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  1. #1
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,145
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KLuz View Post
    (2/2)
    Finally, I'd like to understand what is the highest level of content completed as a healer by any of the individuals calling for the strike. I ask this because it feels awkward to call for dungeons to be the strongest showcase of healer need. Dungeons, specifically story dungeons, are meant to be accessed by the community as a whole. ... If there are healers feeling like they aren't being challenged enough, but they also refuse to engage with content that centers the role more prominently (extremes, savage, ultimate), then they should assess whether they are architect of their own dismay.
    Healers should find fulfilling gameplay in all levels of content.

    I don't necessarily want to spend every moment in this game being challenged to the extreme. I do want to spend as many moments as possible having fun.

    The MSQ highlights one aspect of what "healers" have been asking for: More fulfilling, more interesting ways of dealing damage than we currently have. Not more raw damage output, but more interesting ways of dealing our current output.

    I can accept MSQ encounters not dealing so much damage that a healer is all but necessary. I could even accept other jobs getting more healing and mitigation in order to ease getting through the MSQ. But because those features both lessen the need for a healer to actually spend time healing, as a healer, I'd like something to be doing other than mashing a single ability, and refreshing a DoT every 30 seconds.

    In an ideal world, I'd spend a good amount of time playing the game of, "should I spend this GCD on a heal? or is it safe to spend it on damage?" That's that fun I find in the role. (My healing kit should contain variety. My damage kit should contain variety. And I should need to evaluate when to use one vs. the other. And maybe these aspects of my kit could even play off of each other...)
    (13)

  2. #2
    Player
    KLuz's Avatar
    Join Date
    Jun 2024
    Posts
    13
    Character
    Keanu Luz
    World
    Halicarnassus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Healers should find fulfilling gameplay in all levels of content.

    I don't necessarily want to spend every moment in this game being challenged to the extreme. I do want to spend as many moments as possible having fun.

    The MSQ highlights one aspect of what "healers" have been asking for: More fulfilling, more interesting ways of dealing damage than we currently have. Not more raw damage output, but more interesting ways of dealing our current output.

    I can accept MSQ encounters not dealing so much damage that a healer is all but necessary. I could even accept other jobs getting more healing and mitigation in order to ease getting through the MSQ. But because those features both lessen the need for a healer to actually spend time healing, as a healer, I'd like something to be doing other than mashing a single ability, and refreshing a DoT every 30 seconds.

    In an ideal world, I'd spend a good amount of time playing the game of, "should I spend this GCD on a heal? or is it safe to spend it on damage?" That's that fun I find in the role. (My healing kit should contain variety. My damage kit should contain variety. And I should need to evaluate when to use one vs. the other. And maybe these aspects of my kit could even play off of each other...)
    This goes back to my question of what makes healing exciting or fulfilling for you in the first place. I am fulfilled at all levels when I play healer personally, but that is because my expectations are framed appropriately with the content I'm engaging with. In a dungeon, I see that as my chance to do mostly whatever I want because that content is not aimed to challenged my specific skill level of healer. The challenge I would expect to find in those scenarios would be keeping an eye on the party that fail mechanics and cleaning that up. But dungeons are meant to be low-stress by design.

    I agree that healer DPS kits aren't incredibly branched and complex; but I think that would place more pressure on gamers on the left side of the bell curve. At the end of the day, Square's goal is to try to support its entire player base and the approach they've opted for is a "choose your own adventure" kind of approach. If you're not fulfilled in a dungeon, try the next step up, and so on and so forth. I find myself assessing those questions (GCD to heal vs GCD to damage) more in prog environments, specifically Savage and Ultimate.
    (2)

  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,145
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KLuz View Post
    This goes back to my question of what makes healing exciting or fulfilling for you in the first place. I am fulfilled at all levels when I play healer personally, but that is because my expectations are framed appropriately with the content I'm engaging with. In a dungeon, I see that as my chance to do mostly whatever I want because that content is not aimed to challenged my specific skill level of healer.
    As long as "whatever you want" is "twiddle your thumbs", "mash one button repeatedly", "overheal just because", or some combination thereof, then sure. I prefer to actually have some fun, though.

    I agree that healer DPS kits aren't incredibly branched and complex; but I think that would place more pressure on gamers on the left side of the bell curve.
    If you queue into a dungeon as healer, your first job is to heal, to keep the party alive. Having the potential for more than 1111111 in terms of dealing damage doesn't change that, and you shouldn't call yourself a healer or queue as one if you can't admit that basic fact. A healer's healing kit needs to be easily grokked if you want to set the bar low, not the DPS kit.
    (7)