Given the kits healer have since ShB, it’s entirely possible to heal while maintaining your damage output.
If some healers still fail to heal you with bloated healing spells, how’s giving them more healing spells helps the issue?
Have you considered the problem lies elsewhere?
Shouldn’t SE increase incoming damage to an extent that tanks actually have to stop and wait for healers?
They’re doing quite the opposite right now by giving tanks more reason to leave healers behind. How’s giving tanks more healing in DT going to stop people like me who’s already at the other side of map clearing mobs while sprout healers are busy opening treasure chests for gears?

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