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  1. #811
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Not like they need us they got trusts and we dont need them cause we got trusts. Nobody wins game goes full single player..gratz
    If the DPS would rather run trusts than reroll as a healer that’s a damning indication in it of itself but regardless that’s their prerogative and we are fully aware we can’t stop that
    (31)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #812
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by NanaWiloh View Post
    Not like they need us they got trusts and we dont need them cause we got trusts. Nobody wins game goes full single player..gratz
    It's almost like the game has been moving away from group skills and essentially becoming a disjointed multi-single player experience.
    (20)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  3. #813
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,437
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    If the DPS would rather run trusts than reroll as a healer that’s a damning indication in it of itself but regardless that’s their prerogative and we are fully aware we can’t stop that
    Yep indicating healers are useless.
    (1)

  4. #814
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,437
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Local_Custard View Post
    It's almost like the game has been moving away from group skills and essentially becoming a disjointed multi-single player experience.
    Exactly its becoming less group orientend.
    (3)

  5. #815
    Player
    Jovakim's Avatar
    Join Date
    Dec 2020
    Posts
    23
    Character
    Joahkiin Dovahkiin
    World
    Goblin
    Main Class
    Pictomancer Lv 100
    Thank you, OP, and everyone else who is convicted in proceeding with the strike.
    I will be joining as well!

    We have endured 5 years of this mind-numbingly boring gameplay, and for what?
    Just to receive a single new damage action attached to a massively long cooldown?
    To get completely overshadowed by tanks when it comes to doing this pathetic amount of healing that is required of us?

    Enough is enough. We don't want to wait 2.5 years for a potential fix; we want it for Dawntrail!

    My conditions to end the strike:

    Disclaimer
    I know that some of these, like "bring X back" might be a bit unrealistic to ask for, so I'll probably be satisfied with only the changes that tweak numbers on already existing actions. Those alone could go a long way to help with the boredom.


    Astrologian
    - To add engagement back, most cards we draw should stay as damage buffs.
    I suggest that (at the very least) two out of the four cards we draw each time be damage buffs.
    This would make the number of weaves during the burst windows similar to what we have in Endwalker.
    For Example:
    • Astral Draw:
      ● The Balance (offensive): 6% damage buff to a melee DPS or tank, or a 3% damage buff to any other role;
      ● The Spire (offensive): 6% damage buff to a ranged DPS or healer, or a 3% damage buff to any other role;
      ● The Bole (defensive): 10% mitigation buff as well as a 400 potency shield;
      ● Lord of Crowns: 400p AoE damage within 20y of you.
    • Umbral Draw:
      ● The Spear (offensive): 6% damage buff to a ranged DPS or healer, or a 3% damage buff to any other role;
      ● The Arrow (offensive): 6% damage buff to a melee DPS or tank, or a 3% damage buff to any other role;
      ● The Ewer (curative): 200p regen as well as a 10% buff to all healing received by the target;
      ● Lady of Crowns: 400p AoE heal within 20y of you.

    - Adding another charge to Lightspeed is a must. Astrologians currently have the worst mobility of all the healers due to having to spend Lightspeed on burst windows.

    - Reduce the duration of Combust (and all of its upgrades) to 15 seconds duration.
    I am confident that a shorter duration DoT will keep us more attentive to its duration as opposed to the very long duration that we have now, making us easily forget about it amid our many Malefic casts.

    - It looks like AST is going to take a severe hit in the mana regeneration aspect. To fix that, every Play action could generate X% amount of mana, just like both Draw actions.

    -Bring Diurnal and Nocturnal Sects back, they don't need to be two separate buttons, only one to swap between the two should suffice.

    Sage
    - Reduce Phlegma's cooldown to 20 seconds;

    - Reduce Psyche's cooldown to 30 seconds and add a second charge;

    - We have two choices for DoTs: Either reduce the duration of Eukrasian Dosis (and all of its upgrades) to 15-25 seconds or reduce the duration of Eukrasian Dyskrasia to 15-25 seconds.
    The whole point here is to keep both DoTs with different durations because otherwise, we don't truly have DoT management when all of them have the same duration.

    White Mage
    - Bring back Aero II. It should have a different duration from Aero/Dia.

    - Reduce the duration of Aero (and all of its upgrades) to 15 seconds duration.

    - Add a Thundercloud-like trait to Dia III and let it trigger a Sacred Sight proc allowing a cast of Glare IV. That means if the WHM used Presence of Mind at the same time as the Thundercloud-like trait triggered, the WHM will be able to hold up to 4 charges of Sacred Sight.

    Scholar
    - Bring back Miasma. It should have a different duration from Bio/Biolysis and Miasma II.

    - Bring back Shadowflare.

    - Reduce the duration of Bio (and all of its upgrades) to 15 seconds duration.

    - Allow Deployment Tactics to have a double function. When the SCH is targetting an ally or themselves, the action will function the same as it does today and will activate its 90-second cooldown. But when targeting an enemy that has Bio/Biolysis applied, the action will act like an instant cast Miasma II.
    This new DoT should have a different duration from Bio/Biolysis and still be a gain on a single target.
    Similar to Endwalker Astrologian's Minor Arcana, the cooldown of the healing side of Deployment Tactics should still be able to be tracked even when targetting an enemy.

    I'll probably be re-editing these, but right now I really need to be heading to bed lol
    (19)
    Last edited by Jovakim; 06-12-2024 at 12:32 AM.

  6. #816
    Player
    Zell1226's Avatar
    Join Date
    Nov 2012
    Posts
    126
    Character
    Tony Dincht
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    Boy I haven't posted here in years and rarely ever do but this one got to me, and had me thinking. How many people here who want to sign this do content on healers beyond just roulettes and maybe extremes? Let me get this straight, you want extra added complexity to your role but you don't want to make use of it? First of all, I hate to break it to you, but every role is reduced to next to 0 complexity at the moment. Everything is set within the rigid 2 minute meta they have designed and refined since Shadowbringers, and according to interviews so far, they want to fix raid design first and just let jobs continue to be the samey mess they have been for years for just a bit longer. They are aware, and it's not just healers that are complaining, it's just about everyone. And unfortunately for everyone here, the simplicity begets more subscriptions. You and I are in the minority. People want to try these jobs now because they're easier to get into, people even more casual than you.

    Anyway, regardless of all of that, are you sure you want it back to the Good Old DaysTM? In my eyes, it's one of those "You think you do, but you don't" kind of moments. Unlike most people here I have been around since 1.0, and having seen the progression this game has had over the years, I promise you we are in the spot we are now because of... wait for it... not square enix or the dev team... but ourselves. The amount of complaining from back in the early days of ARR/Heavensward/Stormblood raiding led us to the removal of any and all complexity. You do not want to be burdened with MP issues constantly. You do not want Cleric Stance stance dancing, you do not want 0 ocgd healing, you do not want 5+ damaging abilities because you will be removed from a group the moment you decide not to press any of them because it's "too hard". You think you want it, but in reality, you don't, and that scares off the total subscriber count.

    As far as I see it, you honestly have two options. Either stop playing the game to make your message really heard, or just wait and see what happens. They have proven time and time again they do listen to feedback despite them not being entirely vocal about it until years down the line. If you aren't willing to take that chance, simply find another game you enjoy playing. Idk, just know you're not going to get immediate change and are quite literally screaming into the void.
    (6)

  7. #817
    Player
    Nairat_Flammvor's Avatar
    Join Date
    Jan 2022
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Nairat Flammvor
    World
    Omega
    Main Class
    Scholar Lv 90
    +1 to this.
    As a person who plays healers in every MMO that he play I can say that XIV gave me the best healer class that I really love but at the same time current state of things leaves me kind of heartbroken to be honest. I love SCH and I know full well what this job is capable of. The main point is that this "capable of" is not needed in a lot of scenarios. FFXIV was the game I choosed in a lot of ways because of the triad tank/healer/dps that is not being used in other mmos now. And looking at how this part starts to became irrelevant makes me want to stop playing the game.

    From my experience in normal dungeons, trials, extremes and even Ultimates I can say this:
    Normal dungeons are way too easy when it comes for healing. Older dungeons are better in this regard. Endwalker ones makes you feel like useless garbage if it's not first week of release of a patch. Taking in consideration that we use them for gearing makes me really dissapointed. I just want to do my favourite job instead of listening neverending "DON'T HEAL MEEE" from a tank.

    Alliance raids are more fun. Especially ones from HW and SB. There I always feel like party needs a healer and they are really fun to play. BUT nowadays we go Ivalice or Void Ark only on moogle events. Most of times we get Crystal Tower in alliance roulette that is literally braindead.

    Trials are... controversial imo. I started to do actual extreme trials in Endwalker and I can say that Endsinger, Golbez and Zeromus were really fun to play as a healer and you needed to put your skill into that. Especially it's about Zeromus and I hope that SE will give us trials of same complexity in the future. I can't remember a single run of that that made me feel bored, it's really healer time to shine. On the other side of the coin tho we have that if you have a static, it makes your life easier so to speak. And you kind of don't need to do that much of work on top of broil/glare/you name it. Not the case of Zeromus again tho so again I hope that we will have such fights in the future.

    Savage raids are more like of a "memorize when you must use X skill". PF parties are more fun so to speak, you have more of an actual work on you as a healer but if you have a static it's just that. While it may be fun at some point, I feel like I kind of miss the feeling of flexibility. Current savage tier was about "if you used some skill not when it was needed, you doomed the party" (I send hello to P10S).

    Ultimates... I haven't been to EW ones but I started from UwU and it felt okay tbh. UCoB tho feels worse, for some reason number of complaining tanks there are much higher than in UwU.
    (two part message sorry)
    (15)

  8. #818
    Player
    Nairat_Flammvor's Avatar
    Join Date
    Jan 2022
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Nairat Flammvor
    World
    Omega
    Main Class
    Scholar Lv 90
    part 2

    And from all of this experience I can say that for players like me when you get in some usual dungeon, you feel like you are a useless garbage. You are irrelevant. It's not nice imo because I want to be able to do my job, the one that I enjoy a lot, in any content. I don't say that normal dungeons needs to have an insane difficulty, of course not. I understand that a lot of people are casual players and they will not enjoy Dark Souls level of gameplay but at the same time fact that you can clear a dungeon without a healer is a sign that something in the triad doesn't work well.

    I will not stop playing SCH in DT, I love this class too much to cut myself from it (and I really like abilities that we will have) but I join the voices of others, who like me, just want to do their job and enjoy the game. Ones, who doesn't want to be a piece of furniture in a party so to speak.
    Only thing that is calming me down a bit right now is that we still don't know anything about actual stats and numbers of HP, etc and we can't actually know if heals from DPS classes and tanks will really be too big.
    (4)

  9. #819
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zell1226 View Post
    snip
    “You want more complexity but you don’t want to do anything with it”

    I have no idea how this is the conclusion you drew

    I too have been around since 1.0 and I agree feedback has gotten us at least part of the way this far, but not as far as this has gone

    Complaints cut out cleric stance and complaints cut out say 6 DOT’s on SCH, complaints did not extend to “give us one button to spam while the tank does our job for us”. Every single savage this expansion was solo healed on patch, TOP was no healer healed on patch, they have gone far too far with healers. Sure all the jobs are trending towards simplicity and rigidity but they at least have something to do. A DPS isn’t taking your job as a tank, a tank isn’t taking your role as a DPS, but the tanks have literally taken over the healer role in casual content and are overpowered off healers in savage

    We know we aren’t getting HW complexity back, we simply want our role to feel needed like the other roles and for our actions to feel impactful
    (26)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #820
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by NanaWiloh View Post
    Yep indicating healers are useless.
    I never feel stressed when I play tank, of course I never feel stressed when playing DPS, but playing healers is stressful to me. That's all that lies beneath my "I don't want to play healers", and yet I still have all healers 90.

    Some people just don't like to play healers, because it may be stressful, it may be hard, it may be that they want to be the MC and do big damage, or whatever : healers just doesn't appeal to them. That's all it's indicating. Stop reading beneath that.
    (1)

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