Quote Originally Posted by Kathryn View Post
All im hearing from you healers is mememememememe when we are ALL in the same boat.
I'm sorry but having to press one attack skill for 90% of the encounter while sporadically playing a heal to deal with a scripted attack is not the same boat the other classes are in.

Class homogenisation is a big problem across the board and nobody is denying that other classes are affected too (look at all the negative reactions regarding DT job identities and their 8.0 plans on this forum) but you just can't pretend that there is no difference in average engagement between healer kits and e.g., dps kits.
(To be fair, I know that tanks aren't happy either but fixing healers would also force them to address tanks at least partially, since the latters' extensive mit and healing tools are a part of the healer problem. And at least they got a little more to do than we do.)

Even in normal content I still have more fun on DPS because I get to press pretty much all my buttons if I want to, esp. if I try to give myself a little challenge to optimise my rotation. The harder the fight the more challenging it becomes to keep pressing all buttons perfectly. But since my rotation is more or less self-contained I can also use a tryhard min-maxed rotation on a dungeon boss and it will have a positive effect --> the boss dies faster.
Do I need to perfect my mudra burst mini game on Nin on random boss number 28? No, but it's still more satisfying than spamming 1.
As a healer I am really only engaged when others are bad. Our job is mostly reactive (or anticipating) to what bosses and players do. But if they don't take much damage then this renders parts of our kit useless.
Unlike a DPS, who can always use their kit for better outcomes, there is no positive effect if I use healing skills when not needed. Sure, I can use both earthly star and macrocosmos together just to feel something, but their overhealing does nothing. It doesn't speed up the fight or benefit the party.

This point has been mentioned before several times but it really can't be repeated enough: healers are the class that gets more boring the better everyone gets.
We are literally the "inverse fun" job.

Compare this to a DPS who gets more fun the better they (and everyone else) get. Optimising DPS means striving to execute your rotation perfectly while dealing with mechanics of varying difficulty, which works even better when you are not dead, i.e., your healers and tanks play well.

And to people who say "go play savage or ultimate": Naturally, harder content will always be more fun (for those who seek gameplay challenges) than normal content.

But healers shouldn't have to play savage+ just to get on the same level of fun as other classes.
(And even in the case of savage+, raiders often report that the one button spam and boring healing scenarios are still a problem for many, once groups have got the fight down.
Someone in this or another thread cynically called healer a prog job.)

In normal content our fun relative to that of other classes is lower (even if other classes are bored too).
We should have the same level of fun (or lack thereof :’P ) as other classes in all kinds of content.

Saying it should be normal for an entire role to have an even worse time in the majority of content because, hey, at least you can potentially find some fun in the limited amount of (very) hard content makes no sense.

(Also keep in mind that hard content requires a lot of time and commitment that not everyone may have. FF14 is pretty much all or nothing in this regard because there is no real midcore content.
Also, sometimes you just want to jump into a roulette or a normal raid to have some light, casual fun.)