Quote Originally Posted by OliviaLugria View Post
It's definitely tricky. You don't want that one job that is overly complex to the point that players think they should be rewarded for it. (I think that sparked a bit of the summoner redesign.)

Still, having distinct healing styles would go a long way to alleviating the problem. They have an inkling of this, but the design team gave all of them to many similar/redundant skills that covers up that small bit if uniqueness.
Yes! I would love if different jobs within the same role had different purposes. Let WHM be the "big instant heals" healer and AST be the "mostly HoT and delayed healer", for example. Not to the point that one of them is not viable in certain content, but to the point that jobs don't constantly step on each other's toes.