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  1. #131
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Karious View Post
    I don't want a recolored mount. I want the original. You know in China, everyone who participated in the feast received the dreadnought mount regardless of top 100 or not?
    Completely different country, game laws and values. Due to having a highly regulated allowance of playtime BY LAW and the general value of "everyone is a winner" being ingrained they made it that way so there would be no complications.

    You basically cannot compete there.
    (1)

  2. #132
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,433
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by PotatoTree View Post
    I don't see why it's ok to abandon legacy players who actually put in the effort to play just so a few new players who have never even put in a single ranked game (despite there currently being exclusive ranked rewards right this very second that they can obtain) will play a gamemode in this game of which they expect to win a competitive reward from grinding afk crystals. Like look at the suggestions in this thread, people are literally suggesting that competitive rewards be available for 20 trophy crystals. It is not ok to trade time for skill in skill based rewards.
    Because the whole game is like this, and these are the player it attracts. It built its reputation as the non FOMO game (it's not really true but whatever, that's what they market it as).
    (4)

  3. #133
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Moqi View Post
    Because the whole game is like this, and these are the player it attracts. It built its reputation as the non FOMO game (it's not really true but whatever, that's what they market it as).
    Yet there's a whole Legacy part of the game that is all FOMO, with exclusive mounts/items/titles/character options and even an exclusive payment plan for the subscription. People's "100% collections" are already unobtainable.

    On the flip side PvP for the last 7 years in this game has been marketed to have exclusive rewards. So when we say the whole game is like this that's been the state of the game for practically its entire existence.
    (4)
    The tiniest lala.

  4. #134
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,433
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Yes, they made PvP wrong from the start because it clashes with the rest of the game and the playerbase it caters to and that's why they keep changing it and is at its most popular when the rewards mimic the rest of the game the most.

    Legacy is just that, legacy. Not current. Dunno what that has to do with anything.
    (10)

  5. #135
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Moqi View Post
    Yes, they made PvP wrong from the start because it clashes with the rest of the game and the playerbase it caters to and that's why they keep changing it and is at its most popular when the rewards mimic the rest of the game the most.

    Legacy is just that, legacy. Not current. Dunno what that has to do with anything.
    They "keep changing it" yet it only changed twice, from fold->feast->cc, over 10 whole years.

    Don't know what you don't understand on my point about legacy rewards. In this thread people are complaining about rewards they can't get, cause the rest of the game was not made like that or something. When in fact from literally day 1 this game had rewards they couldn't get. The original Goobue, legacy chocobo, legacy tatoo, a whole bunch of nice titles (Cupid, Lightning, etc) are all unobtainable from the start, and it's not some hidden thing too everyone knew there was a Legacy part of the game that nobody can participate in anymore.

    We act like fomo rewards is something unique to pvp. Doesn't stop people from asking for legacy stuff brought back too though, with the difference being it's more egregious if the rewards that were obtained through a competition imo.
    (4)
    The tiniest lala.

  6. #136
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,433
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Doesn't stop people from asking for legacy stuff brought back too though
    Yes, duh??? This thread is about PvP, that's why we're talking about PvP rewards. I feel like you're just replying to argue at this point so I'm gonna stop because it's starting to go in circles. I've said all I had to say.
    (8)

  7. #137
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Quote Originally Posted by Moqi View Post
    Yes, duh??? This thread is about PvP, that's why we're talking about PvP rewards. I feel like you're just replying to argue at this point so I'm gonna stop because it's starting to go in circles. I've said all I had to say.
    I'm making a comparison, I don't know how you don't understand but I also no longer feel like spelling it out so we can just leave it at that.
    (1)
    The tiniest lala.

  8. #138
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    523
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    I laugh every time I see the words FOMO. I'm not sure how everyone can deal with getting rid of it when you can literally develop the same thing over not missing the latest TV episode. Goodness gracious...

    Let's get back on topic though.

    Adding in the old rewards is going to hurt rank in the long run (not casual). Keeping rewards accessible while leaving top 100 with nothing is going to hurt rank in the long run. In the short run everyone profits. You get bigger queues. You get bigger participation. Majority is happy with the state. However, when majority has gotten what they want after putting in the time to get them then what? Are they going to continue to invest time into rank, or are they leaving with nothing else to do? While what I'm saying can easily be countered I have 2 strong examples and possible comparisons I like to point out. The first is the battle pass rewards. Some have already admitted to only doing the battle pass up to rank 25 before quitting. That's ironically where the rewards stop coming in. The second is Rival Wings. That mode that's usually dead outside of Moogle events. Both Astragalos and Hidden Gorge went strong for a few months before a major patch dropped killing the mode entirely. That was due to mounts. If you want a title from Rival Wings too bad. Majority were there for mounts, not titles. Compare that to today's rank CC. Like I said earlier, majority of those at the top is not going to sink in a ton of time for rank just for a meaningless reward.

    At the end of the day you will eventually get what you want. It's just a matter of time. We are customers for this game after all, and the customer is always right....if you're in the group of the majority that is. As far as FOMO goes we just have 2 different views for it. Most FOMO for the things they may never receive in game. I FOMO over having to sit out for half a season while I get to watch the higher ranks play because of inactivity in my own group. While my personal solution is the simply join discord to collaborate with keeping a mode or a ladder alive that should had been an option in the first place.

    Do I have any of the feast rewards? No. I was one of the ones that got the short end of the stick and wasted days sitting in 7 hour queues while watching platinum and diamond players have their fun. However, I can care less about the rewards. I just want to improve. I want to get the most out of my playtime, something which rank has failed to provide. There's no literal difference between rank and casual mode outside of crystal level gameplay, and casual mode is just frontlines 2.0. No reward is going to cheer me up about the lack of quality games I'm usually barraged with every time I decide to queue up.
    (7)

  9. #139
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    I think they only put the hellhound stuff in the benchmark to show off the new hellhound weapons. Kind of a bad idea in hindsight, but this isn't the first time they've used that set without people actually being able to obtain it.
    I used to be a big fan of the idea of older rewards returning. But after many years of back and forth over the topic. It just seems like it would be better to let players keep their trophies they earned and give newer players some newer trophies to earn.

    No amount of currency given out can really make Crystal Conflict comparable to the feast. If the feast still existed I'd be more inclined to agree that perhaps there's some point at which you could introduce rewards for a currency for top 100 or something. But the two modes and their ranked experiences are just completely different and it just isn't comparable.

    Adding them to trophy crystals or wolf collars is definitely not a great idea. It'd be like the equivalent of adding the Weapons of the Ultimate trials to poetics. You'd basically be removing all the effort and work that went into getting those items. In the current system you could make it be the cap of trophy crystals and the cap of wolf marks + 100 collars and you could still have your items in a few days. The currency is simply too easy to obtain. I think it worked for Wolf Collar weapons because those were already very easy to obtain, you simply needed to play for a number of seasons. But that can't really compare to something like a time limited reward in specific seasons.

    This particularly would devalue any attempt at adding a ranked reward in the future as well. Players would most likely just do the minimum required amount and wait till rewards were added to the shop.

    I think there is some credit towards adding a unique long term reward to commendation crystals. I liked the idea of a PvP relic or something interesting. Something new and unique and cool and worth playing hundreds of matches for and there could be an entire quest of gaining really cool armor and weapons and requiring different modes of participation and wins in pvp as well as having a tier requirement to buy different pieces. Similar to how Garo is but more permanent and longer lasting with more options of gear and tiers to choose from.

    Like Diamond Tier and Above can buy X, Platinum and Above can buy Y, etc. Then you can save currency you obtain throughout the ranks to get different things to show how far you've excelled.

    I think that's a much cooler idea than just bringing back the old rewards and sticking them in the shop. If they just stuck them in the shop they should probably be undyeable or something to have some sort of difference between what people earned back in the day.


    I think if all players could actually earn every item in the game already I'd be more inclined to agree. But there are plenty of things that can never be obtained again. There are special items, titles, and legacy tattoos that could only be obtained for being there at the time. So if these items were all made to be obtained by anyone, then I believe it would be ok for the pvp items to also be obtained by anyone.

    After many years of playing different games I think having items like that in a class where you actually had to be part of an event and participate and you can't go back in time and be part of it, are actually really important to MMORPG's personally. It adds a history to the item and to that time of the game, and you can't really replicate it and giving it out for free diminishes it.

    I do hope Square makes better rewards for PvP in the future beyond frame kits, but I don't know that it should be the exact same rewards that others earned in the Feast.

    I wish they had introduced the rewards in a better manner to begin with, but we can't go back in time and change it now.
    (2)

  10. #140
    Player Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Cynric View Post
    I think if all players could actually earn every item in the game already I'd be more inclined to agree. But there are plenty of things that can never be obtained again. There are special items, titles, and legacy tattoos that could only be obtained for being there at the time. So if these items were all made to be obtained by anyone, then I believe it would be ok for the pvp items to also be obtained by anyone.

    After many years of playing different games I think having items like that in a class where you actually had to be part of an event and participate and you can't go back in time and be part of it, are actually really important to MMORPG's personally. It adds a history to the item and to that time of the game, and you can't really replicate it and giving it out for free diminishes it.
    My primary concern with this statement lies in the uncertainty surrounding the availability of those items. Many of them, including Feast rewards, were not explicitly confirmed to be permanently unobtainable. The situation was rather ambiguous, with no clear indication of whether they would resurface in future seasons. Furthermore, these rewards were not initially presented as time-limited; instead, they were abruptly removed from the game, much like the content related to the Diadem. Fortunately, titles and rewards associated with the Fold were preserved in our current system, preventing their loss to the passage of time.

    As a holder of the Monster Hunter Slayer title earned from the original Diadem, I'm disheartened by the decision to render this title unobtainable. When I earned it, there was no indication that it would become unavailable; it was more a stroke of luck than a result of intentional grinding. In this scenario, it seems as though I've been rewarded for enduring the game's inadequacies, which is far from ideal. It's not the first time FFXIV has compensated players for enduring its shortcomings with exclusivity. The recurrence of this trend within FFXIV raises concerns about their design choices and decision-making abilities.
    (10)

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