time because their enjoyment comes first, damn everyone else. That's why I'm here. Because I see a group of selfish people trying to ruin everyone else's time so that they can have a negligible improvement to their rotation, all the while refusing to partake in anything harder than Normal Variant Dungeons or Extreme Trials.
Enjoyment should be equal across all jobs and roles, not just tanks and DPS. If there's people who enjoy healer role as is, then this thread isn't really for them, and people who attempt to troll and antagonize everyone else is because they took this as a personal offense with "well I enjoy it, why don't you?".I've only ever had one trollish healer, they threatened to not heal me if I kept pulling (I was playing MNK and was literally beside the Tank on every pull) so I told them that refusing to heal out of spite was a reportable offense, which I don't even know if it's tru but it shut them up. Here's the sad truth about this whole healer strike; 99% of healers are perfectly fine and realize that the rest of the playerbase wants them DPSing so that everyone can finish their roulettes, or their clears as fast as possible because they respect other people's time. Then you have this tiny, vocal minority that actually want everything to be way harder and take up more of everyone's time because their enjoyment comes first, damn everyone else. That's why I'm here. Because I see a group of selfish people trying to ruin everyone else's time so that they can have a negligible improvement to their rotation, all the while refusing to partake in anything harder than Normal Variant Dungeons or Extreme Trials.
No job is perfectly fine, they're all samey in one sense or another. Healers (and tanks) just have it worse than DPS when it comes to samey.99% of healers are perfectly fine and realize that the rest of the playerbase wants them DPSing so that everyone can finish their roulettes, or their clears as fast as possible because they respect other people's time. Then you have this tiny, vocal minority that actually want everything to be way harder and take up more of everyone's time because their enjoyment comes first, damn everyone else.
And I believe it's possible for both sides to get what they want.
People like me, casual players, can still continue playing the job on easy mode, pressing a few damage buttons but stopping DPS to heal, not worrying if Adlo is a DPS loss or not (I never cared about that anyway), while giving other healers the possibility to optimise and reach a higher skill ceiling if they want to.
It doesn't need to be mutually exclusive, as long as SE implements it properly.
So I was right for the trollish healer. Damn.I've only ever had one trollish healer, they threatened to not heal me if I kept pulling (I was playing MNK and was literally beside the Tank on every pull) so I told them that refusing to heal out of spite was a reportable offense, which I don't even know if it's tru but it shut them up. Here's the sad truth about this whole healer strike; 99% of healers are perfectly fine and realize that the rest of the playerbase wants them DPSing so that everyone can finish their roulettes, or their clears as fast as possible because they respect other people's time. Then you have this tiny, vocal minority that actually want everything to be way harder and take up more of everyone's time because their enjoyment comes first, damn everyone else. That's why I'm here. Because I see a group of selfish people trying to ruin everyone else's time so that they can have a negligible improvement to their rotation, all the while refusing to partake in anything harder than Normal Variant Dungeons or Extreme Trials.
And... I don't mean to be unpleasant, but do you realise that one of the purposes of this thread is to denounce dps phases, where you only spam a button; which implicitly means that the healers in this thread are among those who dps in your roulettes?
It might be useful to read the thread.
Sure, and I'd agree with you if I didn't see so many people in this thread asking for kit to be taken away from other jobs so that they have an excuse to heal more. Which is demanding other people lose fun pieces of kit so that the healers can spend more time doing something they should already be doing quite a bit of. And the only examples of things I'm being shown is High level players pulling off crazy clears on current content, or bald streamer man farting his way through the easiest tier of content in the game without a healer.Enjoyment should be equal across all jobs and roles, not just tanks and DPS. If there's people who enjoy healer role as is, then this thread isn't really for them, and people who attempt to troll and antagonize everyone else is because they took this as a personal offense with "well I enjoy it, why don't you?".
I'm all for Healers getting more interesting DPS rotations or OGCD Damage options, those are good solutions to the problem.
I was referring to Healers as the people that play them, not the jobs. i.e. The vast majority of people who play healer are willing to put up with what is in reality a very minor issue for the sake of the enjoyment of everyone else in the party, and to respect everyone's time.
A few of us asked questions on the japanese forums regarding their stance on the healer design, and it seems that they indeed like this type of braindead 111 gameplay. It does not bode well...... And it might explain why we've been stuck with this bs design for years... They might very well just not care at all about international players.
It's more about something to do, pretty sure that's the entire message of this thread. If SE doesn't nerf WAR or any other tank self sustain, then they should increase incoming damage to force healers to actually use their kit rooted in their role -- heals. With the mediatour, you can really thank Xeno for showing the possibility to clear a dungeon without a healer, and that's how all they played mediocre because they were clicking skills rather than using their gaming mice. Imagine if you were always stuck in a level 16 Sastasha rotation, 1 aoe and your 1+2 skill to spam, and go like that through the entirety of the game from 16 to 90, wouldn't that become boring to you? Because that's pretty much how healers are 90% of the time.Sure, and I'd agree with you if I didn't see so many people in this thread asking for kit to be taken away from other jobs so that they have an excuse to heal more. Which is demanding other people lose fun pieces of kit so that the healers can spend more time doing something they should already be doing quite a bit of. And the only examples of things I'm being shown is High level players pulling off crazy clears on current content, or bald streamer man farting his way through the easiest tier of content in the game without a healer.
I'm all for Healers getting more interesting DPS rotations or OGCD Damage options, those are good solutions to the problem.
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