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  1. #1
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Impressive, very nice. Let's see some more 10000letter post arguments.

    The potato is right though. If you don't win, you lose. I know it's a hard concept for some.
    (5)

  2. #2
    Player
    Chocochic's Avatar
    Join Date
    May 2022
    Location
    Ul'dah
    Posts
    14
    Character
    Hrothmar Blackburns
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Impressive, very nice. Let's see some more 10000letter post arguments.

    The potato is right though. If you don't win, you lose. I know it's a hard concept for some.
    You don't get it, the rewards have to be reran for the sake of players who don't enjoy PvP, people who've never play ranked Crystalline Conflict, don't understand that there are winners and losers, and rather than recommending the system of Commendation Crystals to add at least some value, ask to use Trophy Crystals which can be received by simply running any casual mode making the item become less valuable, but by explaining that it's less valuable to give it out to everyone and that these points are why you disagree with it, you get to experience the passive aggressive forum-goers that tell you that your opinion doesn't matter, but their opinions do matter because they "aren't toxic" and it should be for everyone because they're OK with it, so who cares how you feel? CC still has top 100 rewards of adventure plates locked to season to season and no one complains about it simply because they're handed out so much that nobody even cares about these top 100 rewards.

    Please understand that people will then attempt to make the "What if ultimate and savage clears only allowed loot for the first 100 clears?" not understanding that PvP rewards are different from PvE rewards become PvE rewards being "the first 100" means that alt-clears wouldn't get any loots, BiS would become locked to those who cleared first, meaning that people would just stop playing because they would be locked out of even improving their gear pass a certain level, and that by locking gear and loot of Savage after the first 100 clears, attempting to do an Ultimate would be even harder for those without the loot, and result in a snowball of the elite staying in the elite while those newer stay at the bottom until next floor tier.

    Haps, I guess. !-_-!
    (3)

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Chocochic View Post
    You don't get it, the rewards have to be reran for the sake of players who don't enjoy PvP, people who've never play ranked Crystalline Conflict, don't understand that there are winners and losers, and rather than recommending the system of Commendation Crystals to add at least some value, ask to use Trophy Crystals which can be received by simply running any casual mode making the item become less valuable, but by explaining that it's less valuable to give it out to everyone and that these points are why you disagree with it, you get to experience the passive aggressive forum-goers that tell you that your opinion doesn't matter, but their opinions do matter because they "aren't toxic" and it should be for everyone because they're OK with it, so who cares how you feel? CC still has top 100 rewards of adventure plates locked to season to season and no one complains about it simply because they're handed out so much that nobody even cares about these top 100 rewards.

    Please understand that people will then attempt to make the "What if ultimate and savage clears only allowed loot for the first 100 clears?" not understanding that PvP rewards are different from PvE rewards become PvE rewards being "the first 100" means that alt-clears wouldn't get any loots, BiS would become locked to those who cleared first, meaning that people would just stop playing because they would be locked out of even improving their gear pass a certain level, and that by locking gear and loot of Savage after the first 100 clears, attempting to do an Ultimate would be even harder for those without the loot, and result in a snowball of the elite staying in the elite while those newer stay at the bottom until next floor tier.

    Haps, I guess. !-_-!
    If I would come up with a reason as to why, is because PvP can be more connected to real life competition than PvE content.
    And as many knows, in competitions where are winners who go home with a prize where those who didn't win won't.
    This is an ingame activity for people who likes to compete, to fight for high scores, to claim rewards for the hard work they put in.
    Where PvE content like Savage Raids is a personal challenge, not a competition against others.

    This is how I see it anyways.
    (2)

  4. #4
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Moqi View Post
    The only reason PvP got a popularity boost is because there's glamour that can be obtained by everyone. You can talk about "deserving" things all you want but most people play PvP for the glamour and as soon as you lock too much of it in ranked, it'll flop like it used to. We'll be back to a bunch of dedicated win traders and a handful of people who genuinely like PvP in this game complaining about it being ruined.
    Can confirm on my end: I've done PvP (casual CC and frontline) ever since they introduced the series rewards. Never PvP'd before that and I am mainly doing it for the cosmetics. No interest in playing ranked with the win traders and cheaters.
    (7)