The issue lies in the focus of your request. Rather than advocating for inclusive rewards that recognize a broader range of skill levels, the emphasis seems to be on rewards tailored exclusively for the top echelon of players. This overlooks the opportunity to acknowledge and reward skill across a wider spectrum, leaving even capable players who may fall slightly short without recognition. Essentially, you're suggesting that developers allocate time and resources toward creating exclusive rewards, which inevitably become disproportionately distributed among a small elite group of players. Exclusive rewards are understandable in a tournament setting with high competitive stakes. However, applying this model to everyday content seems out of place and doesn't align with the typical player experience.



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