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  1. #10
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Well I was going to ask the above but he is leaving so I’ll ask it as a general question

    Tank mains, if DT came out and square decided to make it so that holy’s stun never fell off so that as long as the WHM pressed it once every 10 seconds or so the enemies could never actually do damage to you would you genuinely enjoy that. I mean it makes the run easier And if you ever say “but I like being able to press my defensives” other people respond with “but holy is fun, don’t ruin healers change tanks”

    That’s basically what bloodwhetting is/not excog and holy Shelton as well

    Pressing a fun button shouldn’t invalidate another role
    I wouldn't care because it's dungeon content. Dungeon content in it's current form is already boring...no mater what tank/job I play. This also goes for alliances (Nier/ivalice raids are exceptions as those were good amount of difficult....hell even delebrum regena and dalriada can be lobbed in there also).

    Why would I even care if a dungeon run takes LESS time since it's gear I don't need or i'm going to trade it the grand company for YET MORE dark matter. Get the daily done....and get out. It's all about the tomes and being savage ready. Where the real content starts imo.

    And crazy thing is about savage/ultimate....THAT is where all the jobs are BALANCED. WAR isn't this godlike being that can't die....neither is PLD...or GNB...or DRK.

    That being said....I have advocated for YEARS that tanks need to take WAY more damage in dungeons....prevent Wall to Wall pulling...and stop with making content style over substance. I remember games that rewarded you with completing something difficult and you get to see what happens in the story for beating a difficult dungeon. Now it's just snoozefest in dungeons. I miss hardmodes, and alternate versions. I used to run those primarily in ARR and Heavensward because they required more then 2 brain cells to complete.

    DT hopefully won't double down on Endwalker dungeon design and actually have dungeons be a right of passage to progress the story.
    (1)
    Last edited by Sqwall; 04-23-2024 at 10:21 PM.