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  1. #111
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Well SE told me to come to forum to leave feedback so here I am
    "Come to the forums to leave feedback!"
    "NO NOT THAT KIND!!!"

    Anyway, back on topic:

    SE has shown that they won't listen to feedback, so we should be hitting them where it hurts the most, right in their precious metrics.

    We can assume that the people who care enough about healers to participate in a strike would be the ones who cleared high end content on it. That means the high end scene would be taking a hit. If they see their precious metrics show a dip in healers participating in high end content, then maybe they'll finally start asking what's wrong, and that would get the ball rolling.
    (22)
    Last edited by Aravell; 06-09-2024 at 06:40 PM.

  2. #112
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kathryn View Post
    I dont care what you do, quit for all I care i just find it hilarious you all think you are some sort of movement that will bring change to a game thats not changed it formula for years and is probably looking to go more casual because thats where the money really is.
    So we should just sit back and fiddle with our thumbs because casuals? If SE wants dungeons to be casual content, it's already there, called Trusts and Duty Support. The entire playerbase shouldn't be punished with piss easy content because few casual AFKers in Limsa complained healers are "too difficult", which is mostly tanks and melee DPS that I've heard most from.

    Remember when SE tried to remove Energy Drain from SCH? Do you remember what happened? I'll tell you: people cried bloody murder and brought it back. So we know it is possible for them to listen, they just don't care.
    (18)

  3. #113
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kathryn View Post
    LOL please, This is NOT a combat focused MMO, it's Story-driven and boy I have been playing this game A LOT longer than you so yes, you are the pathetic one, I'm a day 1 1.0 player, and I play this game with my husband, The difference between us, I still play this game for fun, not as a job or my second life or in some cases with a few on this forum their first lives, If I stop enjoying the game, I walk away and come back later on, simple.
    But what's the excuse for how healer gameplay has regressed over all these years?

    For all it's woes, even 1.0 beta had more interesting healer gameplay than what we have now. Shield skills anyone?

    I have no idea how anyone can find the current gameplay loop fun and engaging when the content isn't pushing you. Sorry.

    Also signed I guess, not touched healer for over a year as it is.
    (35)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #114
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    While I agree with the sentiment, I am unsure what exactly SE can do to fix this while leaving legacy combat encounters unchanged and gameplay balanced between turbo casuals and raiders.
    (3)

  5. #115
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    552
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeeqbit View Post
    One thing I've thought about is if they just let people switch jobs in dungeons, so the healer can switch to RDM, or in some cases the tank can switch to DPS because of the sync being a joke.

    Or they could let the party initiate a vote to make the dungeon harder; if they vote yes, there are buffs to the damage output and other mechanics, in exchange for greater rewards (higher tomestones).

    If the vote wins ie. 3 players vote yes, they must be pretty confident in their ability to carry the sprout/returner through it. On the other hand, if there are 2 sprouts/returners there, maybe they both aren't confident enough for the difficulty setting and will vote against.
    And I don't know if they're very good ideas. Although on paper I'd like them to revalue having multiple jobs set up, I suspect it would cause friction between players (‘what do you mean, you don't want to play rdm and insist on playing healer?’). ... On the other hand, I must admit that the suggestion is tempting for raids / extrems, where the two healers are often redundant.

    Similarly, simply increasing the difficulty wouldn't be enough for packs. Having mobs that simply hit harder isn't interesting, or even a real difficulty. Good command of your class or not, at some point it just comes down to ‘am I stuffed enough?’ > yes / no. On the other hand, reintroducing more interesting interactions between classes and investing the buff/debuff system adds difficulty that really relates to the player's abilities. In my opinion, that's the direction we should be heading in for ‘sustainable’ difficulty (= one that doesn't get tiresome again with the logical increase in stuff and a synchronisation that can't always compensate for this increase).
    (2)

  6. #116
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Somnolence View Post
    While I agree with the sentiment, I am unsure what exactly SE can do to fix this while leaving legacy combat encounters unchanged and gameplay balanced between turbo casuals and raiders.
    To be honest a complete overhaul of the game and it's mechanics but thats such a huge undertaking aswell with the coding n all. When changes do come I can not seeing it being the changes people are subtly hoping for, People are saying they want more difficult content but in turn making the content outright more difficult would cause an even bigger uproar see WoW Cataclysm, I loved the difficulty of that at the time many did not.

    Maybe its just me and I have reserved myself to the fact that things will always get nerfed and simplified for the bigger audiences, I feel there's no point in fighting back, not anymore.
    (3)
    Last edited by Kathryn; 06-09-2024 at 06:56 PM.

  7. #117
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    286
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Somnolence View Post
    While I agree with the sentiment, I am unsure what exactly SE can do to fix this while leaving legacy combat encounters unchanged and gameplay balanced between turbo casuals and raiders.
    I almost had this concern too, but also see: ARR through SB (gameplay).

    I complained about Tanks and DPS having way too much sustain, but Healers also genuinely have way too many heals. They could cull half of their OGCD heals and still be fine. In early iterations of the game you actually had to think about timing your GCD, which, really, wasn't difficult, and kind of fun to do correctly in its own way.
    (10)

  8. #118
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    This is a fallacy. Just because people are quietly playing the game does not mean they're happy, it just means they haven't hit the threshold where they give voice to their problems yet.

    We may not be the majority here, but neither are you. The community is not a hivemind.
    I would further to attest this statement as well, I only recently became slightly active on forum which is can be proven by the old guards of the forum, e.g. supersnow, taurus, oizen etc etc.

    Before I even begin to posting on forum, I was one of the "silent and quiet players" that did not vocal about healer's issue as claimed by Kathryn. I was quietly playing FFXIV for at least 4 years, and let me tell you, playing as WHM at ARR almost make me quitted FFXIV, the only thing that keep me going on was hoping to get to HW to unlock DRK, MCH, and AST, the job that hooked me to try FFXIV to begin with.

    Here the thing, Kathryn, what are the odds that the non vocal players that didn't complain about healer's issue are actually satisfied with the current job design? Or what are the odds the quiet players are actually dissatisfied about current job design like I did?

    I, a silent FFXIV players, wasn't being vocal about healer issue for 4 years until now, just so you know.
    (18)

  9. #119
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kathryn View Post
    I dont care what you do, quit for all I care i just find it hilarious you all think you are some sort of movement that will bring change to a game thats not changed it formula for years and is probably looking to go more casual because thats where the money really is.
    Negative attention is still attention. Thank you for bumping this thread and make sure to increase awareness of the #FFXIVHEALERSTRIKE by mocking it on other platforms too. Perhaps it will finally get the devs to read what the discussion around healer design is like.
    (19)
    Graphics
    MSQ
    Viper

  10. #120
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by Zadood View Post
    I would further to attest this statement as well, I only recently became slightly active on forum which is can be proven by the old guards of the forum, e.g. supersnow, taurus, oizen etc etc.

    Before I even begin to posting on forum, I was one of the "silent and quiet players" that did not vocal about healer's issue as claimed by Kathryn. I was quietly playing FFXIV for at least 4 years, and let me tell you, playing as WHM at ARR almost make me quitted FFXIV, the only thing that keep me going on was hoping to get to HW to unlock DRK, MCH, and AST, the job that hooked me to try FFXIV to begin with.

    Here the thing, Kathryn, what are the odds that the non vocal players that didn't complain about healer's issue are actually satisfied with the current job design? Or what are the odds the quiet players are actually dissatisfied about current job design like I did?

    I, a silent FFXIV players, wasn't being vocal about healer issue for 4 years until now, just so you know.
    There's none, I really dislike the combat in this game to me it feels clunky and overbearingly laggy, it doesnt feel responsive enough, thats not gonna chaange and I've pretty much accepted that, and if I get bored I stop playing for periods of time.

    Quote Originally Posted by Reinha View Post
    Negative attention is still attention. Thank you for bumping this thread and make sure to increase awareness of the #FFXIVHEALERSTRIKE by mocking it on other platforms too. Perhaps it will finally get the devs to read what the discussion around healer design is like.
    This is my last post anyway, and as one of my friends just said to me while I was explaining the situation "no one ever goes to forums to say how much they like something" this holds infinitely more wisdom than this entire forum holds.
    (3)
    Last edited by Kathryn; 06-09-2024 at 07:10 PM.

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