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  1. #1
    Player
    Miemi's Avatar
    Join Date
    Aug 2021
    Posts
    32
    Character
    Mieiki Kayelinth
    World
    Twintania
    Main Class
    Summoner Lv 100
    Since I don't see SE reworking healers ever, I'd go for the 2nd best option: make healers have a real impact, on every content.

    Nerf and remove some of the oGCD heals so we're actually forced to heal. I believe self-sustain/healing abilities on different roles have a place in the game, but need to be well balanced.

    Shorter cast times + the increased radius of heals (and buffs in general) also had an impact. Most of the current healer kits has low to no commitment. You don't have to commit for a long cast, you don't have to commit for movement, you don't have to commit for big CDs 95% of the time. It's not engaging.
    (1)

  2. #2
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    I personally appreciate that, even if communication is a little precarious, people are taking the time to visit the ENG language forums to participate. Even if this person was sceptical, they still cared enough to reach out and that is very encouraging in my opinion, because it means even if this person doesn't necessarily agree, maybe their action in reaching out will help break the ice and we will see a greater consensus for the community across the board.
    (6)
    If I speak at one constant volume
    At one constant pitch
    At one constant rhythm right into your ear
    You still won't hear
    #FFXIVHealerStrike

  3. #3
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bloody_Kenny View Post
    Adding more DPS buttons is just one of many possible solutions. Others can be creating short-duration buffs or debuffs applied to targets, retaliating barriers, etc. Or it can be achieved without touching healers at all, instead changing encounters, creating new engaging healer-specific mechanics, and so on. There are many possibilities for how to fix the Healers problem, there are thousands of pages in many threads across the 5 years.

    Also, I tried to write a more detailed answer to Nanami-san, that our goal is not just to add more attack spells, but my Japanese is too rusty, and the friend who can help me with that is currently asleep cause it's 2:50 a.m. in Tokyo.
    Moment to moment gameplay is the weakest in healers: The decision making regarding the next GCD you're going to use is very uninteresting.

    "Broil. No damage incoming. Broil. Nothing, Im gonna Broil. Same, nobody is in danger, Broil. What's next? Broil. I have to move? Broil and then Broil. Oh, incomming unavoidable aoe, should I Succor or oGCD heal then Broil? Well I guess I can keep Broiling since I don't really need more healing, so Broil. What's next? More Broil. "

    That's basically it. This is what happens in most content. It is certainly true that prog. is more interesting since unplanned heals force players to weight their options more deeply. Unfortunately that doesn't last long and what we have to fill the emptiness is more of the same beige spell we had before.
    (13)

  4. #4
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nanananami773 View Post
    Hello, I am from the Japanese community.
    I use a translation tool so sorry if my English is poor.
    There was a post in the Japan forum informing me about this thread and I learned of this shocking move.
    Welcome! Do your best and we'll do ours to converse productively!

    Healer can be very fun an exciting, but it relies on your party being weak or inexperienced in a fight.

    In casual content, healer becomes a job only using 3-4 skills when they have over 20! Even at level 90 we are still playing like we are in satasha. This is why many suggest adding more dps buttons. It allows more engagement during the times healing is not needed, which is a large majority of the game's content!

    I don't necessarily want to see more healing in fights because it doesn't fix all the old content that didn't need the healing. Nothing in the game will prepare you for those increased requirements either. I would be excited to see content change in this way, but I'd would rather they make changes that make the healer role exciting in all forms of content without hurting the other roles.
    (4)

  5. #5
    Player
    Nanananami773's Avatar
    Join Date
    May 2020
    Posts
    1,902
    Character
    Nanami Nanananami
    World
    Atomos
    Main Class
    Botanist Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Welcome! Do your best and we'll do ours to converse productively!

    Healer can be very fun an exciting, but it relies on your party being weak or inexperienced in a fight.

    In casual content, healer becomes a job only using 3-4 skills when they have over 20! Even at level 90 we are still playing like we are in satasha. This is why many suggest adding more dps buttons. It allows more engagement during the times healing is not needed, which is a large majority of the game's content!

    I don't necessarily want to see more healing in fights because it doesn't fix all the old content that didn't need the healing. Nothing in the game will prepare you for those increased requirements either. I would be excited to see content change in this way, but I'd would rather they make changes that make the healer role exciting in all forms of content without hurting the other roles.
    I can very much understand the feeling of a healer perceiving a lvl 90 ID as a Sastasha lol
    I too wish that the healer's gaming experience would be more exciting.
    (12)

  6. #6
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    For the people asking about YouTube coverage...do you mean videos like this one?

    https://youtu.be/NI5owenBFcM?si=F6pyjRWNv-3MnQKe

    The one where Zepla concedes that the state of the game and healers are "sad" and that she wishes it was different. She suggests finding the fun in healing by doing mentor roulette.

    "It's actually faster that way...just bring a WAR and 3 dps...you'll finish (the dungeon) way faster. That's the meta. You don't even need healers. It's actually worse with healers."
    (8)
    Last edited by Turtledeluxe; 06-12-2024 at 03:28 AM.

  7. #7
    Player
    Fimbulvetr's Avatar
    Join Date
    May 2015
    Posts
    9
    Character
    Fimbulvetr Niucwinsyn
    World
    Adamantoise
    Main Class
    Red Mage Lv 90
    NGL it's really weird that people are so mad about someone saying "The current role bores me so I'm not going to play it anymore." Healers don't have a reason to use all of their tools for healing outside of the most difficult content, and if you are a baseline level of decent at healing, you'll find yourself spamming one button (plus dot) for the majority of your time playing healer. That's just the state of the game right now. If you're required to use gcd heals after using your off-gcds, you have a lot of people with you who are very bad at the game or are very new.

    Frankly, we need encounters in casual content that require healers to heal more. Everything in the current expansion has been excuse mechanics that are recovered by one off gcd heal. The other healer in alliance raids or public raids is honestly just there for the raise insurance; you don't actually need their healing in their kit to clear the content comfortably. Shields are always unnecessary because the devs don't know whether or not you're going to get a shield healer in DF, and everything else is easily fixed with Whispering Dawn or any other type of regen. Shoot, if you don't want to use an off gcd, you can kind of just Medica II through everything in the game.

    That being said, while I definitely want to be required to heal more, I also do want a more engaging DPS tools. That's kind of part of the fun of it: mastering a fight to the point where you can output solid damage comfortably while still being able to keep everybody healthy is a really good feeling. I think that feeling is far more rewarding than just constantly healing and doing nothing else. Currently, there is no feeling of accomplishment as a healer because you really don't have to do anything at all to keep everybody alive, and the only other option is to just spam one button for damage. You push one button and then you go back to pushing your other one single button.

    I really don't think that asking for a little more complexity is that crazy lol. I feel like the return of Aero III for WHM, Miasma II and Shadowflare(or Bio II) for SCH, and a casted dot to AST (can't remember if combust had a cast time six years ago lol) would be a really good start.

    I feel like there's a perception that the people who are complaining want to deal MORE damage, but that's not really the case. We just want to have something that's a little bit more interesting than spamming one button. More damage is not the goal, fun damage is.

    If you are a good healer who keeps everyone alive, your reward is to spam one button. That is painfully boring.

    I'm not saying I'm part of a strike anything, but I have completely stopped playing healer this expansion because it's become boring. I would love to be able to enjoy healer again.
    (20)

  8. #8
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Fimbulvetr View Post
    That being said, while I definitely want to be required to heal more, I also do want a more engaging DPS tools. That's kind of part of the fun of it: mastering a fight to the point where you can output solid damage comfortably while still being able to keep everybody healthy is a really good feeling.

    I feel like there's a perception that the people who are complaining want to deal MORE damage, but that's not really the case. We just want to have something that's a little bit more interesting than spamming one button. More damage is not the goal, fun damage is.
    That would be my personal ideal as well and it's the reason why pvp healing is so fun to me.
    (Though I do understand pure healers too and as I said above, as long as we get more engagement in any form then that would be compromise I could happily live with.)
    (2)

  9. #9
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    745
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Also what if the content creators themselves are having trouble grasping the issue? We only have 2 big healer mains in Rinon and Zepha so it would hard for probably the rest of them to comprehend it.
    (5)

  10. #10
    Player
    Kayokane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    429
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    to be fair, I'm a little surprised no one put ffxivhealerstrike or healer strike as tags in this until today, I suppose this will probably remain locked at the top of GD for a while yet, but what if the Lore Forum lurkers want to search it up :3
    (1)
    ~Mew

    ~~Thank You Niqo'te

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