Since I don't see SE reworking healers ever, I'd go for the 2nd best option: make healers have a real impact, on every content.
Nerf and remove some of the oGCD heals so we're actually forced to heal. I believe self-sustain/healing abilities on different roles have a place in the game, but need to be well balanced.
Shorter cast times + the increased radius of heals (and buffs in general) also had an impact. Most of the current healer kits has low to no commitment. You don't have to commit for a long cast, you don't have to commit for movement, you don't have to commit for big CDs 95% of the time. It's not engaging.

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