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  1. #1
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,111
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    I understand the frustration but...

    The average player is paying no attention to this. There will still be players healing when Dawntrail is released and Duty Support to use if queue times are long. The only stumbling block would be the trials, assuming SE isn't giving them the level 89 trial treatment.

    For the sake of discussion, let's assume you could get the average player to join in on the strike. If healers truly aren't needed in content, why would a strike even get noticed? Players can pre-form their parties to avoid the Duty Finder role restrictions after all.

    Good luck to you. I'll still be healing for Dawntrail because most of those I play with can't make it through the content without a healer and I'm not going to screw over their game experience just because the developers can't figure out how to create a satisfying healer experience for the high end crowd. I do genuinely sympathize but having a good time with my friends is more of a priority for me.

    Quote Originally Posted by Aravell View Post
    That pull was actually difficult back in HW and was very easy to wipe on. If only they could give us a modern version of that, something that can actually stress the healer and eat through their resources.
    Get your tanks to stop using their active defensive and healing abilities. I was healing a tank that used 0 defensives through Tower of Zot the other night. Can't remember the last time I had to use so many GCD heals.
    (27)
    Last edited by Jojoya; 06-09-2024 at 01:12 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    I understand the frustration but...

    The average player is paying no attention to this. There will still be players healing when Dawntrail is released and Duty Support to use if queue times are long. The only stumbling block would be the trials, assuming SE isn't giving them the level 89 trial treatment.

    For the sake of discussion, let's assume you could get the average player to join in on the strike. If healers truly aren't needed in content, why would a strike even get noticed? Players can pre-form their parties to avoid the Duty Finder role restrictions after all.

    Good luck to you. I'll still be healing for Dawntrail because most of those I play with can't make it through the content without a healer and I'm not going to screw over their game experience just because the developers can't figure out how to create a satisfying healer experience for the high end crowd. I do genuinely sympathize but having a good time with my friends is more of a priority for me.
    “I’m not going to screw over their experience because the developers can’t……..”

    So you are basically saying healers are a functional enforced burden on the party that doesn’t get to have fun, they are just there to facilitate others fun

    Do you not see a problem here
    (35)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,111
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    “I’m not going to screw over their experience because the developers can’t……..”

    So you are basically saying healers are a functional enforced burden on the party that doesn’t get to have fun, they are just there to facilitate others fun

    Do you not see a problem here
    I don't have a problem because I do have fun as a healer. I rarely end up in a party with players good enough not to need a healer. I'm getting to use most if not all of my healing toolkit.

    Healing is still a very needed and valid role if you spend your time playing with the average player. The problem lies in making it interesting for the highly skilled players, which I have said several times. On the rare occasions I get matched with a party good enough not to need a healer, I admit it can be pretty boring.

    So is the problem with the job design, which has to account for both skilled and unskilled players, or is it with encounter design in high end content? Or is it with highly skilled players that feel all group content needs to be tailored to their skill level and be damned to those who aren't as skilled? Wildstar showed what happens when developers choose that route. You get a dead game because the high end crowd isn't large enough to sustain a MMORPG.

    If you're a high end player, there's a very good chance you've got tools at your disposal that will break down how much of your time you're spending healing and how much time you're spending damaging. They will show you what heals you're using and what heals you're not using. Do not go to those healer free outliers as proof of anything because they're outliers. Look at your own personal statistics. Are you genuinely healing that little in high end content? Could it be that you're only having the problem in normal content, which isn't designed for players of your skill level in the first place and so is naturally going to feel unsatisfying?

    Maybe the real problem is the smaller amount of high end content to be done. There's a huge difference between grinding your way through 10-12 raid bosses (plus trash) each week in WoW and only having 4 boss encounters with loot lockouts plus an Unreal in FFXIV. That means spending a larger amount of time in roulettes and other normal content that just will not be challenging no matter how the job team twists job design around. They have to design around what the average player is capable of doing.

    Quote Originally Posted by Turtledeluxe View Post
    I disagree that it's high end healers that want changes to healer. I think the vast majority of players could arguably survive without one, in casual content, after their first time playing the content. And that's a problem when the game is predicated around repeating content over and over for 2+ years.

    In other words, it's casual healers, mid core healers, and high end healers.
    You vastly overestimate the skill of the average player.

    Queue solo for dungeon roulettes as a healer then don't heal at all (including yourself). Give the group a warning about your experiment. See how it goes.

    Quote Originally Posted by OliviaLugria View Post
    I mean creating drama is what gets results most the time...
    If it happens over on the JP data centers...

    Is anyone reaching out to the JP healers about this?

    Quote Originally Posted by TKMXIV View Post
    I'm still going to max out every job, but I won't be running roulettes as a healer outside of Frontline for the EXP. The reason is that I do find PVP healer to be fun. Mostly in CC matches but Frontline has its moments.
    What makes it fun in PvP but not PvE?

    Could those things be adapted into PvE or is PvE too scripted?

    Quote Originally Posted by Supersnow845 View Post
    I genuinely don’t understand what you people want
    It's just a warning that such strikes never gain enough traction to accomplish anything. Most players don't come to the forums or pay attention to game topics on social media.

    The strikes that work are the ones where players close their wallets and walk out the door.
    (7)
    Last edited by Jojoya; 06-09-2024 at 08:22 PM.

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jojoya View Post
    It's just a warning that such strikes never gain enough traction to accomplish anything. Most players don't come to the forums or pay attention to game topics on social media.

    The strikes that work are the ones where players close their wallets and walk out the door.
    You don't get it. I have made it very clear that #FFXIVHEALERSTRIKE has a low chance of producing favorable results wherein the devs will change course. Of course, that is and always will be the end goal, but the smaller much more obtainable goal is to let players know that they DO have the power to not support the decisions of the development team. It's to give voice to the voiceless.

    Every strike has always started with one person. This person is usually surrounded by defeatists who tell him/her that there is no point. That their cries will fall on deaf ears. But then one person joins them. Then another, and another. Each of them will still be told there is no point, and even be met with hostility and ridicule. Many of these people are confrontational because they feel like they are being pragmatic, when the truth is they have given up and/or no longer have the strength to fight. Very much like what has happened in this very thread.

    The fact of the matter is that there is nowhere else for us to go. Even quitting the game isn't an option because the subscriber lost to subscriber ratio still favors the latter. I think it's like 1:3 or something like that. This will not hit the company where it hurts. Plus, most of us are emotionally invested into our characters. The longer we've been here, the stronger that attachment. We have attempted to provide the feedback. We have given the dev team two expansions of working with or around their course of direction. Some of us (like me) have even defended them and tried to harmonize the playerbase with those at SE and with each other. Yet, the dev team continues to hit the accelerator in the current direction.

    A lot of us are just done. Not done with the game, but done healing under the current circumstances, and #FFXIVHEALERSTRIKE represents the collective voice that speaks it. I encourage anyone and everyone in support to copy/paste everywhere they can.
    (22)

  5. #5
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    568
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jojoya View Post
    Get your tanks to stop using their active defensive and healing abilities. I was healing a tank that used 0 defensives through Tower of Zot the other night. Can't remember the last time I had to use so many GCD heals.
    A tank not doing their job gets noticed, yes.
    Meanwhile I've had more than a few dungeons runs where, upon entry, I get told to not heal. First couple times it happened, I just sat there and watched, hoping for the tank to hit the ground. They never did. All I did was follow behind the group doing nothing, and nobody noticed anything out of the ordinary.
    (8)

  6. #6
    Player
    Sensui's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Angra Mainyu
    World
    Midgardsormr
    Main Class
    Gladiator Lv 100
    I've also had the opposite where a tank couldn't manage cooldowns and died. So, which is it? Tank or healer issue?
    (3)

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sensui View Post
    I've also had the opposite where a tank couldn't manage cooldowns and died. So, which is it? Tank or healer issue?
    The reality is, some players will make mistakes. Some players have not yet learned the game well enough or understand the mechanics enough to make the right decisions. But blaming that on all tanks or all healers, or the design of tanks or healers is narrow-sighted. This is a game. That means you're going to fail once in a while, whether by your own hand or someone else's. Yet many players in FFXIV treat failure like it's a flaw in game design--that if the jobs were actually well designed, failure would be impossible, but that's insane.
    (16)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  8. #8
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Today I saw 428 healers.
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  9. #9
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,420
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    I don't main healer but i feel for you guys, so add me to this one.
    Healing is so boring atm
    (10)

  10. #10
    Player
    FairyDJ's Avatar
    Join Date
    Nov 2020
    Posts
    39
    Character
    A'leksan Shadowheart
    World
    Brynhildr
    Main Class
    Bard Lv 90
    Quote Originally Posted by EusisLandale View Post
    A tank not doing their job gets noticed, yes.
    Meanwhile I've had more than a few dungeons runs where, upon entry, I get told to not heal. First couple times it happened, I just sat there and watched, hoping for the tank to hit the ground. They never did. All I did was follow behind the group doing nothing, and nobody noticed anything out of the ordinary.
    And this is unfortunate. I had a War tell me not to heal in level 90 and that is frustrating especially since I came into the dungeon as a healer. It leaves a bad taste in a person's mouth and I can only imagine if someone told a sprout healer that. Especially one trying to learn the class. It is not a good system the Healers are in and its upsetting.
    (14)

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