Read my post above: play with friends is not equal to playing a coordinated premade. It's the approach you take to the play which makes the difference.
Meanwhile a premade approach also forces people to play in a particular way (spend the entire game 2v1 the premade) because they want to do what they find enjoyable.
My choice only affects those who want to play as premade. The premade choice affects most (if not all) of the random players who join.
In the case of FL commanders able to coordinate randoms, I have no issue whatsoever. They're clearly good, strategic players who seem able to motivate their team and work to their abilities. They play a strong game, but not in a way which garners any sort of advantage from the outset: they learnt to command, for them to be listened to so well they must have a positive reputation amongst some or simply do well at getting player support. I have no issues at all with losing to a great team. My issue comes with premades completely shutting down the need for wider teamwork and forcing everyone into "premade yourself" and do so repeatedly (often accompanied with arrogance, but I know that claim cannot possibly be applied to all premades).
I don't play NA so I can't particularly comment on them. I do know of a few commanders having come across to EU servers recently and offering to lead (though where they came from I can't remember) and did struggle vs an average premade team. Though, of course, this may simply have been an unlucky game for them. It was in their apology that they mentioned being new to the DC and still getting used to differences. Sadly, I haven't yet had the opportunity to try the DC travel (thanks to work!), but I would hope to soon.
If it's purely marking / burst countdowns / sounds, we get those here, albeit countdowns being not majorly common. So given your recommendation, I expect style of play there to be different in other ways. We shall see when I get the chance to go!


), but I would hope to soon. 
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