Thank you for your reply. To some of your points:

1. Yes, it's not unexpected because dungeons are not meant to be most representative content to demonstrate healer need. I'd venture to guess (without having data in front of me) that most dungeons are completed with a combination of tank, healer, and 2 DPS as is the "standard" party composition. I'd like to re-emphasize that dungeons, especially story ones, have to cater to the entire community's skill level. Additionally, a significant percentage of them will be completed via Duty Finder queues. I personally don't think it's fair to assess the entire Dawntrail experience from a non-final build of the first dungeon. As pointed out in the video Xenos put out, you don't even have assess to your full DT kit.

2. I can see how folks would say they see it as irrelevant, but I'd point to my statement about engaging with content that centers the role more prominently. It seems silly to be upset about content not challenging you when you refuse to engage with content meant to do just that. I also fundamentally disagree with the approach of giving NPCs overpowered abilities if they want it to be easier. What I wrote about the path of least resistance is a very real approach for gamers. In an MMO, you don't want to encourage single-player play. That just runs counter to the whole idea.